More of the proactive Metro format and with a story that has great potential in the future.

Enough run-and-gun with Russian smack talk to keep an ADD sufferer interested.

Hogwarts Legacy is an adventure of a Wizarding World experience in the most fantastic way -- in a way unseen since 2007’s Harry Potter and the Order of the Phoenix on PlayStation 2. A game I very much sunk similar time in Wingardium Leviosa’ing random objects around Hogwarts. Hogwarts Legacy brought the best version of this experience ten year-old me could’ve asked for, and one of the best games I’ve played fifteen years later.

This game can often feel like a very large, very shallow, ocean. You will definitely notice elements of repetition, copy pasting, and monotony -- but the joy it’ll bring you, whether casting spells, riding your own racing broom and Hippogriffs, or attending Transfiguration Class and keeping beasts of your own, you’ll love it as much as me.

Avalanche have found a great balance between a really nice RPG and a really low barrier to entry. Whether you’re a kid with little patience, or an adult with little time, spending forty hours in the first game since The Elder Scrolls: Skyrim where the mechanics have a smooth learning curve and a simplistic enough resources, fighting, side mission (etc) to pick right up where you left and get back on the broom to kill another ten hours.

It’s also worth mentioning how creative Avalanche have been with Hogwarts Legacy. It looks incredible, sounds as magical as the movies, the story feels like a Wizarding World story, and the voice actors do a great job bringing life to each of the characters. You won’t help notice a little stiffness in certain areas, but damn if you’ll be having a whirlwind of a time to notice these things -- other than, of course, that minute you mount your broom and the beautiful music sets in.

As intuitive as the mechanics can be (bar typical Ubisoft detached objective uselessness; a.k.a "clear towers" and "collect things"), and as well cast and charismatic as most of the characters are, you'll inevitably end up feeling like you were thrown in at the deep end of a Mission Impossible sequel.

Ratchet & Clank was a big part of my introduction to video games. I can never remember what edition I had on PS2, but I always remember constantly replaying through a particular mission where you had to jump around on trains and then getting stuck when you finally got your ship back. I always remember the random weapons with particular ammo, the quirky Captain Quark, and Clank's mischievous laugh. Sony delivering such an iconic piece of intellectual property has helped it survive over twenty years.

Rift Apart is an incredibly good call back to those days. You get a whole host of weapons, you get a ship, and you get Clank's mischievous laugh. In fact, you get a whole lot more: the beautiful remaster you can witness in a modern resolution, the brilliant cut scenes and charming characters, and a story missions that really do their best to remain original and remove too much focus from those repetitive aspects.

I'm not sure this is the best Ratchet and Clank game I've ever played, nor Sony one, but this is another release that goes to show that Sony is doing a brilliant job of bringing really good experiences to gaming. That they release them on PC now too is honestly golden.

An almost carbon copy of the Spider-Man reboot with a much shorter story at the same price. You can miss the fancy cool graphics, the next Spider-Man instalment will have those too.

This is the best co-op game I've ever played.

This is the best superhero video game I've ever played, the most cinematic game I've ever played, and the most fun I've ever had playing a game. Buy this game.

I've had a lot of fun with Control over the past couple days. Primarily, I have to give this game credit for it's genuinely intuitive controls/mechanics. They make this game worth playing solely to run from area to area smashing everything up and getting to grips with how you like to fight best. You can upgrade your whole load-out, articulate your abilities however you like, and craft different weapons to suit your approach.

Besides that, though. this game is fairly mediocre. It runs poorly, looks fairly average, and delivers the narrative pretty anemically. Very few characters feel anything more than dry and lacking chemistry with the main character, and the fighting can get very repetetive if it weren't forgiven for how purely satisfying it is to throw boxes at enemies like you're some kind of Jedi.

2022

Enter a dystopian world where all the humans are gone, and only cats remain. One day you're chilin' with your homies in an old construction site, purrin' the day away -- the next, falling down a dark hole, only to hope you can find your way back up.

Stray is definitely in my top games for being accessibly fun. Whatever your gaming style, for the eight hours you can get out of this game, you'll enjoy every minute. It takes the best bits about storytelling without dialogue and applies the technique to a world without any humans to speak. Explore the world where humans are long gone, littered with interesting puzzles, characters you can really imagine yourself, and remember to annoyingly press the 'meow' button to annoy anyone in your vicinity.

A deeply upsetting, but profoundly spellbinding, take on a journey through paradigm-shifting grief surrounded in mythological themes, intense battles, and an unforgettable experience.

Packed with extensive cinematics that hook you right into Senua's world, immersive scenes that question life through a schizophrenic's eyes in an entirely sensible fashion, and an utterly satisfying combat mechanic you'll never want to put down -- even for such a short game, if you don't have it completed: you're missing out.

BioShock Infinite supercharges the BioShock format in an intense, action-packed iteration of the franchise. Anyone can pick this up without playing the prior games, and in turn gives the best of them. With the most comfortable and fluid mechanics of all three games and a narrative that will twist your sense or the present, this game will keep you guessing, because you have already guessed, will guess now, and will guess again.

Riding on the tailcoats of 2033 and Last Light, Metro: Exodus aims to explore the world outside the metro, said to be a baron wasteland. Turns out it's not empty, shock horror. It's definitely still a wasteland; an extensively boring, dull-coloured, Anakin-Skywalker-sand-levels, wasteland.

I adore the Metro franchise, and I went into this game knowing that I should've expect a lot given the majority of the reviews capture how poor it is, but I cannot express how true that is. It's a fine game, and there are definitely points that feel very Metro, but as soon as you reach the half-way point, it turns really, really monotone. I couldn't even be bothered continuing.

BioShock introduces you to the impressive scale of Rapture; an underwater city built in the 1940s to escape the governance of modern society. You follow the thrilling story of Jack as he uncovers Rapture's curious history and I can promise you, once you give it a good hour, you won't want to put it down. The story telling in this game is masterpiece, and the upgrade system feels powerful even if the gunplay is a bit rough around the edges.

An Assassin's Creed 2 clone that sacrifies every bit of integrity the franchise has to look beautiful. Poor performance, clunky controls, worthless side-missions, thousands of collectables. You name it.