happiness not as something to be fought for, not something to be gifted only after untold suffering, but simply an obligation. an obligation to those we love, an obligation to those we've left behind

we are given life, and it is those we love who provide meaning to live that life. the gentle kiss of a lover, the weathered yet comforting arms of a mother or father, the welcoming uproarious voice of a friend, the nuzzled murmurs of a snuggled up pet. all are reasons to continue, all are reasons to continue walking this form we're given. and all are reasons that happiness, indelibly, graces our souls

maybe that's all we need to find a reason to wake up every morning. to persist when persistence is lost. to subsist when we walk among our fettered lives. that even as we rot, as we burn in our own anguish, the unmitigated love of all the souls we cherish are reason to find a way to continue

i am but a gentle dream, of warmth and weariness. wake up, have a little cry, and forget i ever happened

2018

after about 13 or so tries, my gf and i went on a complete 10-game winning streak and beat hades' ass 10 times in a row over a few days to get the true ending on her ps5 after save data didn't transfer

some of the most fun gaming i've ever had in years haha

𝘢 𝘥𝘦𝘷𝘪𝘭 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘣𝘭𝘰𝘰𝘥
𝘵𝘩𝘦 𝘥𝘶𝘭𝘭 𝘶𝘯𝘮𝘰𝘰𝘳𝘦𝘥 𝘢𝘤𝘩𝘦
𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘰𝘯𝘦 𝘵𝘩𝘢𝘵 𝘩𝘢𝘶𝘯𝘵𝘦𝘥 𝘮𝘦

𝘣𝘶𝘵 𝘵𝘩𝘦 𝘣𝘦𝘢𝘳𝘪𝘯𝘨𝘴 𝘤𝘰𝘶𝘭𝘥 𝘳𝘶𝘴𝘵
𝘢𝘯𝘥 𝘵𝘩𝘦 𝘤𝘪𝘳𝘤𝘶𝘪𝘵 𝘤𝘰𝘶𝘭𝘥 𝘣𝘳𝘦𝘢𝘬
𝘪𝘧 𝘪 𝘭𝘰𝘷𝘦 𝘺𝘰𝘶 𝘦𝘯𝘵𝘪𝘳𝘦𝘭𝘺

the threnody to a broken boy, masquerading his endless grief and sorrow behind the pleasantries of a kind smile and soft tone. a smile that slowly withers as time eats away at his mind. a tone that becomes more desperate, more unhinged, the more things slip from his grasp

the threnody to a broken boy, who time and time again comes face to face with the living representation of his failures. of his inability to change anything, to become anything more than a tool. of the simple truth that the endless, relentless march forward, meant nothing to the requiem composed of blood and iron

the threnody to a broken boy, come face to face with the evil of the entire world; concentrated into one singular being. the father who so despises him, the father he so despises, the mutual blood running through their veins alight in desperate fury

the threnody to a broken boy, lost so fiercely in that all consuming, abyss black rage and tempered grief he becomes nothing more than a feral beast. wanton bloodlust replacing the tattered remnants of a place that guilt and sorrow once called home

the threnody to a broken boy, the catalyst for the end of the world. one who wished nothing more than to destroy his own life if it meant even a single other could be saved. turned into nothing more than the trigger for the deaths of thousands. a justification for bloodshed, for inevitable conflict, for everything that would tear his soul asunder

a tale written in ink, as black as despair

giving this game a 7/10 not because it's a 7/10 experience consistently, but because depending on what area, enemy, or boss i'm fighting the game alternates between being a 10/10 or a 4/10

DLC's fucking rule though, which helps raise it a little bit overall

was fun cooping them with my bestie :)

crazy how that one new combo + the addition of oathkeeper and oblivion almost fixes every single problem with vanilla kh3 and makes it arguably even more fun than kh2

anyways this dlc fucking rules and basically fixes any issues i might've had with the og version of 3's finale (which i already quite liked). the redemption arc is... complete

funnily enough unlike most people, i actually really loved the story of this game. it has its issues, but as a whole i genuinely think this follows up on the stories of days and BBS well, and sets up for something fucking crazy in KH4 when that eventually happens

this rating is more for the gameplay than anything, because MAN this is a stepdown from KH2 in almost every which way lmao. if the game let me do a fresh playthrough WITH the new combo added in with remind then it'd prolly be closer to a 9-9.5/10, but with normal vanilla ass KH3 yeah no some of the fights in this game are miserable beyond measure. especially near the end, i genuinely hated the 13 vessels and armored xehanort fight

welp time to spend 20 hours grinding to get the ultima keyblade and crack remind over my fucking knee

there are few things in any games that bring me the exuberant joy and whimsy that the warthog run at the end of this game

even now, playing it makes me feel like that starry eyed kid who first laid eyes upon this game all the way back in the late 2000's, completely boggled as to how a game like this could even exist

