353 reviews liked by notPara


Buckshot Roulette is a short and simple game of shotgun Russian Roulette between you and a… thing that calls itself “The Dealer”. The Dealer loads up the shotgun with a random number of shells and blanks, and you each take turns shooting the shotgun at either yourselves or your opponent. If you opt to shoot yourself, your opponent’s turn is skipped. You’re each hooked up to a defibrillator with a certain amount of charges that will bring you back to life if you get shot, but there is a limited number of times the defibrillator can be used. The game ends when either you or The Dealer run out of chances to use the defibrillator.

The game does spice things up a little bit by giving you items at the beginning of rounds that you can utilize to help yourself get an advantage. You can get a knife to saw off the end of the shotgun which causes it to do twice the amount of damage, a magnifying glass which lets you peek and see what round is currently loaded into the gun, handcuffs that prevent your opponent from taking a turn, a can of beer that lets you eject whatever round is currently loaded, and a pack of cigarettes that will restore a chance to use the defibrillator. However, The Dealer is also given these exact same items. This adds another layer of strategy to the game, where you’ll have to think when you want to use the items you’re given, while also considering the items The Dealer has and when they will use them as well.

The game has a pretty cool, yet measured concept. Despite how intriguing The Dealer and the setting are, there isn’t really a narrative to speak of. If you win, you get a results screen and a case full of money. That’s all. The game itself can be figured out pretty easily and beaten in about 30 minutes. The core gameplay, while decent, doesn’t make for something that’s especially replayable in my opinion. I love its low-poly artstyle, and I really dig the techno track that plays in the background. Its presentation in general is really strong and immersive, especially given the game’s setup.

There’s just not a whole lot to this game, which is its only real issue. I had managed expectations going into Buckshot Roulette. I didn’t think that it’d be anything mindblowing considering it’s on sale for $3 on Steam (actually, I guess it technically is mindblowing now that I think about it…). I expected a short, but decent time and that’s exactly what I got. It’s a fun little flavor of the month type of indie game that I do think is worth the $3. Just know ahead of time that you’re really not going to get a whole lot of mileage with it.

Before playing this game, the only 3D Sonic I ever played was Sonic Colors. And even then, a good chunk of that game was in 2D. So Adventure was my first fully 3D Sonic game ever. For years, I'd hear people say this game was broken beyond belief or just simple a "guilty pleasure" game that they enjoy despite being shit. While I did not love it like some people do, I can personally say I did not think the games were either of those things.

The game is broken up into 6 (technically 7 if you complete all other routes) character routes. You can play as Sonic, Tails, Knuckles, Amy, Big the cat and Gamma respectively. Each of these characters play differently from each other, whether it's for better or worse, and even tho each playthrough varies in quality, I can at least commend how ambitious this is. Because in each character's playthrough, you get different cutscenes and also context for certain scenes that may not be explained in earlier playthroughs. As my friend Lemonstrade said, it's sort of similar to what Drakennier does which again is super cool conceptually, especially for a 1998 game.

But back to the actual characters, Sonic is the clear best one here. He has his spin dash, is of course the fastest in the game and also has a super fun aerial dash. I've heard people say the controls are bad in this game and I simply don't get that at all. Sonic, at least, feels simply perfect to control. The levels on the other hand, I can see people having issues with. I disagreed with the fact this game is broken beyond belief, but it definitely can be a bit broken if you're unlucky. I only glitched through the stage like 2 or 3 times, but the first time it happened was on the very first stage. That made me think the entire game would be broken, but it wasn't. Unless I got lucky, those claims, while still credible sometimes...are massively overblown. Besides that though, Sonic's stages while still fun, can feel incredibly janky just because of how fast he goes. It's hard to explain but if you've played the game you'd know, a lot of times the animations and your movement through levels can feel very unwieldly. It can be really hard to control sonic sometimes, and it often looks super awkward when looking back at it. Like I said it's hard to explain, and while I still had a ton of fun with his levels (just because he feels so good to controls) I can't help but think thee levels feel off. Again, this is mostly when you're at full speed going through loop de loops and shit. When it's slower sections you're going through, it's not an issue.

