96 Reviews liked by lasagnaloverleo


solving this blindly was a great experience man

Every resident evil game slowly has become more and more action based until this one leaned fully into it. I used to play this a lot in my childhood so this play through was very nostalgic cause my last playthrough was all the way back in 5th grade. My old save file has tons of hours and all the unlimited ammo weapons unlocked which made me confused cause how did 11 year old me do that. Although i miss the older resident evil gameplay styles, this game is perfect. It’s just the funnest game to play and has such satisfying mechanics. It also has the return of the goat leon.

One of the most perfect things i’ve played. Very good and puzzles just difficult enough for my baby peewee brain. As soon as i ducked through a section and found a hidden area of the map with manic scribbling on the wall, pan, carton of milk and tally marks on the wall I knew this was a sick game. I loved it and it had one of the best endings ever.

Stanley Parable: UD has become a pioneer in the gaming industry for becoming the first game to include a likeable British character.

This review contains spoilers

SPOILER ALERT!! THIS SHIT GETS PERSONAL!!! I'M WORKING THROUGH SOME STUFF!!

so now that i have spent many hours with My House I feel really comfortable digging into it. i found this to be a very emotional experience, and that is mostly due to it coming out at a very specific time for me.

my friend passed away earlier this month, and this game really does capture the sorrow of losing someone so close to you in such a tangible way. the place where they were is now empty, it feels haunted, when i found him that night i spent a few days wishing our apartment would burn down and take every last memory with it, i wished it would stand where it was forever as an untouched monument to him. i would find myself mentally there again, opening his bedroom door. The collection of artifacts that relate to him, there is a burning truth to how My House presents grief and how it really is its own non-euclidean nightmare.

Places that once brought you joy now feel flooded, burnt out, grey and lifeless, your ability to keep track of time and place dissolves as you end up somewhere again and again without knowing why you got there. Things that used to not mean much to you like their favorite drink now carry a significance to them. It captures the things that you can't describe to someone else about it, it really felt therapeutic to feel understood by the game.

The fact that this is done in Doom is a testament to how expertly crafted it is, how the blown-up JPEG of a house really sells the narrative that this is just another house map made in Doom. The tragedy, to me, is that my friend would have loved this mod, this was exactly the kind of shit he went crazy for. Now it's a very personal thing to me as I try to understand why he left me.

My House is not going to be for everyone, we are basically counting down until Markiplier is shrieking over it and there are a dozen of Doom wads about scary houses, but until then this is a powerful piece of grieving that makes you walk through its halls and observe the damage it does.

Perhaps there is also something to be said for how damaging it is the deeper we dig into the meanings, the what's and why's. The distortion becomes unbearable the deeper down the rabbit hole we go. Maybe it was best to leave it as it was while we had the chance? But they left us with so few answers we feel we have to dig deeper.

If I have to complain about something that is free that I felt like I should have paid money for, parts do require you be better at Doom than you might expect. So if you aren't used to circle-strafing and dodging, this mod is actually pretty tough in spots. Other than that, I hope to God no more Doom mods illicit this kind of emotion out of me again.

A reminder that Doom is, fundamentally, a creature of the American suburbs: spawned from the childhoods of Carmack and Romero, shot through the not-entirely-unreal spaces of the first game's levels, and sprawling across a modding community of people who grew up in houses and yards they could recreate. The real murderheads will probably get the most out of this, and there's very obviously a ton of Internet ARG Stuff going on, but this is still a hell of a thing. Worth playing if you have even a passing interest in Doom, have ever played and enjoyed the base games. Why not just play custom wads forever?

Probably the first non-Kirby game where I want to chew on literally everything on screen - they all look really tasty

I like how there's force feedback on the controller every time you suck up a coin. Very satisfying to feel the click-clack of collected treasure. Game's not very engaging or memorable otherwise. It doesn't become difficult until they just start swarming you with ghosts just to get you to pay for a replay.

The cabinet I was in was also far too loud. Loudest arcade game I've ever played, and not in a good way.

i played this with fellow backloggd user LenaLesbian and it was so cool!!! i loved the part right after beating the final boss where the tv blacks out and disconnects and an assistant has to completely dismantle the machine. so immersive really

~ 3DS Homebrew Journey - Game 11 ~

The whole reason as to why I started playing this old-fart of a game in the first place was thanks to AutomaticPause’s video “Wario Land Series Retrospective” (2022), which is a very enjoyable 3h+ in-depth video about pretty much everything revolving our favorite nose-picking, motorcycle riding, chunky Mario wannabe — Wario, and his Wario Land series. So what does Wario have to do with Super Mario Land one might ask? Well, the third instalment in the series was weirdly named: Wario Land: Super Mario Land 3 (1994). This makes it the third instalment of the Super Mario Land series but also the first of the brand new Wario Land series. As someone who has recently been playing a lot of WarioWare have I grown to really like the guy. I wanted to give Wario Land a shot, but also Super Mario Land. So instead of just jumping into the third Mario Land, I thought I’d start from the top with Super Mario Land(1989)

I heard people talking about platforming being floaty. What. Are. They. Talking. Bout. ? I mean, a little float, but it’s barely noticeable. I guess I was too busy being mesmerised by the soundtrack. Which evolved into this. Thanks @lasagnaloverleo for bringing it to my attention. Aside from those bangers, when receiving a star power-up you don’t get the iconic Star Theme but instead this, which I think is a sample from the classical masterpiece Infernal Galop, which is odd but fun. It took me less time to beat the game than to write this review, so not much bang for the buck if one bought the game back when it was released. It has some simple yet somewhat challenging platforming with no Mega Man bullshit platforming. It strikes a good balance, including its world themes. The auto-sidescrolling plane sections are great and a good way to implement some variety — something most other 2D Mario games lack. The final boss being a plane section was also a really good way to end things. It sure isn’t the prettiest game but it gets the job done and then some. The zoomed-out view making everything look a little smaller may make for some more challenging platforming, as it is harder to see but it also gives the game a picturesque and unique feel, unlike any other 2D Mario.

the medium has been in a steep decline ever since

the ONE reason i cant say ACAB...

A game that takes some getting used to but once you do its a fun and unforgettable experience with great music and imaginative visuals.