684 Reviews liked by canti


if you have meme run on your wii u don't delete it or you can't get it back

i incorrectly explained the lore of this game to my crush on the school bus in sixth grade (bitchless to this day)

short but sweet. animation and soundtrack somehow one ups the already great base game. the dogfight and final boss are probably two of the best fights in the entire game. i think the game would be better off if chalice had only 3 hearts though, it made the dlc unnecessarily easy since she's already strong without it. also probably a switch port issue but the loading times were long and it crashed once. anyways minor issues in the grand scheme of things, its well worth the price.

Look,

I am the target demographic for this game. I love this game, I love Heaven Will Be Mine, I am among my people when I'm immersed in these stories.

This feels very much like a rough low-budget debut game, yes. I love that about it. I love the character interactions, the weird alluded-to lore, the horrifying (and effective) sound design, the intentionally uneven delivery, the tonal shifts. I think there are excellent moments sprinkled throughout, and I love this weird setup and all the emotional allegories.

Play this game, and then give yourself permission to be the Worst Girl.

not for everyone, but definitely for me. we know the devil is short and super artsy, so if that kind of game isn't your style than you might not like it. but i would highkey reccomend it if you're gay, trans, have dealt with religious trauma relating to your identity, or any combo of the three above! the closet scene with neptune and jupiter still makes me sob my eyes out 5 years later.

They call us broken, and think God will fix us, if only we want it enough. But we don't want it. We are our own, and we will not sit long in any cage built to fit us.

Why are they always so surprised that we turn to the Devil when God doesn't let us break our shells?

PayPal: You received $100,000 from The Bonfire Captain
The Bonfire Captain: He won't treat you like i do baby
The Bonfire Captain: baby please don't text The Devil back
The Bonfire Captain: Missed Calls (500)
The Devil: daddy long dick just landed baby, what's up

35 hours in, i am stuck on a puzzle for over one hour. i push blocks around aimlessly. i go to a different world. i accidentally do something that will change my understanding of the game forever. in my hubris for thinking i was close to the end, baba has humbled me.

i use the website Baba Is Hint for the rest of the game (which i HIGHLY recommend). the opening phrase is "the Main Game is basically just a tutorial for the Late Game." i bury my head in my hands.

on hour 64, i have 100%'d the game. i am free and i long for more of the prison.

The first 2-3 hours of inscryption are wonderful. A creepy, thoroughly atmospheric dive in this weird, creepy card game, played in a small little cabin against some weird guy who pantomines the parts of the bosses and kills you with a camera at the end. There's so many little touches in this part, and coming off the table and solving all the little puzzles of the cabin with an aim to escape/win, its awesome. There's a great occult, macabre vibe to it all, and then it all comes together for a neat resolution as you and your talking cards hatch a plan.

Its sad for me to say that whilst it would have been dissapointing in it's own right, the game would have been better stopping right there. It would have left me wanting way, way more and the game would come out at about an hour and a half long, but that's a better world than the one we live in.

Because Inscryption really just could not help itself from going down the creepypasta meta rabbit hole for the latter two thirds of it's runtime. It's not as bad as the dev's previous game Pony Island and is presented pretty well, but is ultimately just way less endearing and interesting than the first act.

Sadly the game also gets less mechanically interesting. Part of this is definetly a psychological element - i'm less interested in getting into the minutae of the mechanics when its obvious the game's now committed to throwing the baby out with the bathwater every 20 minutes, but I also think there's an elegance to the creature sacrifice emphasis of the first act that nothing that comes after comes close to matching.

I understand there is meant to be a point to this, at least somewhat, as the soulful roleplay-driven gameplay gives way to more mechanically deep or whatever gameplay, but I do think it just falls flat and the non-card gameplay of the latter sections are particularly weak in comparison.

And the story? It's thankfully told with fantastic production values and editing and is pretty well paced, and pulls those good old 4th wall meta game tricks which honestly im a bit tired of by now even if they're very cute in this one. But it's just really not interesting and there's not really much more to it than Sonic.exe at the end of the day. It's well told and the presentation is outright incredible throughout, but on a personal level it's really just where I wish the story didn't go after such an incredible opening.

It also really drags near the end. The final section prior to the ending is way too fucking long and not much even happens in the story. If it didn't so blatantly feel like a "final act" I probably would have dropped it about halfway through.

So yeah, if I stopped playing the game after 2 hours the score here would probably be a 4.5/5, maybe even a 5 if i was feeling particularly generous. And it's not like the rest of the game is offensively bad or anything, it's just profoundly dissapointing, especially in the light of what's clearly a mountain of effort and attention to detail that's gone into it that feels in service of completely the wrong way for the game to go.

Inscryption truly took me down the rabbit hole. I wish it didn't bother.

The switch is the worst way to play this game. This game is oozing with charm, and I love snatcher what a guy.

Teh bucket of d00m.

