Hey, this that hit "hidden gem" game that people were telling me no one knew existed and is the greatest game I've never played.

It's a fairly decent, fun game that has great concepts slapped on it but if you would allow me to be a person who argues for one minute; this game's mechanics have aged like milk in a Floridian backyard.

I love everything that this game is going for from the art style to the level designs, but I was finding myself incredibly annoyed with how awful the platforming and combat controls are. Some levels were buggy and soft locked me in some areas. Some powers were useful maybe once and then never used again.

I will give this game all the credit for having done so many modern trendy features first; climbing on top of large enemies, large three dimensional platforms with gravity mechanics, etc. That is actually so funny.

I had fun with it, but it wasn't a masterpiece in my eyes. However, I enjoyed it enough to try the sequel, which I haven't gotten my hands on yet.

Mass Effect 2, in my opinion, takes what is great about the first game and gives it steroids. It's a huge step up from an already amazing title and really shoots for the stars. (teehee) Everything just runs smoother, plays better, and you're given a huge squad of characters to befriend; some old, most new.

The combat has been changed, now instead of overheat mechanics, there is ammo collection just like in most shooters which I kind of despise. However, the enemies are buffed to certain degrees that entices you to use yours and your squamate's powers much more often. There are some enemies that are hard to kill without someone's specific skills if you don't have them yourself, and it adds a little bit of strategy into the bigger fights.

ME1 already had interesting dialogue choices, but they felt very unsubtlety good guy/bad guy in their morality. Here, it's moreso the same, but the conversations are more organic and you get to spend way more time with your crew that could lead to actual consequences down the line. There is much more space deducing you gotta do here and the mysteries are still abound. The cast of characters are still a mixed bag of basic to your favorite character, but there is a lot to go around. Every one of them has their own little side story that is unique to them and adds much more unique gameplay that you may not have expected. Those are definitely some of my favorite parts of the whole series.

This game is bananas from start to finish and it's fun as hell the whole way.

Edit: Used to be a 4.5 star rating, but I stopped doing halfsies.

I never played the 3DS version of this game so I had no idea what I was getting into aside from the function of being able to cast the characters, but let me tell ya Captain, this one right here is the one.

This is the silliest game I have ever played and it sure did take me by surprise. First you can edit as many Miis you want through the incredibly extensive Mii Editor, which really needs to make a come back, and if you're not very design-inclined you can just download other people's Miis where you'll likely find the gold mine of the most atrocious characters you can find.

Your band of merry friends, memes, and discount celebrities will then go on a pseudo-RPG adventure where the relationships between them grow to bolster your abilities in battle. It's not about the destination in this game, but the journey where growing attached to your Miis will put a smile on your face.

This game is just downright stupid. While the combat can be repetitive, there are quality of life features such as fast forwarding that will make the random encounters breeze by. The main thing I dislike is only having combat control of your Star Mii and some battles you are begging on your hands and knees that your Lazy party member won't let you down and let your friends get obliterated. (They will.)

The found family tropes are off the chart and it made for a very special experience, having used my friends as party members. I never played Tomodachi Life, but this game makes me want a port of that game STAT. I'm a MII CONOSSEIUR NOW!!

Sick Pokémon game where the plot has actual stakes and doesn't spoon feed you with airplane noises. I remember this game getting universally pissed on at release for some of the Pokémon designs, but guess what SUCKER, some of those Pokémon are favorites of mine.

The music pops ALLLL the way off and it is by far and still the best art style in the series. I love the animated pixels and it's an actual crime that we only stuck with it for 2 games.

My only real complaint is that Poison no longer damages outside of battle. If I want my Pokémon to perish in a Nuzlocke, which I really don't, then they should be able to god damn it!! It is however on thin ice because Lickitung is in the game, but he's a late game edition.

Can't wait for Gamefreak to ruin this game with a remake and make it the ugliest thing they've ever produced.

As a singular game, Mass Effect 1 is still one of the best built fictional worlds I have had the pleasure of playing in. It's a space adventure shrouded in mystery, where you can balance between being a decent person or a being huge space racist. The morality mechanics are very black and white, but this was an ambitious game for 2007. What more could you want?

The world is expansive and entering the Citadel for the first time is kind of overwhelming since it throws a ton of side quests at you, but once you move past that you're gonna have a good time, I swear.

