this feels like tiktok yaoibait the relationship between the characters is so underdeveloped and uninteresting because it relys on surface-level "cannibalism/consumption = obsession love and desire" without delving into what actually makes that idea interesting!! gameplay was very buggy and unclear and just Not fun. ultimately feels very forced and underbaked

when i was 13 i emulated persona 3 on my shitty laptop at about 10 fps, saving and loading because i was horrible at the game, and it changed my life.

this is a nothing burger of a game, theres no reason to play this. gross shock value with no substance.

does this game have flaws? absolutely! but i cant express how much i appreciate the pure love and ambition behind this game. ive never experienced a story that has gripped me this much. masterful work, and i really hope it can be remade one day so that more people can experience fire emblem at its best.

togainu no chi starts off really strong, with an interesting and gritty premise that you rarely see in bl visual novels. but then the game keeps going, and i really wish it had ended after the first hour. that premise is completely butchered and just becomes an excuse to have constant rape and meaningless violence on screen. it creates a cycle of just escape, hide, fight, get an injury, escape, hide, fight that is so repetitive and mind-numbing. all the routes lack an ounce of chemistry and are incredibly boring. im well aware that theres an audience for this sort of "romance" but it was so poorly executed that even they were probably disappointed. its only saving grace is its protagonist, akira, that i wish couldve been part of a better game.

a fun time during quarantine that sadly lacked longevity. the lack of content and the lack of meaningful villager interactions just didnt make this one stick.

truly some of the best character writing, dialogue, and development ive seen in a long time!! its only real drawback to me is its simple, monotonous dungeon layouts but even that didnt hinder my enjoyment all that much. the gameplays not nearly as bad as everyone says it is, go play it!!

playing this after shadows of valentia was such a whiplash i honestly couldnt get more than a couple hours in because it was so obnoxious. i just cant stand the writing and dialogue. if youre just in it for the gameplay, knock urself out

i love games brimming with ambition. playing through each route brought me so much joy-- the characters, the unit customization, the clashing of ideals. it was all rlly refreshing! highly recommend.

i really didnt expect to love this game so much, but i just couldnt stop smiling. the mystery was really refreshing and the characters were so fun. its silly and nonsensical and lovely. just dont play it on switch if u have any other console

something abt this game is really charming. maybe its the memories i associate with it-- of my friend and i bawling as we played clear's route, surprised by its unexpected sincerity; and of screaming as we watched playthroughs of the bad endings. but this enigma of a game is one ill remember fondly for a long time. its not the most well written visual novel or anything, its pacing is god-awful and the existence of mink gives me a headache, but play it with a friend and youll have a great time.

honestly i couldnt get into it no matter how much i tried. i made it pretty far in the story but the characters were just so forgettable that i didnt feel engaged-- even the familiar faces felt like shadows of their former selves. i was just bored out of my mind

i still think about the third semester all the time. this was probably the best 120 hours of my life.

its not finished just yet but ive adored my experience with this game for the past 2 years <3 to me, its the best the death game genre has to offer

beautiful character writing and rewarding tactics gameplay!! only bested by its sequel