A little disappointed with Ultra Deluxe on the whole. I was The Stanley Parable's biggest fan in 2011 - for being a free mod it was surprisingly cogent as an exploration of the metatext in being a player character in a perceivably linear world. The remake was a nice thing too, brushing up the concepts the mod introduced with some greater production values and more keen attention to detail, rounding off the branching paths it also expanded upon. While I'm nowhere near blown away by its observations (especially now that it's 2022 and the subject matter is rather rote by now), nor does its all-too-smug humour really tickle me in any way... it's undeniably satisfying to play a game that knows what to say and when. All bases covered, all nooks and crannies accounted for, everything you can do and everywhere you go triggers an event flag somewhere in the backrooms for the narrator to guffaw about. There's a toy-like quality to it idk, I'm really just like Stanley hitting buttons and listening to their accompanying sound effects.

Ultra Deluxe is... a few more things, all pretty scant. This almost Invader Zim-grade object comedy fixation on a funny bucket item you carry into old ending routes to modify them in minor ways, and the majority of the dialogue is still "press button to make narrator change subject". No guides or whatever are available at the time of me saying all this, who knows, maybe I've neglected to walk down a specific sequence of doors and missed a new skill tree system. They shifted the engine from Source to Unity, I'm sure it's a console porting decision and it certainly all looks better, but no longer getting banished to The Serious Room for setting sv_cheats to 1 removes the best rugpull from the game!!!!

It's easy to look back at The Stanley Parable and laugh at it. It is, after all, a kind of self-important game that said things about video games that were getting pretty tired even in 2013. I loved the Stanley Parable when I first played the mod, loved it a little less when I played the steam release, and ultimately have found it less and less compelling as time goes on, as the times in which the jokes landed got more and more distant and the commentary got more and more trite.

One might reasonably ask why such an aging process has harmed Stanley when it hasn't harmed other games on quite the same level, and my argument for that would be that Stanley, to use a memetic phrase devoid of meaning, insists upon itself. There's little room for interpretation or multifaceted interpretation of it: Stanley Parable is a two-dimensional game, and what I mean by that is that it works on two dimensions: the jokes, and the commentary. There aren't really any other characters or themes or aesthetic twists and flourishes to appreciate: it's a game that is very blunt about what it's saying, and doesn't really have anything to it other than that. Which is fine! Really! But it kinda relies on the things it's saying being really good, and maybe they were, once on the facepunch forums or on ModDb. But now? Not so much.

Which is why the prospect of Ultra Deluxe intrigued me. It represented an opportunity to provide a new experience, to build on what came before, and make a case for Stanley Parable still being relevant, over a decade after the original mod came out. Perhaps I built some unrealistic expectations for it going in, as I did honestly think that a Rebuild of Stanley Parable was the right step to take for this, and I remember feeling similarly deflated by the steam release of Stanley hewing so close to the original mod, but regardless, The Stanley Parable Ultra Deluxe arrives with the enthusiastic impact of a wet fart in an empty room, not so much making a case for the relevance of the work in 2022 as making a supreme demonstration for it's growing irrelevance.

What we have here is an acceptable repackaging of the original game (with some pluses being options to sidestep some of the edgier stuff in the original release, namely the unbearably cringeworthy suicide sequence, and some minuses being the stripping out of jokes in the subtitles and the loss of the language of jokes that Source familiarity provided) alongside some, on the whole, pretty dire new content. Teeth-grindingly ancient observations on collectibles and DLC that would make CTRL+ALT+DEL groan paired with the Bucket. The fucking bucket. All the bucket stuff is absolutely unbearable humor that felt like being trapped in 2012-era reddit with people going on about narwhals and bacon. The superfluity of The Bucket Arc is clearly an argument about the futility of adding extra content in a re-release, but you still went and did it, and it was shit. It's satirical bent never rises above putting a dunce hat on itself and going "look at how dumb we're being". Ultra Deluxe has the same problem as Stanley Parable proper: it cannot help but slam you in the face with it's Point and it's Jokes, and when those land it works, but in Ultra Deluxe they almost never do, so you're just left trudging through a tediously unfunny experience reliving 2015 neoGAF in the most agonizing manner imaginable.

Ultra Deluxe is not without merit: there are truly talented artists and level designers at Crows Crows Crows, and they've crafted some really amazing spaces here. It's something they're really great at: their online multiplayer game/space TheClub.zone (which was shut down to give them time to develop this lol) is proof positive of that. But underneath the enormous weight of The Writing, they're never allowed to live, to breathe beyond the confines of The Writing's vehicle, and unfortunately, The Writing here is crap. It's as simple as that.

I wanted Ultra Deluxe to let me love Stanley Parable again. To prove once and for all that it has stood the test of time, that it does have a worthwhile place in video games and video game culture. But after seeing everything Ultra Deluxe has to offer, all I can do is sigh wearily, and type my review, which is as follows.

(ahem)

"Reddit Game."

Smokes a cigar on a rocking chair "Y'know son, I could've won the first annual Backloggd Core Fighters Street Fighter III: 3rd Strike tournament back in '22... if it wasn't for that damn Ken Master."

what a mixed bag of a game. protoman, rush, a slide and I even liked some of the boss rematches but the slowdown is awful throughout the entire run.

Megaman in the cover is shooting the robot in the balls