this is like the only gen urobuchi thing I've put to my eyeballs so far that I don't Completely Hate For Reasons. It's a short horror VN with some absolutely messed up gruesome subject matter. It's definitely very edgy and not for everyone. The soundtrack is pretty great.

one of the twelve "Beast Mode" games

This review contains spoilers

Tried to give this one the benefit of the doubt but it really just has nothing going on for me. I don't even particularly take issue with it being "grindy", I barely grinded anything up to the point where I decided to drop the game, which according to the guide I checked afterwards ended up being only 2 or so dungeons out from the final boss, and ran into pretty much no issues with my characters aside from deciding to grind a little after running into some tough creeps in the later parts of the game's overworld that were giving me some trouble. Needless to say, I played enough of the game to gain a pretty good grasp of the scope of it's combat systems, and as someone who usually plays these games for the battle systems, and wasn't getting much out of the story either it seemed like a pretty straightforward conclusion that the game wasn't my style and to just drop the game and maybe come back if ever there came a world where I had literally no other JRPGs left to play. I really don't even want the "vindication" that may or may not come from having actually finished the game; had it maybe been a short, 4-6 hour affair that I could have burned through in a day l may have given the end credits a go, but as it is it's really just not up my alley

This review contains spoilers

I wasn't really having fun with this one so I'm leaving it unfinished. Got to the final boss and had to close the game before I could clear it, the negative progress from having to redo those stages + get the gold armour again was kind of the nail in the coffin. I would like to come back to this one at a later time but I just don't want to sweat it, especially when I've been marathon-ing through these games pretty quickly and having to redo the final stages of this one again would be a real pace-killer.

As for the overall game itself, it's pretty hard. Everything shaves off chunks from your life and the body armour is tough to get. Most of the common enemies don't just fall over, and pickups feel a lot more sparse, so even if you grab a bunch of health upgrades you're just getting destroyed by everything - it very much encourages going for a more cautious, no-hit playstyle. I don't really take issue with games being hard and I feel like the difficulty of this one would almost give it more replay value than the other SNES X games for the people looking for a more considerable challenge, but it definitely feels much more mean spirited in its difficulty.

I certainly wouldn't say that it's bad, but maybe just not quite my style? Like with the previous X games, I didn't worry about going for boss weaknesses and used the Buster's charge shot for nearly everyone - while I didn't have much issues with this approach in X and X2, I feel like this is a mistake in X3; most of these bosses have mean attack patterns, many of which are locked out or trivialized if you use the boss' weakness. It's very NES Megaman in that you're meant to exploit their weaknesses to succeed. If you aren't privy to said weaknesses and aren't going through a proper boss chain, the bosses feel significantly harder. Thankfully, the health upgrades and sub-tanks are far easier to come by in this game, although the scarce health and ammo drops kind of make having full sub-tanks a reward for doing well in a stage rather than something you may feel the need to go out of your way to grind up.

I really don't know how to feel about this one. I'll probably do a full replay revenge run when I come back to it rather than jumping right back to the final stages.

this is the closest we'll probably ever get to TRUE 3D ACTION EXPLORE RPG GAMING ACTION for a while.

Literally made by one guy and it's free and.... it's really good.... I recommend playing the freeware version of this and buying Pixel's latest game, Kero Blaster!

at it's core this game is catharsis incarnate

I wonder what it would be like to get rolled up in a katamari.....

graphics look like PS3
itemization compared to Diablo II is completely ruined, it's all item level based now so you just pick the items that the game tells you make number go up and you no longer need to brain power your character
blizzard trying to profit a RMT so they real money auction house and then
self-found loot and items bind to your guy so no more trading
light radius is gone, no more creepy or scary crypts
also they no longer use the diablo font beyond some small exceptions it's all just default ass arial on everything
i give a small rating. I understand if you like, but it's not my style of game playing. To me it's like if you took the diablo out of diablo

the true successor to Diablo II

This review contains spoilers

This game rules, but it's definitely not for everyone. I'm a freak of nature so the game peaks for me when it finally starts to really open up by the treasure hunting sequence towards the last act. I get why the HD remaster might want to cut it down, but it betrays the soul of the game.

pretty nice step up from World in a lot of ways, although it carries forwards a lot of it's issues like the butchering of some weapon identities and the far worse armour skill system which encourages ridiculous levels of power creep in it's design. On the plus, mantles, the slinger, and the clutch claw are gone in favor of the wirebug, a game element that works like a toned-down version of hunter arts from XX/Generations while also expanding mobility to better navigate the persistent maps which also carries over from world. What doesn't carry over from world in the maps, thankfully are that game's accursed tech-demo-tier layouts. No more Ancient Forest! Yay! While there's still a good deal of verticality the individual zones in the maps are generally much flatter, making them far better suited as arenas for Hunting Monsters In and the overall layouts feel far more functional rather than World's environments which felt focused more on Looking Good but not Feeling Good to play in. We're also back to having separate village and hub quests which means, at least compared to world there's actually a relatively decent amount of content in this one for the high-rank version... I think the new mounting system is mostly pretty good, and in how it works definitely feels like an evolution of the mechanic from it's inception in 4, although it's a little too easy as is to get mounts, which is kind of a minus depending on what you value in terms if the game's difficulty. If you're the boomer who's more into the older games Rise is probably still far from the perfect MH for you, and it is for me too; but it's overall still a very enjoyable experience with mostly solid gameplay and a nice story.

To this day there are videogames still trying to be Diablo II. But they cannot. Because they are not Diablo II.

it would be a perfect game if it wasn't made to sell strategy guides
For real they nailed the dungeons perfectly, they understood how to engineer the DNA of what a game like this could be like right on the first shot and everyone including Nintendo has been imitating it ever since, seriously, play something like A Link to The Past and aside from a ton of extra signposting (likely for the better) and all the new trinkets and gimmicks the dungeons are really not that fundamentally different. It's just the overworld that kinda sucks: if you aren't already equipped with the knowledge of where stuff is, good luck, buddy; you're gonna need that graphing paper.

Quote of the Game - "Yeah dude, I definitely enjoy burning a random bush, it not being a secret and then having to back out and back in on a screen to try again, very smart game design Miyamoto... if that even is your real name..." - The Pissed off and Upset Raging Video Gamer, probably

If you think about it, this is probably the first Final Fantasy to just go full beast mode