Shout out to RPS for publishing an article about this one, which I otherwise hadn't heard of. Neat little freeware Metroidvania you can beat in under two hours, with an abstract geometric art style and an ambient electronic soundtrack that I really love. Fairly straightforward, but this is super impressive and polished for a game jam project made in 18 days.

might be a little biased here

I bought this with my allowance one time in middle school on the way to a fishing trip with my parents. I didn't really do any fishing because instead I just beat this in one sitting in the car. My main memory of this game will always be me struggling to beat Orochimaru in a hot car while my parents were fishing off of a bridge nearby. The windows were down and I could get out of the car whenever I wanted it was fine this isn't a childhood neglect story

this used to be the game on steam with the most moaning and surfaces covered in sticky white fluids but I have to assume that crown has been usurped by now

I am not a survival horror fan at all, and this game didn’t exactly do all that much to sell me on survival horror gameplay. I just don’t think it’s for me. I found it more tedious than scary, and before too long I turned the difficulty down to easy so I wouldn’t have to worry so much about the combat and resource management aspects.

With all that in mind: it should speak volumes about how much I like the story that I still managed to push through as a survival horror disliker and beat the game… twice.

Yes, immediately after beating the game once, I went right into new game+ to see the few scattered bits of extra story it added, as well as the somewhat altered ending. I never do that!! This game is a huge departure from the first, and it doesn’t quite have the same campy charm a lot of the time, and Saga’s side of the story in the real world wasn’t quite as interesting to me, but when it hits, it REALLY hits. Especially in Alan’s side of the story. The way the story keeps finding new ways to wrap back in on itself, layer after layer after layer of metatext, surreal blendings of both in-engine and live action material, all making you question how much is real and how much is a fabrication of one of a story within a story within a story, and if that distinction even matters in a world where fiction alters reality. What a blast. While I think Control was the more fun game overall, this is definitely Remedy’s storytelling at its best. They put everything they’ve learned into this game. This one’s gonna stick with me for a long time. Can’t wait for the DLCs.

This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and I'm better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long if you don’t care about high scores and optional content lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that this was clearly a series suffering from the departure of its creator. It just doesn’t have the same soul.

This review contains spoilers

I’d been meaning to play this since it came out, and playing through the Alan Wake series was as good of an excuse as any. This game does, in fact, rule for all the reasons people have been saying it rules. The worldbuilding, the killer art direction, the high-mobility combat. (The only thing I didn’t care for were the light loot shooter elements, which I mostly ignored.) Really, this has solidified the fact that I’m a Remedy fan now. It feels like there are very few western AAA devs left who can get away with making interesting and weird mid-sized games like this. Like, a 3D MetroidVania with a setting influenced by SCP and House of Leaves, with a lot of its worldbuilding delivered through live action FMV videos ranging from cryptic monologues to scientific presentations to darkly funny low-budget puppet shows? Where the climax of the story randomly includes a video of a main character singing and dancing to a cover of “Dyna-mite” by English glam rock band Mud? Remedy loves to get silly and weird with it while also putting a ton of effort into crafting an interesting and cohesive world, and I love them for that.

Like basically all of the other mainline numbered FF entries, I’ve started this one multiple times, but never managed to finish it. Something else would always come up and distract me, or I’d get out of Midgar and decide I’d had my fill. But with Rebirth on the way, I decided it was time to finally sit down and play it start to finish. And man, what an all timer.

It’s still clunky in places, sure. Some haphazard minigames, prerendered backgrounds that can be hard to parse, a stilted English translation that really really needs an update. But it’s still so damn fun, and made with so much passion to try out new things and experiment with interactive storytelling. It’s not quite my favorite FF gameplay-wise, but it may still be my favorite in terms of story. I’ll always cherish these characters and the world they live in.

Yeah, I just dropped this one after like an hour, even though this game is only like four hours long or something. This is just not at all what I want out of this series. There’s barely any story here, and what IS there is somehow both very thin and needlessly convoluted. Feels like they wanted to rebrand Alan Wake as more of an action series to broaden the appeal while also throwing out a low-budget, what-if, ambiguously canon potential ending for Alan’s story, in case they never made a sequel. I just went and skimmed the rest of the cutscenes on YouTube for context before moving on to Control.

Had a fun time with this one! It definitely shows its age in some areas, and the gameplay gets a little repetitive, and it’s a little too fond of hinging its story on blatant Twin Peaks allusions, but the good outweighs the bad. Alan remains a unique video game protagonist as a kinda trashy airport thriller novelist thrust into supernatural circumstances, and the use of the manuscript pages as a storytelling device is really interesting. The story is sincerely engaging, but it’s also full of campy moments that made me smile. I can see why it’s a cult classic.

I bought this game on release exclusively because WayForward gave it immaculate pixel art and a Jake Kaufman soundtrack

On the one hand, this is maybe the worst RPG I've ever played, a game ostensibly made for kids that's also incredibly cruel to the player at every turn. Every resource from MP and items to XP and money is too scarce and too tightly controlled so that you can't lessen the difficulty curve by grinding - and even if you do manage to gain an extra level or two, the enemies will just scale up. The repetitive battles quickly become gruelingly long and can easily spiral out of control if you make any mistakes. Missed inputs on the insufferable Elite Beat Agents QTEs are punished way too severely. And attacks randomly miss all the fucking time, particularly early on, because for some incomprehensible reason the "attack" and "defense" stats in what was pitched as the Sonic equivalent of the beginner-friendly Mario RPGs are actually secretly tabletop-style hit and dodge stats. It's completely miserable to play. The hand drawn backgrounds are kinda nice, at least, but they also mean that the world has to be incredibly small with few areas to explore, making the adventure feel uneventful. And, of course, the literally unfinished soundtrack is just the icing on the cake.

On the other hand, my fursona is now immortalized in the IDW comics with the army of duplicate "unique" Chao I save scummed for on stream so that I didn't have to do the QTEs for the special moves anymore. So who's to say if it's good or bad

My memory of this game will always be that it was too easy to the point of being kinda boring up until the beam struggle or whatever at the end of the final boss fight, at which point I was given a QTE that required me to mash a button so rapidly for such an extended period of time that I literally physically could not do it and had to get help from a friend.

I own a sealed copy of this game that I just never bothered to open and play. The longer I go without opening it the funnier it gets. This may very well be the ideal way to engage with this game.

I was OBSESSED with this game in middle school. As much as I love the new classic series entries we've gotten since this one, it's so hard for them to stack up to the sheer amount of STUFF in this game. On top of being a really solid remake of Mega Man 1 with a cute art style and an expanded story, you can also play as EVERY ROBOT MASTER, AND multiple variants of Mega Man, AND Roll with a bunch of free DLC costumes, and even Proto Man?? And there's a challenge mode to put all those characters' skills to the test? AND there's a stage editor, which I poured a bunch of time into making bad levels in? It rules. I'm perpetually sad that we never got a Powered Up version of Mega Man 2.