clownswords
2003
2001
2000
what is going on w pcsx2 for all the namco games to look busted as shit. emu dev usually prioritizes a select set of games to see recreated at their best, right. so I know for a fact these guys all have bad taste. in fact, none of you guys parroting "oh pcsx2 is fine for me" ever mention this! the future arrived in 2000 and apparently none of you cared!
born to race world a fuck 193838 dead pedestrians whatever,, Fuck walkability, city streets were made for drifting
born to race world a fuck 193838 dead pedestrians whatever,, Fuck walkability, city streets were made for drifting
2018
people tend to think of the outfoxies as proto-smash but this is its real successor
https://media.discordapp.net/attachments/882122106349973515/902058834162503710/image0.png.jpg
https://media.discordapp.net/attachments/882122106349973515/902058834162503710/image0.png.jpg
action rpgs without character-specific leveling systems are fun, right. it's fun to be able to switch up your playstyle whenever you want, instead of having to accumulate and spend resources to respec or be forced to start a new playthrough, right? can we all agree on this and have it be the standard moving forwards. i get that it has a place in souls games and the like but god is it fun to be able to switch up tactics on a dime. really i just want more action games without them also being rpgs
gear is still stupid but i mind it less when it's easy to get, so long as "god rolls" or whatever are not a prerequisite for interesting content
gear is still stupid but i mind it less when it's easy to get, so long as "god rolls" or whatever are not a prerequisite for interesting content
2022
2022
This review was written before the game released
[for the demo]
red flag when your only two female characters are designed specifically to appeal to the kind of indie airhead who wrote them
however the movement tied to the cards feels v good! could see the puzzles requiring strict solutions / less player expression than i'd like as the game goes on, but using purify to jump around obstacles was enough to sell me on the idea
red flag when your only two female characters are designed specifically to appeal to the kind of indie airhead who wrote them
however the movement tied to the cards feels v good! could see the puzzles requiring strict solutions / less player expression than i'd like as the game goes on, but using purify to jump around obstacles was enough to sell me on the idea
2018
2005
This review was written before the game released
not sure i generally have the stomach for existential sci fi jrpg nonsense, especially in a narrative that ends up feeling far from sound, but it's really fun as spectacle! garlemald is an exceptional high point though, enough so that i think EW does more for me than SHB did. wish the rest of the dungeons were as fast paced as the first one. of course, the actual quality of the expansion depends on how good the savage raids will b, and they were kinda lacking last time..
shadowbringers may have the better msq but it doesn't have pantokrator 2
https://www.youtube.com/watch?v=Eh0ZtTtQCio&t=2s yeah.,..
https://www.youtube.com/watch?v=Eh0ZtTtQCio&t=2s yeah.,..
2010
double your i-frames (supposedly) by canceling into a roll from a slide, and cancel your reloads by doing literally anything during one (switch weapons). imperative that you learn these things 2 be your speediest. more @ https://www.youtube.com/watch?v=Bi1ssJnUxvo
2016
1999