Obviously start with this game, (some people didn't for some reason) or else you might miss out on your CUSTOM Commander Shepard getting all of their memories and conscious sent to the next game where you can pick up where you left off. That is still one of the coolest features of this series and no other custom RPG has tried to replicate it for some reason.

Aside from yourself, the cast of goobers you meet and befriend are a mixed range of basic bitch to best character you've met in a game. The beauty of variety is that you get to decide who you hang out with every time you go out.

The only thing that I think this game gets weighed down by is the clunky ass movement and combat. The Mako is a meme that has been complained about to death so forget about it, but the combat movement/AI is pretty jank and it would be a lie to say that they aren't. These problems get fixed a bit in the Legenedary Edition, but it's still an issue that could turn some people off.

Some side quests are pretty tedious. It's so worth it to wade through all of that to be graced with such an enthralling plot. You'll cruise down space cowboy highway and enjoy all of the detours.

2016

Uh, hello? This game does not work. Neither does the Uplay manager that it forces you to download with it. 95% of the gameplay is getting it to run without crashing or waiting for one of your friends who keeps getting kicked out of the lobby mid-game. You'd honestly have way more fun getting bestie pap smears together.

Edit: Used to be a 0.5 star rating, but I stopped doing halfsies.

Fun rhythm game that will make you go beeeeeeeebeeeeboooebeooooo. Most songs are absolute bangers and the harder difficulties are actually hard as asparagus piss.

I wished that it was longer so I backed the full game. The devs communicate like they wear diapers, but making games, especially the size that got funded, is no easy task. I'm still very excited to fully FUNK.

I have spent many, many hours in this game and have spent a lot of my money on it. This is probably the game that consumed the majority of my time between 2005 and 2015. I have a ton of memories made in it that I get incredibly nostalgic for. The soundtrack slaps harder than a brick to my face, but there is no denying that Nexon absolutely destroyed everything great about this game.

The cracks began to form in 2012 after the Big Bang update completely overhauled the game. The maps changed, entire class structures changed, monster levels were randomly boosted or nerfed, a lot of content was removed, and it began to really chip away at what I thought was the pure joy this game gave. It slowly started shifting towards becoming a pay to win model, where people willing to spend billions of mesos always fared way better than people who couldn't, ruining the casual playerbase.

Anyone not able to play often were suddenly left behind by their now overleveled friends and guildmates. Party quests and traveling shut down and the social aspect died with them. Grinding for forever to get to max level and having the best equipment became normal gameplay.

I have tried several times to randomly get back into this game, but it's just a husk of what it once was. You barely run into anyone anymore and the only thing to do in it is to just grind levels out forever. Nexon is still an awful company, so I am done trying to get back into this game even as a meme. Very disheartening, but the soundtrack at least lives on.

Three beautiful remakes of the first three Spyro games. There really isn't much going on here aside from the fantastic visuals, remade music, and some smoother controls but the originals were already well-made to begin with. They've always had simple platforming and satisfying gem collecting that just hits right.

It's a great example of refreshing the older games without taking away or adding too much. The dev team crammed so many intricate visual details wherever they could, amplifying the game's already charming universe. It's so interesting to see an idea of what the enemies were supposed to look like had their original forms been on more powerful hardware.

My one critique is that the third game, Year of the Dragon, feels watered down compared to Spyro The Dragon and Ripto's Rage. It's still beautiful and fun to play, but it's obvious that this one had less time spent on it in comparison because it lacks polish. The mini-games in this one play a lot worse and the baby dragons are the same 3 models; very unfortunate since the first game got a huge face lift with all the different detailed adult dragons and the second one had great and very different looking main characters.

This game literally reverted me back into a chimpanzee.

I love the idea of being thrown into an environment with limited information and tools to try to challenge you to play in a way you're not used to, but there are different games that do this idea with similar difficulty curves way better. It's just simply not fun to play and the rewards aren't even that exciting when you actually do well.

There are just simply way too many enemies that one shot you everywhere you go while you're desperately trying to figure out how to feed or heal yourself, just making for a miserable experience once the funny monkey gimmick wears off.

A game that I had been wanting for years because I was very fond of the original, but the concept is very weak on paper. It's fun to take pictures of Pokémon and stare at the beautiful visuals.. but only for a short while.

