TBD

Um jogo que está em desenvolvimento quando alguns de nós erámos apenas adolescentes ainda. O "GTA Brasileiro" é uma proposta incrível que, nas mãos certas, seria um ótimo jogo.

Entretanto, uma empresa indie mal tem recursos para criar um jogo de tal escala - e lançando ele em early access só mostrou o quão verdade é isso. Esse jogo definitivamente não tem potencial ALGUM para ser o que promete e prometeu.

Comparando com o trailer 2015, você consegue ver apenas poucas mudanças no jogo de antes com o jogo de agora. Eu lamento em dizer que 171 é um jogo que morrerá como um fracasso.

Mas não era de se esperar, afinal receber o título de GTA Brasileiro vem com expectativas no talo.

Apesar de tudo, eu acredito que a ambientação do jogo foi em cheio - a cidade realmente lembra muito o Rio de Janeiro, então acho que temos que bater palmas para isso.

Não comprem 171.

I am yet to play this - but I suppose a fair warning is in order.

They never finished their previous game (Craftopia) and they jumped to work into this one already.

That doesn't mean that Craftopia will stop getting updates, but the idea of publishing another early access open-world crafting survival game while the first one is still unfinished is a bit of bad taste.

However, I will play this - it looks fun regardless.

This will go down as perhaps the most controversial game of this year.

Hogwarts Legacy, however, found a place in my heart in the first 2 hours of gameplay. My expectations for this game were not high, mind you, I already knew it would have mid gameplay and mid story, but HL managed to capture what no other game did.

It is a faithful adaptation of the Harry Potter universe, with references to the books now and then on every corner. The magic and spells are no stranger to fans, with many known spells from the books making it's way to your arsenal.

However, the combat is somewhat chaotic, which might be good or bad depending on the type of fan you are. There is a lot of shield-breaking which is somewhat popular in WB games, and I do not mind that at all - however, I think it did not fit a magic game at all - and the game is basically a "counter game" much like the Arkham games and, again, Shadow of Mordor.

What maintained me playing for so long was the worldbuilding. The game adds basically nothing to the gaming industry, you will be collecting things around the world, the "RPG part" of this game sucks completely, and there are not many enemies to fight, but despite it all, Hogwarts Legacy is a fantastic experience for the average fan.

I think it's worth noting too that most characters failed to have an interesting participation in the story, which is disappointing. The teachers, unfortunately, are there just to teach you a spell or two, your companions have their own questlines but only one of them has a very interesting ending and the world doesn't feel that alive.

Sure, you can find a lot of funny events around Hogwarts itself, but compare this game to, say, Red Dead Redemption 2. God, it's almost an insult. I really wish both Hogwarts AND the world outside had more events going on, more people to find,more students wandering around, but alas, WB has failed me a couple of times in that aspect.

Long story short: First experience was very amazing. Won't 100% it too soon due to how boring and annoying it is to travel the world fighting EVERY enemy, getting EVERY page and doing EVERY sidequest (which are not bad per se) like in previous Arkham/Mordor games.

I still recommend this fully, if you enjoy the books/movies, you will most likely enjoy this game that's been bombed by reviews.

This review contains spoilers

Take this review as my experience and what I remember of 2017, when Before the Storm came out. I have played up until the second game, but I will review the two of them in this.

In short, Before the Storm is nothing more than a hype train that went off-tracks. Chloe was already a pain in the ass and in this game she's even worse. Everything you hated from Chloe in the previous games is tuned probably 100% in this one; but that's okay, because this is a story about growing up, right?

No, that's where you are wrong. In my honest opinion, people treated Chloe like shit in the first game for all the right reasons, and in this game there are but a few people who actually shit on her - not even David is shitting too much on her in this game. He's actually being nice to her, despite their differences they have something in common, and if you played the first game up until the end, you'd know that.