As for the other characters, they all have significantly less stages than Sonic. Tails has you racing against sonic, and with him being able to glide, you can take some seriously crazy shortcuts. The game itself even encourages this which I thought was pretty neat. Knuckles has you searching for three master emerald shards. It's basically a treasure hunt, with the emerald icons turning different colors depending on how close you are to them. These were alright, but story-wise I wasn't really a fan. Honestly thought his story would be more different from Sonic's than it was, not to mention the final Chaos fight was barely different from Sonic's (and Tails had a unique fight for his ending). Amy was probably my least favorite character to use. Her levels consisted of getting to the end like Sonic, while running away from one of Robotnik's robots. Problem is, while her hammer bounce is kinda cool, her moveset isn't nearly as fun as Sonic's yet her levels are still long like Sonic's (which isn't much of an issue with Tails and Knuckles). That plus, besides the one Gamma scene, her cutscenes were lame. Big the cat is the most contentious character by far, and honestly I didn't hate him. Yeah his cutscenes are super dumb and don't add much to the story. However his campaign is by far the shortest, and the fishing is actually really easy (and kinda fun) once you get the hang of it. Gamma is by far the best character next to Sonic. Not only are his stages fast paced, with you having to kill enemies quickly to get more time to your total. His story is actually significantly different compared to the others, and quite touching at that. If I had to rank each character's campaigns, I'd say Sonic>Gamma>Tails>Big>Knuckles>Amy.

To go to each actual level, you have to navigate the hubworld. For a 1998 game, it's not bad but it can feel somewhat empty I felt. Though, there are things to get that aren't just apart of the main story. There are some optional collectables and even some minigames you can play. There's also the chao garden which, I tried to get to work but since I was emulating the game, I suspected there was an add on I needed or something idk. But from the little I've heard, it does sound fun.

The story in general, does have its high points, like the aforementioned Gamma campaign and the ending is really nice. It's simple but effective. However, the actual voice acting is horribly stilted a lot of the time. It's not even a so bad it's good situation, it was just mediocre a lot of the time. That is, except for Robotnik who is super over the top but hilarious. Even despite the fact they reuse fight dialogue in actual scenes (which is jarring for sure) his dialogue is super duper memorable and easily the highlight. Something else that was memorable were some of the face animations, goddamn are they awful sometimes.

I didn't like LOVE the soundtrack like some people do, but it is quite nice overall. Very experimental which I appreciate a ton. My favorite songs were probably Red Skull Mountain, Welcome to Station Square and Egg Carrier: A Song That Keeps Us on the Move.

Once you complete all 6 character routes, you unlock the 7th and final one..Super Sonic. This is essentially just the final boss and some closure on the story, but it's definitely satisfying. You become Super Sonic, defeat Chaos's final form at supersonic speed, and in turn this cleanses Chaos of his evil as we find out he wasn't ever bad from the start. The closure on the whole Chao's and the past cutscenes was really nice. That along with Gamma's scenes ofc, easily the highlights of the story.

This game is definitely flawed in some ways, and Adventure 2 might improve on everything in this game idk. But I can officially say, this game is overall good and that Sonic had a good transition to 3D. Not everything works in this game, but I can acknowledge this game is full of heart.

May drop it down to a 6 cuz I was feeling like that for a good while but for now it's a 7.

We haven't gotten too far in, but this just feels like a really watered down Lethal Company in nearly every single aspect. The environments, while a cool idea, are so bland and boring that everything meshes together into a labyrinth of pure headaches. I'm sure it was on purpose, but it's not much fun to deal with when everything is so grey. In Lethal Company I can at least have fun exploring the depths of the mansion map or go to Embrion during eclipse for shits and giggles to keep things fresh, this doesn't really have anything to keep it from getting stale. One thing this does have over Lethal Company would be the emote system, which is something that the former desperately needs outside of modding at this point. I know I shouldn't be comparing this too much to Lethal Company, but I couldn't help but do so the entire time we played. Maybe it'll get better as we play more, if we do.

soooo close to saying anything.. but it completely fumbles the bag
At least Conner and Hank made this worth it

Playing Arknights in 2019 and now means having two completely different experiences. By now, threads and talkpoints are kind of taking their time being developed, in a never ending, as the cool kids say, yapping. They, them characters, do yap, in this game. If you're not willing to read, the game's main motif of interest is not for you.

Who knows what the future will hold, with gacha games being a commodity not in short supply and ending as soon as the interest wanes, but thematically we're kind of passing the baton to the new generation, thanks to events like The Rides to Lake Silberneherze but especially thanks to Lone Trail. Terra is a hellish place, but the writing does the place justice by offering different perspectives of what life means, what hope is, what different societies do with a never ending source of pain, Oripathy, which we, as a pharmaceutical company and defense contractor, do kind of offer solace from. 2024 might be an awkward moment to start playing this game, but its different events and a multitude of stories, characters and themes all intersecting and weaving their way towards the future have left a mark. Sometimes the writing's goofy, but when it hits, it hits, hard.

I have a hole School Idol Festival left; unwilling to let go, I was looking for other things to keep me busy, occupied, up at night when the sweet release of sleep from consciousness would not come, especially during hard times like the pandemic. Arknights is not a rhythm game, it's a tower defense game, awkward to play, not always clear in its intent and definitely not balanced. There are operators who are better than others and the odds are mostly stacked against newcomers.

