katzenjammer342
43 Reviews liked by katzenjammer342
Lies of P
2023
Ratchet & Clank
2002
Sonic the Hedgehog
2006
Seeing zoomers being old enough to do half hour long essays on how "atcshually Sonic 06 is not that bad" because they grew up with this garbage is perhaps the most piss poor attempt at revisionism by pretentious kids who think their opinions matter because they can do some wacky effects on Adobe Premiere Pro
A Short Hike
2019
Undertale
2015
Chrome Dino
2014
Grand Theft Auto IV
2008
PowerWash Simulator
2021
Persona 4 Golden
2012
Resident Evil
2002
I might be the only person around that feels this way but I highly prefer the gamecube release of this game to the HD rereleases because the camera angles are actually static on gamecube, but for the HD rereleased, they zoomed in on the backgrounds and had the camera pan across them as the player moves through them as an approach to widescreen conversion.
Giving the player visual priority in the movement of the frame makes the visual dynamics completely different and changes the whole atmosphere of the game.
When the camera is not panning to match the players movement, the player feels the world and reality around them is not built for them, is outside them, and that they are fighting against a system and world that is hostile to them. When it tracks and pans to their whim, they have more implicit visual agency which severely detracts from that sense of dreamlike isolation, stillness, alienation, and horror.
Also the game just looks fucking amazing on gamecube, easily the best looking game of that generation. I wish there were more prerendered games like this, not even in the horror genre but just more static, cinematic walking-through-frames kinds of games.
Giving the player visual priority in the movement of the frame makes the visual dynamics completely different and changes the whole atmosphere of the game.
When the camera is not panning to match the players movement, the player feels the world and reality around them is not built for them, is outside them, and that they are fighting against a system and world that is hostile to them. When it tracks and pans to their whim, they have more implicit visual agency which severely detracts from that sense of dreamlike isolation, stillness, alienation, and horror.
Also the game just looks fucking amazing on gamecube, easily the best looking game of that generation. I wish there were more prerendered games like this, not even in the horror genre but just more static, cinematic walking-through-frames kinds of games.
Palyed the fuck out of this when I was a kid but in 2018 I was at a party in the house of a friend and after taking a line of coke started playing it with the tv sound on 0 and a Kongar ol-Ondar disc blasting on the background. It was a religious experience that made me cry while me and a dude I didn't know and was fucked up with weed and pills beat the shit out of each other with Krillin and Mister Satan