Anyhow, surely it has a good storyline and a good mechanic like the first game, right? Max could rewind time and know things she should not know, so that was very cool and was the game-changing from all the other 'Choices matter' games, right? Well. Chloe can shit-talk people. Yeah. And I'd be more inclined to say it's a fun mechanic if the dialogues were actually funny or made any sense. The first encounter of this just... sucks. The second one with David? It's even worse; I just felt like crying. They reduced Chloe to this.

And the plot? I felt like they had no idea what they were doing. Out of the blue, this girl Rachel Amber just starts hitting on Chloe, and coming from the first game you'd think she is this amazing person, who had no reason whatsoever for her death - how can someone kill a person THIS nice?

Rachel Amber fucking sucks. She has almost 0 good traits and the reason a lot of shit happens is because of her, and not because people are sort of jealous of her or anything, it's because she is insufferable; and she is presented like this angel in both the first LiS and this one. It was easy to drop this game for that, I just couldn't relate to any of the characters.

I gave half star because of Frank and some of the songs, at least the OST they got it right and it got me into Daughter, which is amazing, so if you want to get the good part of this, just watch all scenes with Frank and listen to the OST.

I do not remember how it felt playing BioShock back in the PS3 era, so I cannot comment much on how the Remaster affects graphics and things.

However, the gameplay, as far as I know, remains unchanged. And given that this is quite an old game - it... hasn't aged quite well. Changing between plasmids and guns definitely gets annoying with time, especially since doing a lightning combo with a wrench hit is something you will do often.

So, the gunplay and combat aren't the best, but what about the lore? The setting? That's where BioShock hits you. Rapture is amazing and the ambience, the theme, enemies and the hidden lore behind everything really get to you. You are left in the dark most of the time, sometimes having to find hidden radio boxes to uncover more about the incidents (and accidents) that happened within Rapture, but it's well worth it.

I won't be getting into spoilers here - so I cannot comment on a lot of things. But there is something that bugged me quite a lot in BioShock, and that is the noise.

There is too much noise. You are constantly bombarded with noise. Dialogue from radios, explosions, little sisters' noises, big daddies' noises, splicers, guns, plasmids, fire, lightning, water, security bots, everything you can imagine - it will be there. It gets even more annoying when you are trying to focus on either Atlas or Andrew Ryan talking with you.

Nonetheless, I assume everyone has internet nowadays and can calmly research the lore after beating the game - if they so want to.

It is quite good, and it's playable nowadays unlike some games from the era. Get it, play it, you won't regret it.

The second entry in a trilogy(?), BioShock 2 picks everything BioShock 1 did right and amplifies it. This time you play (as you may know) as a Big Daddy, which the first game didn't let you do.

This will be spoiler free - much like my review of the first game.

So let's get some stuff out of the way first. This Remaster port is quite unstable, it crashed a few times for me during random scenes (two times at the ending, mind you), and I have some friends who experienced no problems with it. Given that it's not the best remaster and definitely not the best port - I won't bug too much on that.

Now, some problems from the first game are still in - like noise pollution and the fact most of the lore is explained through radio tapes. While that is not bad per se, combined with all the noise surrounding you, it gets hard to grasp fully what's happening. However, as I said in the other review, it's something you can see later on the internet, so it's not a big problem.

The gunplay got a lot better, now letting you hit enemies with melee attacks regardless of weapon - and you also get a drill, isn't that awesome? Plus, you can use both PLASMIDS and GUNS. Now that's awesome. For a 2010 game? This feels spectacular.

Much like the first game, the ambience is top-notch - it's hard to compare to the first game but I would say it's slightly better. Sound, OSTs and visuals are all pretty good, and they improved on what they already had- so it's still unique.

You see some returning foes, and some new ones - like the infamous Big Sisters, your mortal enemy. But overall, not much changed from the first game in regards to combat - except for some QoL changes, like making all your passive plasmids just one big group.

... Unfortunately, changing between plasmids and guns can get pretty confusing on the computer, for they took out our precious weapon wheel from the first game. Good luck changing plasmids mid-fight.