I just hope this hole won't be left vacant, again. I wish I could be younger again and never instruct my neurons to hold information such as Texas mommy and Bagpipe lemmy, but here we are. It's my brainrot and I do, as I please, anything I want with it.

Also it's kinda fucked how Gummy, balanced and good in everything Defender operator, was replaced by Myrtle, a DP printing machine, in the beginners' case, this is a scenario where if anything is too broken, the designers have the moral obligation to break anything else to balance it out and cater content to a demographic, in this case redirecting the newcomers towards a certain frowned upon gameplay loop. Please just don't bother with the meta, there's a world of hurt there and the grind necessary to even glance the thing isn't worth it in my opinion.

The Zoomer younger brother of Lethal Company.
Content Warning is absolutely fun but it’s length becomes very dependant on 2 things, knowledge of the games monsters and how funny your friends are. Thankfully I feel like my friends are relatively funny so we got about 4 and a half hours out of this, but I could very much imagine it being a lot shorter for others. With the added bonus of such a small price tag it’s not much of an arm twist to get people on board for an afternoon or 2. On the flip side however as Lethal Company is significantly more popular the modding community is very small in Content Warning so there isn’t much point shopping around online for new things to do.
My recommendation would be if you’ve plaid plenty of Lethal Company with your friends and need a new game to scratch that itch this might hold you over for a weekend at best.

Nossa, de verdade que jogo maravilhoso! Eu realmente não esperava a emoção que esse jogo trás e a diversão que ele proporciona. Fui de cabeça nesse jogo sem nem pensar muito, pois tinha ouvido falar muito bem dele, mesmo sendo o primeiro jogo de ritmo que eu jogo. Por isso acabei estranhando um pouco no começo, mas com o tempo esse jogo me prendeu de uma forma inexplicável. A gameplay é muito bem pensada e gostosa, os gráficos são lindos demais, o estilo do jogo me cativou muito, as músicas, os ritmos, absolutamente tudo nesse jogo é incrível! De verdade, eu super recomendo!

Hades

2018

Upgrades behind upgrades behind upgrades. This game feels structured like a mobile game, except it just asks for you time and not your money; and since they probably wanted to make a "infinite" rogue lite, yeah sure. I just find the gamefeel just slightly not good enough for how fast the game can be. Yeah, mainly just talking about getting filtered by elysium duo boss. Whatever, its fine, but for sure least favourite Supergiant

Sometime in 2023 a development team played Lethal Company and said, “I like this but I wish we could kind of just fuck around.” Such was the conception of Content Warning.

Very silly and fun with a group of friends. Not much deeper than that as far as I can tell.

Katana Zero is a cool ass game, easily my second favorite game that starts with ‘K’ and ends with ‘Zero’. The action-platformer gameplay is about as crisp as you could wish for, every option feeling both useful and satisfying in every situation, an impressive feat even some of the best of its ilk can’t pull off. The dodgeroll, the time slowdown, deflecting bullets with your sword, and the item throw all feel great to pull off, and chaining them into each other induces massive dopamine blasts into my stupid little brain.

The way every death and subsequent retry on every room actually makes sense and is accounted for within the game is brilliant. Rather than simply going through the act level as the character, when you are in control and trying to clear rooms, you’re actually planning it out using the protagonist precognition, an idea that I cannot understate how much I adore. In almost every single game, any given death or loss has no impact on the actual story of the game, just disappearing into the ether for the eventual successful attempt to take its place, and seeing this subverted in such a way is so fun and interesting.

The games looks amazing as well, the pixel art is all great and I love the flashy neon everywhere, which looks great in a literal sense rather than a ‘it’s great in the context of the narrative but can be sort of ugly to actually look at’ sense like in Hotline Miami. Hotline Miami, of course, being an obvious inspiration not just in the visuals and adrenaline-fueled gameplay but also in the music, which unfortunately is a mixed bag. The level music isn’t ever offensive, but I found it rather forgettable in the whole, a shame considering the music for story scenes was great, and not something I expected.

Speaking of, the story is actually really damn good! I found myself much more invested than I thought I’d be going on, which made me all the more disappointed by the end of the game. Katana Zero doesn’t really end, but rather sets itself up for a DLC or sequel, both of which I’ve heard rumblings of. Until then, I can only judge Katana Zero on what is present, which is quite good albeit not groundbreaking in a literal or thematic sense.

As a whole, Katana Zero is amazing for what it is, and left me wanting more in a way that I don’t find myself feeling as often anymore. This is an easy recommend for anyone who thinks the game looks even a little interesting, and the short run time makes it a great game to go through on a rainy day.