I don't really know how to make this game better, but what I do despise is that you're locked off from going to different areas until you reach a certain amount of points from the photos you've already taken. This means that you'll have to go through the same levels over and over again just to see maybe 1 new Pokémon to take a photo of, which gets monotonous. There's only so many times you can go, "OH MY GODDD!!! SPHEAL!!!!!" before your intrusive thoughts take over and you start visualizing what it would be like to punt one across the map.

That being said though, the Pokémon universe is so EXPANSIVE and has SO MUCH going on in it that it's actually a CRIME that they don't make more side-line games like this anymore that breaks away from the mechanics of the main-line games. I love Pokémon and I will always go after these titles because they're actually creative, even if they miss the mark sometimes. I beg to God himself to please bless me with more Pokémon games that aren't the same thing every year.

Anyways, there's no Lickitung in this game though so I incinerated my copy of it.

Technically, I played the Switch 3D All-Stars version, but that page is virtually dead.

I missed all of the classic Nintendo games when I was a kid so no Mario, no Zelda, etc. This was QUITE the interesting game to start that adventure on as an adult. The physics and gravity platforming in this game were equally fun as some of them were challenging. I went from pissing my pants laughing while running on a ball to shattering my joycons with a hammer during 1 hit challenges.

The level designs here go absolutely nutty and were a true testament to my depth perception. Platformers have this ability of atrociously boiling my blood because they're supposed to be for babies, but are sometimes so difficult that it just turns you back into a caveman after losing one too many times. I'm so glad it's like this though, because it was engaging as hell and kept me wanting to do better with every star.

I honestly don't even remember the plot but I, uh, don't think that matters here. The purple coin stars are annoying as shit though. Happy for you and all, but I ain't doin' all that.

Great if you're five years old, which is probably how old I was when the original came out since I used to think this game was a masterpiece.

It's mechanically fine.. for the most part, but it's just painful to get through. It's sensory overload, the NPCs and main characters just never, ever shut the hell up. It's chaotic in all the wrong ways and was an aggravating slog to get through.

There are very similar mission designs that repeat elements, so half the time you finish them in minutes only for the game to all of a sudden ramp the difficulty to 1,000 right in the final inning for no real reason but to spit on me on its way out.

Hitman is pog, but I'm still dipping a toe into the series. I love Blood Money to death and the only other game I've played all the way through is this one, minus the two before it.

Personally, I don't much care for plot in a my funny goober stealth game so it's honestly fine that I had no idea what was going on, the main thing is that it was funny as all hell to get through. There are just thousands of different ways to get to the same ending, which is what should be expected in newer entries.

That being said, I wasn't a super fan of some of the level designs and their layouts. I wish that there were more honestly, but I suppose you get the "more" from owning the rest of the trilogy.

The game bugged out and soft-locked me pretty deep into the vineyard level, but other than that it ran mostly fine. I was excited for the Seven Deadly Sins DLC but it was kinda mediocre.

It was good enough for me to want to go back to the start of the trilogy whenever I get my hands on the rest of it.

A great start to a great series. This game takes what is probably the weirdest crossover you could possibly think of and blends it together to make a very fun action RPG. It's like Final Fantasy but more melodramatic, and Disney but more cartoonish. I love it.

I love how outlandish this universe is and this game is the catalyst to it. It is nowhere near as crazy as the most recent games are, but it's still practically bananas. It has an endearing plot with found family tropes and doing extraordinary things with your friends, two themes that are found very prevalent in this game's source materials. I am begging people to simply kill the part of them that cringes instead of killing the cringe, and just simply enjoy themselves.

Yoko Shimumura is a legend and this soundtrack reigns supreme. Utada is a saint, and Simple and Clean will always be a classic.

If I have any criticisms for this game, some of the level designs are bad and the game's platforming suffers because of it. I'm not talking about rope swinging in the jungle, but Sora's ass is a clunky mess and he is just unable to land on platforms without completely fumbling like an idiot. The combat can be a bit jank at times, especially aerial combat, but it's a perfectly respectable combat system for a first time entry to a series.

The Final Mix version of this game adds a ton of new content that is a worthy challenge for the most dastardly daring hard mode enthusiasts as well.