Hacking was also changed for a much better alternative, and there's not a huge difficulty spike from early to the late game here like it happens in BS1.

And, bear with me on this, the story is much better than the first game. It still uses the foundation of what was shown - even mentioning the events of the first game - but it's on a totally different level here. Maybe someday I will elaborate on it, but my personal opinion is that there's much more gold inside BS2 than there is on the first game.

If you liked the first game, you will love this one. Maybe you will prefer the first one, maybe not. Just play it if you haven't already.

This review contains spoilers

Having played the vanilla Persona 5 when it was released and now I have the opportunity to experience the Royal edition, I couldn't miss it.

However, I have to say that despite my love for Shin Megami Tensei (and consequently the Persona series), this one is more or less a downgrade from the original game.

Nonetheless, it is wise to start with the pros of the game in general. I will review Persona 5 as a whole and the additions of Royal as well.

The basic thing is how smooth the combat and the mechanics are compared to its older brother (Persona 4), when this game was released, it revived one of the best RPGs I ever played in its glory. The combat mechanics in the previous games are not the best, and even some of the newest Shin Megami Tensei series still lacks a lot of the charm this game has. Royal adds even more things to the table, with special moves and a lot of quality of life changes.

Another thing we should mention is how the art design in general is top-notch here. The game passes an amazing vibe of Japan and the theme in general. I'd go as far as to say every Phantom Thief is very unique in this regard with one exception, which I will cover later on in this review. From Joker to Akechi, both attires are unique and reflect a lot of the characters themselves - even if Joker's personality is, in a way, 'dull' given how their personality is more of what the player wants it to be.

Most of the characters are indeed pretty interesting, some with very good motives and others falling flat - and I don't think that's intended. I'd go as far as to say that's the writers' (or the director's) fault. While some of them started off with a good hook, it really dies very quickly as the game progresses, both the main plot and social links. I will go as far as to add that Director Hashino is not very good at writing female characters, and it shows in most games how awful he is at it. I won't go in full to explain which characters are affected by this, since it is something quite obvious within the Megaten community.

However, despite this, I still believe the game to be enjoyable and the characters themselves relatable. You can really feel some sort of attachment to them, and they don't go off too far from real life. Ann's problems to Futaba's are very much things that can happen within one's life, especially at the ages they are in. Still, I'd like to say that the adult characters had the best social links in the game (including Maruki himself).

Now, there is another concerning aspect of this game, which is how Joker can get into a relationship with certain adult characters - and despite being of legal age in Japan, it is something quite disturbing from my point of view. It is something that should not be common, and perhaps just one social link should allow you to date an older woman, but still, it happens in-game with three or so characters.

Now, for the new three social links they added with Royal, I'd say Maruki is the best of the three. Yoshizawa's character as a whole is wasted potential. While I find her plot all too interesting, the developers clearly wanted the player to feel invested in her, even if they have to push it down our throats. I did not like Yoshizawa at all. And you might go as far as saying that this is something common in Persona games, having Marie in P4 and Aigis in P3 as some sort of plot point, this is true. But alas, even Marie and Aigis were much more invested in the protagonist's party than Yoshizawa was. She only becomes active towards the LAST ACT of the game. Before that, you just see her alone with Joker (and Akechi sometimes).

All the screentime that was given to her could've been given to Haru, which is a main party member. And despite that, Yoshizawa still has more plot relevance and attention than any other party member.

At least they gave Akechi some justice, given that after his death in the original game, he was barely mentioned after. I think that ended things very well with him, and I liked him more as a character.

Moving on, Maruki's social link was definitely the best addition, but I find that his reasoning fell flat for a character like him. Not that I disliked having him as a final boss or his palace in general, I just think that him getting all that power after the God of Control was defeated is just... lazy.

