85 Reviews liked by shrimblo_male2


Keita Takahashi just knows how to make me emotional I guess. His approach reminds me a lot of Shigesato Itoi. In a way, most game developers are trying hard than ever to make games legitimate in comparison with other mediums. So many want to make their dramatic, pretentious "experience" and yet few are able to achieve that. I guess what I like about Itoi and Takahashi's approach is that they are just earnest. They want to make something with a lot of passion, they want it to be wholesome. They don't care if they are taken seriously, and yet their simple stories are able to pack emotion.

Wattam is able to switch mood really well, which is weird to say about a game with literal 'shit' in it. Maybe this is due in large part to the simplicity of visuals, or the diverse soundtrack, I'm not quite sure. It's always silly, and there is an underlying childishness throughout its runtime, and yet it had me in many different headspaces throughout. Mayor turning into Detective was genuinely hilarious. Maybe it was just the expression on his face, with the stubble around his mouth, and quickly sketched eyes. Then the Father goes on a monologue about losing his wife and kids, which is kinda fucked up for such a baby-sensory game. The Moon expresses an inner dialogue about the vein aspects that led him to be essentially a villain. This constant flipping of tone is weird, but it works? It's not some masterpiece, but it does work.

Wattam was refreshing to play, and is wholly unique. For that, I can appreciate it. It does feel really weird to write more than a one-liner for such a "dumb" game, but that's just an indicator of how special Wattam is.

One of the best games you can play for free on Steam right now. A triumph.

unnerving and tragic. what's left in the air makes it worse (in a good? way.) just wished it had a bit more time to explore a bit further but hey, that's why the sequel exists. (note: haven't played it yet)

Thirty Flights of Loving, seventh release of the "Citizen Abel" series, launched on August 20 of 2012 by Brendon Chung's indie studio Blendo Games, is a walking simulator or game-film that tells a story in 30 minutes or less.

In the time that will take you to experience this narrative you will not find a deep plot, no sub-text, no message behind, the gameplay is above all lineal and basic, the graphics are quite obnoxious. The aesthetic is coherent between objects and people, and so forth, but they are not elaborately real and rather gleamingly simplistic, there is a lack of voice-acting which is replaced by a quirky and bizarre mumble à la Banjo-Kazooie, and first and foremost a large quantity of disorganized and chaotic sequences with only a small amount of sense. Until you start tying up the loose ends.

So, how could it be so relevant to the foundation of vidya as a serious platform in which art, like an edifice of audiovisual interaction, will arise to entomb the capitalistic desire of entertainment as a tool for profitable alienation?

In cinema, just like it could happen in video games, there are some tools of which you can take advantage to create a more poetic, fast, vivid, sad, etcetera, ambient to the spectator. Geometry, composition, silence or music, and the length of a scene can create different emotions, interpretations and/or meanings of what the author is trying to tell by means of what is showed in the frames. Here Chung does not apply all of the previously said, but he does use of something really important: Montage.
In Dziga Vertov's experimental 1929 Soviet silent documentary film "Man with a Movie Camera" the entire plot is told by montage, without dialogues and yet having a thread that connects the sequences providing a notable consistence.

This mixture of Wong Kar-wai and Tarantino is a totally rich adventure in the way of how things should be told, grabbing a flat event recreated throughout history on countless occasions and giving it a fresh twist (although maybe if the story was longer it wouldn't have worked) from were a lot of devs could grab a tip or two.

in terms of accomplishing what it sets out to do, I think a short hike is as close as it gets to being a perfect game.

I 100% this game over the course of 70 hours and let me tell you, you have not lived until you P ranked this entire game. This may be the best 2D platformer I have ever played. You owe it to yourself to play it.

I think this game is really great but it is a sin to make a metroidvania and not include a map. I know this game was originally played in 3 weeks but it is the biggest issue with the game. The developer is working on one which is good and for only 5 bones who can complain.

Also the main character? er.. cleanup on aisle my underpants

Thought this game was extremely smart in high school.

Really fun and frustrating puzzles that follow very strict rules so they always make sense. It's great getting the 'eureka' moment!

A competent treat that doesn't do enough to flesh out its systems. The lack of systemic depth would be far less of an issue if there wasn't so much reinforced padding to signify how little variation of play is actually under the hood of the game - but despite that, when it does mix up encounters (primarily with mini bosses and bosses proper) it goes down like smooth cream. The flavour is excellent; an RE light for kids is a brilliant idea that has been too little seen in games.

Game is boring and Sonic has glue on his shoes.

Video review: https://youtu.be/-ntYsDby1mU

Alan Wake writing the most twisted fucked up horror story he can conceive: The dark darkness encroached darkly upon me, I noticed my shoes were stained red with blood, red blood, on the ground pooled the crimson ichor of a bloody ritual murder enacted in the name of the Dark Lord of Darkness himself; Satan, Lucifer, Beelzebub, The Father of Lies, the Lord of Flies; Satanas, Diabolus- The Devil.
Remedy writing the most twisted fucked up horror story they can think of: Imagine being trapped in this guy's writing

"Whatever in creation exists without my knowledge exists without my consent. These anonymous creatures, may seem little or nothing in the world. Yet the smallest crumb can devour us. Any smallest thing beneath yon rock out of men's knowing. Only nature can enslave man and only when the existence of each last entity is routed out and made to stand naked before him will he be properly suzerain of the earth."