This review contains spoilers

i have played every single kiseki entry in chronological order. starting with FC back in february, then slowly working my way through them. from the sky games, to crossbell, and now cold steel. when i finished CS1 around a month ago, i really loved it. i thought that it was the best beginning game to an arc in the series so far, over zero and even over FC for how much i love that game too. needless to say, between my incredibly positive thoughts on the sky arc overall with SC and 3rd both being two all time favorites, and where CS1 ended off, CS2 had LARGE shoes to fill

but what it did went so far beyond what i could've expected

i am being completely genuine when i say that this is probably my favorite game in the series since 3rd, it's tied with it for second place. and honestly? were it not for act 2 of this game being pretty roughly paced even by normal kiseki standards, this would probably be up there with SC for contention as my overall favorite

the gameplay of this is by far the best of any kiseki game up to this point. i really loved SC and 3rd's combat, and despite my grievances with azure they introduced some awesome new features with that system. but the refinement CS2 made upon the already fantastic system in CS1, coupled with arguably the single most exploitable feature in this series with overdrive, makes this game just such an unbelievable treasure to play. nowhere was this made more evident than in the epilogue, cause honest to god, i could've prolly sunk an extra 10 hours just running around in the reverie corridor using the entire cast the game gives you

but where this really gripped me and refused to fucking let me go was with its story, more specifically with the quiet but culminating tragedy they present with rean. the game goes to such drastic lengths to portray not only the nearly endless well of empathy and love within him, but the depths of his self-hatred as well. without his loved ones, he's so tormented he can't function. he needs them to exist, he needs them to pick him up when he falls, to motivate him not to give into despair and let death take him. and more than anything, he needs to protect them. to know they're safe, to know they're there with him. hence why he hunts after all of them

but crow eludes him

crow remains out of his grasp, driven by his own journey. the assassination of osborne was what he drove himself to work for, everything was an afterthought. he built himself to become a singularly driven tool of revenge, reneging his humanity for this sake. but like cassius bright says so eloquently to joshua in sky SC; through simply existing, you form bonds, and you connect to others. and those connections remain no matter the years or strife that pass. crow, whether he wanted it or not, formed that connection with rean and the rest of class VII. they knew it, and he knew it

but things could never go back to the way they were

that, ultimately, is the tragedy that makes it. not only does osborne's survival, as already told by trails to azure, mean implicitly that crow's journey is an inherently meaningless one. we know that this war, everything that we thought meant the culture of erebonia would change, was simply another one of his plots. all the lives he trampled, all the dreams he shattered, everything that mounted against him, was another tool for him to wield and shape erebonia into an even more militant, imperialist hellscape. crow and the connection he made to class VII meant nothing, and that shatters rean. if someone like him could be reduced to so little, even with his almost unrelenting willpower to see his journey through, what does it say of himself? of someone so tormented by self-hatred and guilt he believe he has no place to reside?

and osborne tells him. it's that he becomes another tool. burdened by a title he never wished for, committing actions he never believed in, fighting legitimate heroes to which he believe he could never hope to be. and all of this while knowing the burden of his loved one meant nothing. that he failed. that he failed himself, crow's friends, class VII, and the thors academy as a whole. and no matter the smile he puts in on that epilogue, no matter the reclamation of those peaceful days they all sought, there is but one simple truth:

things will never be as they were. and they can never be again

a character driven by love, forced to commit atrocities for a man he wholly despises. a man who's simple existence spits in the face and in the life of someone he grew to cherish. a country torn in pieces, sewn together through the threads of further strife and discord. of blood, and iron

i am so much like rean schwarzer (this is a cry for help someone please save me from myself i am in endless anguish and turmoil)

this game fucking rules btw this is the best first game of any kiseki arc up to this point (even over FC, despite the fact that i still love that game). best combat in the series up to this point too, enjoyed this on a gameplay level infinitely more than either crossbell games being completely honest

gonna start CS2 within 24 hours of writing this because those ending few hours shot me with like eight different bullets how the FUCK DID THEY END IT LIKE THAT I NEED TO SEE WHAT THE FUCK HAPPENS YOU CANT JUST END IT LIKE THAT

win game: feel nothing
lose game: the voices are back


roxas' boss fight continues to be an unrepentant apex of the entire fucking medium, and probably my favorite moment across all of KH's overarching narrative

thinking about him makes my heart hurt sometimes

lone wolf is the peak of this entire franchise

halo 3 is still my favorite halo for personal childhood reasons, but i earnestly believe this has the best campaign of all the games i've played. feels like the pure refinement of what bungie had been seeking since combat evolved, without any of the weaker moments that those campaigns possess

motherfucker talked about getting over the barriers and the game couldn't even get over the barrier of being competently written

the game hard crashed for me at the final dungeon and wouldn't boot up for about an hour but after restarting my pc two times it came back, and in that moment i truly understood lloyd bannings... i overcame my own barriers, much like him...