The palaces were, in general, all pretty good. Needless to say that the OSTs are always perfect and I wouldn't change a thing. Although, I need to admit I feel the game itself fell a lot after Kamoshida's palace, mostly because the other rulers weren't as present as Kamoshida was. it's just me, though. I think Kamoshida hit very close to the heart, and that's why I consider it to be the best dungeon from P5. Not that the others were bad by any means, it's just that they did not have a high impact as his did for me. Perhaps it's due to the shock value as well, which can feel kinda cheap, but I have mixed feelings about it.

Besides the palaces sort of falling off, I do feel the story of the rise and downfall of the Phantom Thieves was good! Even if they got involved with bigger and bigger targets one after another, I think the plot ended on good terms with everything.

With all that said, let's not pretend that the combat combined with the graphics and the art style of Persona 5 isn't what made this game so attractive to the public, and in my opinion, it is what makes it stand on top of their siblings (despite, in my opinion, the other games having a better storyline and even better characters overall). As you progress more and more into the story, new mechanics are brought to the table - all to make you even more powerful.

And that just makes the game less fun. At one point in the game, you can simply pay to have higher level personas, and money quickly becomes easy to get due to Mementos having its own way of boosting how much money you get. Along with Network Fusions which can be easily abused to get Victory Cry very early into the game and other powerful spells, and I'm not even talking about the new DLCs personas that were added. From the very first dungeon, you can get Izanagi-no-Okami for the price of 0 yens.

Still, you can say "well, just don't buy it," and it's true. It is what I did. But, I can find no reason for the developers to make these mechanics so easily accessible at such early points of the game. But alas, Persona was never considered a hard game by any means, even on Merciless, the game was more punishing in the way that "hit them before you get hit" way instead of actual teambuilding and whatnot.

Talking about that, I appreciate the boss fights being reworked, but I got quite sad to know that the last boss of the vanilla game wasn't reworked at all!

Ah, there is another thing I should mention about characters, which is how often they say "adults bad, phantom thieves good". I don't think the game is really about that, but when the characters themselves say that in-game, it is disappointing. It makes it all too easy to label this as the worst story of Persona games. For real. It's quite sad to know that someone saw this and thought it would be a good idea to let it slide in the game, even if the game is all about rebellion. It is not THIS kind of rebellion.

Overall, I think what mostly carried this game was the base game. Royal had some additions (some good, others bad), like every other Persona before it. But, I don't think the price they are selling it on Steam is very nice, given this is a game from 2016 still. Still, it is not a bad game by any means, and the port is very good considerating how some ports are. But alas, it feels like a downgrade from the original plot. Instead of adding to it, they extended it even further with... dare I say, meaningless confrontations.

I think a lot of what Royal brought to the table was very poorly explained. Still, putting all that aside, we got a lot of cool scenes from Joker and the party itself, while having to endure the game pushing Yoshizawa into our faces all the time.

Oh, and bring back fusion spells in the next game. Along with Raidou's outfit. xoxo

Not really my cup of tea. But as far as I can tell, it's a good game with some decent mechanics if you're into driving trucks and all that. It can be simple or complex depending on the player.

The scenarios are also very good for the vanilla game and I enjoyed driving around; but It didn't get me hooked up on it.

Having played it a bit, I don't feel like actually finishing it 100% due to the excessive amount of grinding and repetition.

Apparently, the game started out as a little fun project by the developers, and it exploded in popularity! That is good, because this game was made with actual love and interest, rather than money in mind.

With that said, the song and sprite work is quite good, it reminds me a lot of Castlevania and that's not a bad thing, there are quite a lot of characters and a ton of achievements to unlock for 100%.

Now, this is the sort of game that you can only have fun with at the beginning, in my opinion. I had the most fun not knowing what combos to make, and especially not knowing the combinations between items! When I found my first one, I felt like a god (and the rest of my build sucked lol). Now, I know what to build and it's not really fun because once you get them, it's almost impossible to lose.

There are some "non-idle" builds and that's good. But they are just so few that I cannot actually enjoy them, and there are still other slots to fill with powerful weapons and whatnot.

