saxmaster896
2023
2017
You know you have something good when the creator of the source material took one look at the fact you could kick Marge down the street in the opening level and immediately signed off on it.
Also, if you want a look into utter Game Dev hell, read the source code/in-line comments on the game code. Echos a lot of the problems faced in current AAA game design and management
Also, if you want a look into utter Game Dev hell, read the source code/in-line comments on the game code. Echos a lot of the problems faced in current AAA game design and management
2001
2019
The first KH game I've perfected, twice. Don't do what I did.
This game is fantastic on it's own. If I had to say what went wrong, it was probably being a victim of overhype for what direction it would go. I will defend this game to a point. What I won't defend is how shallow the Disney content is for this one. More specifically, the worlds that just followed the source material (Frozen, The Caribbean). Ones with original stories varied from boring (San Fransokyo and Kingdom of Corona) to absolute bangers (Monstropolis and Toy Box).
Keyblade Graveyard and the whole last 3rd of the game is the best part of the whole thing. Tied together so many story threads while leaving some open parts for the next arc.
Re:Mind, this game's DLC version of Final Mix added so much in the way of what people were expecting. Super bosses, a side story that compliments the main one, the two best Keyblades in the series.
This game is fantastic on it's own. If I had to say what went wrong, it was probably being a victim of overhype for what direction it would go. I will defend this game to a point. What I won't defend is how shallow the Disney content is for this one. More specifically, the worlds that just followed the source material (Frozen, The Caribbean). Ones with original stories varied from boring (San Fransokyo and Kingdom of Corona) to absolute bangers (Monstropolis and Toy Box).
Keyblade Graveyard and the whole last 3rd of the game is the best part of the whole thing. Tied together so many story threads while leaving some open parts for the next arc.
Re:Mind, this game's DLC version of Final Mix added so much in the way of what people were expecting. Super bosses, a side story that compliments the main one, the two best Keyblades in the series.
1999
2016
1993
2002
By mistake I played this one after KH2 so sadly my opinion is skewed. This game is great, don't even doubt that for a moment. However, it shows age in some parts of it. The HD collections largely work to fix this, specifically with menuing, so it is still very beginner friendly.
The amount of times I hear "There's no way you're taking Kairi's Heart" per playthrough is mind-numbing but that entire scene has such impact. It's the pivotal moment when Sora accepts his role as the Keyblade Master (oh you poor sweet summer child) and does the right thing.
The amount of times I hear "There's no way you're taking Kairi's Heart" per playthrough is mind-numbing but that entire scene has such impact. It's the pivotal moment when Sora accepts his role as the Keyblade Master (oh you poor sweet summer child) and does the right thing.
The countless hours I have spent across so many playthroughs is a testament to how impactful this game is on me, on so many levels. From the music to the combat to the quests themselves. You can get lost in a random corner and never find it again on another playthrough. The world has such a massive scale to allow for you to do just about anything. My best man wrote his speech about our bond over this game. Was it a horrible speech? Yes.