In the end, I really wanted to give this game more stars - but as it is? It just feels like an idle game. Sure, it is cheap as hell and you can have fun, but once you're past that, there's nothing much behind it.

My suggestion, now that the developer got quite the fame and money from it, is to actually develop a "playable" mode. What does that mean? One where you actually have mechanics, where you can aim your attacks, where enemies offer variety and become a challenge. There is ground for it, and it would make an amazing game.

(Also, to add, since Vampire Survivors got a lot of attention, I can already see a lot of other similar games on Steam, including but not limited to R18 ones. lol)

I had fun, I hope everyone is having fun too, if I could I'd give this a neutral rating, but... I think it deserves a positive review. Will change this if somehow in the future it gets a big update!

Good luck, survivors.

I've been waiting for this game for a while now, and after playing the demo that was released some time ago, I need to confess I was VERY disappointed.

The demo felt nothing like the trailers shown, nothing like the game promised and of course, it was a major letdown for me.

HOWEVER. Hope did not die yet, I got it anyway, booted it up and started playing. Sure, the beginning is quite slow - but from the very first few minutes, you can see some improvements. It did not feel like the demo at all, it felt faster, and less repetitive as well.

I played three to four stages, and sure as hell it was the game I was expecting. Badass songs, cool movesets, fast-paced action, brutal finishers, gore and so on.

Needless to say, there are clear inspirations in some other indie games here, a popular one I'd say is Hotline Miami - but it plays nothing like it. But much like HM, it is very fast and punishing, especially if you're playing on the highest difficulty.

I won't get into spoilers, and I have not taken the time to 100% it yet- but from the trailer, there are quite a lot of options for customization and challenges to do. If you're looking to get a 100% on this, you're definitely spending maybe 12 hours or so, depending on how good you are or what difficulty you are playing.

The writing is, as mentioned by others, not the best - but honestly, any of us is really playing this for the story? Given that the combat is the main focus here, the story we got is quite enough, being very fair.

A few things annoyed me. I wish other traits from the tree would be more useful, a few of them felt very... useless. Mostly from the grabber tree. The sounds of dying enemies can get repetitive too, one of the sounds being from Katana Zero too, so I'm very sick of that sound. Not that it's bad, by any means, but hopefully in the near future, the developer will change that.

A few levels are quite annoying, mostly because they have a lot of enemies with guns and you have to roll a lot. This can be avoided by simply playing on a lower difficulty, but you don't get gamer credits for it.

Also, add multiplayer coop. This game could seriously use it, it'd be awesome.

Nonetheless, Midnight Fight Express, ladies and gentlemen. Very good. Highly recommended, please buy it.

There is not really much to be said about Overwatch 2 - it is mechanically the same game as its precursor, with perhaps a few new UI adjustments and minor game-changing stuff.

I don't think it's necessary to say that the launch day was horrible and the queue times were immense; and not only that, even after waiting for (apparently) 30.000 people to join, you still get 5 minutes match queue times.

Yeaaaaah.

I really wish I could give this game a decent review despite its rating, yet there is not much to say. It's a dropped project, which held great potential - and not even with friends this is a good game.

It has nice graphics and it had a nice idea, but that's it. An unfinished mess, left to rot in your Steam account (if you dared buy this game).

I am unsure if I am fit to write a review about this game, given my short playtime - but nonetheless, here is what my mind palace has decided upon.

Sailing Era is a game that focuses on travelling the world and exploring uncharted islands and ports across the globe. You can sail the seas and explore islands, forests, ruins, mountains and so on. You get to play with some characters from different parts of the world, from China to Portugal, and each of them with their own set of skills and personalities.

While all of that sounds promising, it pains me to say that there's nothing more to it than that. The tutorial guides you through some of the game's core mechanics (and let me tell you, that the tutorial is a pain in the ass) and you can quickly notice how... well, boring the rest of the game is.

While this may be true for a lot of games that focus on exploration, travelling and delivering products, I think Sailing Era just tried to be a lot of things at once and it did not have success in any of them. There is ship combat AND melee combat, but I only managed to see the sword combat once, and never again.

There are a few issues too with the translation of the game, which do not come as a big issue to me - it is quite normal for Chinese/Korean games nowadays - so I don't think it'd be all too fair to mention them here, but oopsie, I mentioned them anyway. It's not a big problem for me, though.

Still, take this with a grain of salt - I have not played more than 4 hours of this game, and for the moment I do not want to nor do I intend to. The art style and OSTs are quite good, and I feel this is just not the game for me.

I hope that in the future someone will review this game better than I did, but unfortunately, Sailing Era is just not the game for me, and I don't think it will be for most people.

Loop Hero. It's a game I tried to like, I have attempted to play it, what, five times at this point?

So, the idea here is that you act more as a worldbuilder than a player, you mostly give your character challenges for them to overcome - in a brutal and grim world, or a to-be-world.

As you can imagine, every time you die, you lost resources and the world resets, and once again, you have to do the same. That is not bad per se, since that's a formula for most roguelikes.

But for me it feels too slow, most cards seem to not be useful unless paired with more advanced cards. Of course, that's intended I presume and I would have no problem with that if it was a little bit less grindy to progress in this game.

Not all roguelikes need to be easy, or not grindy, but when it is slow (even on 4x) and you need to do that multiple times, it gets on my nerves. You can't even alt+tab while your hero is running the loops, so it makes all of this more frustrating.

The graphic is amazing, the OST is pretty good and I think it fits nicely with the theme. I can't say much about the story, but from what I saw, it seemed quite interesting. Overall, I think it's a good game - it's definitely not for me, and it's definitely not a horrible game.

Alas, my main concern is how slow it is to progress. How painful it is to die, and while that may be what the developers wanted, I simply don't think it works out in practice. Especially in a roguelike.

Good game. Bad mechanics. Amazing art design, sounds and I go as far as to risk that the story is also top-notch.

When this game was announced, a lot of people thought it to be the best MMO ever. The world was so big, there were so many things to do, and the combat was something out of this world. The graphics? AMAZING. Character customization? You were like a god.

I played this in 2018 probably, not sure when; but I don't think much changed. Of all the things promised, just one of them matters. The world is, indeed, big and beautiful.

But being big doesn't mean being good, the world is so big, in fact, that it gets annoying to go from one place to another - but don't take this as a bad thing, that's what they were aiming for initially, and that is okay.

Let's talk about what's not okay: the Korean game grinding, the pay to advance, the character customization, and so on.

Korean games are famous for having this system where your weapon can break, I have seen it in a few games (Blade and Soul being another) and I don't know how people enjoy it. You have this trouble of getting a good weapon, good armour and shit, just for it to lose its potential when you are upgrading it. What's the point? Giving you more playtime? This game is a farming simulator if anything.

The character customization is nothing special, think of each class as a separate character, and unless you do something very drastic like melting your character's face, they will look THE SAME always, with slight differences. It's a fake setup, you aren't changing anything.

Paying to advance, while I don't mind it for a "free game" this one is just... off-limits. BDO is often given for free if you get to level 50 in a week or so, which is pretty easy; but they give you the option of just putting in your credit card and becoming a God. Remember how I talked about weapons breaking? Worry not! For a few dollars, you can just avoid that completely. Have fun upgrading your weapon!

The combat is okay-ish, I had fun playing around with it, but it got old very quickly. It's probably because it based itself on Dynasty Warriors, and while that not being a bad thing, IMO it just gets tiring quickly.

I had a few problems running the game smoothly too, even on low settings it seemed to be very badly optimized; however take this with a grain of salt, most likely it was my PCs fault.

No less, I don't think this game should be played nowadays, there are much, much more to say here but I feel like vomiting my guts out just thinking about what to type. Avoid this mess.