the original characters from this game (gensisi or angeal) didnt do it for as much as i hoped it did. alot of the highlights for me was zack's realtionship with the few characters from the original ff7 (aerith espcially).

the combat took a bit to get used to but once you get the hang of things it can be fun to mix and match different materia/skills. having characters/story being mixed into the dmw system was quite fun, even if cutscenes can be kinda repetive after a while (thank god you can skip them).

speaking of repetive, most the side missions you can take on can be pretty dull. only a few i found to have some sort of meat to them but they moslty consistof defeat this thing and not much else.

still, this game made me care alot about zack which was probably the primary goal here lol so mission accomplished. shout out to the really sick summon animations as well.

played the game on switch and didnt have any hickups. a few stutters here and there but nothing that bothered me.

2022

The sense of ohh and ahh in this game was pretty damn solid. Really cool idea of grabbing instruction pages and see how your perspective shifts on certain things so you can explore new paths.

Was hard for me combat wise so im thankful for the god mode. Puzzles really upped at the end which kinda threw me off.

Pretty fun tho overall!

Crash 1: stupidly hard. Never thought i would rage at a game but here we are. Otherwise its cool that we can play as coco. Wish we could in all stages. Squinting real hard at the racist carcitures also lol.

Crash 2: def alot easier. Could actually get 100% this time! So that was nice. Not really much to comment on.

Crash 3: probably my favorite of the bunch. More variety in levels, both in gameplay and looks. Bosses have actual personalities now! Pretty nice

what suprised me the mosty about this one is that i was more engaed in the plot than i was in the characters. tbf i went with a party that were in the first game rather than the EE added ones but eh.

the combat/exploartion easecpts of this game feels a tad clunkly in some ways but i didnt mind it (well except for the slow walking). i wish the all the areas was as intrsting as durlags tower tho (in the way how the narrative and exploartion were deeply tied together)

even with all my problems with this one i still wanna try out the sequel before i get my hands on bg3. heard they improved on quite alot of things

same as before, short and cute but wish the etxt was more easier on the eyes. dig the companion system

short and fun. not much else to say. wish the text was more readable tho

"finished" meaning having completed the latest version. im looking froward to the next build.

i can see why ppl were obsessed with this one lol. if i was a teenager and got my hands on it this wouldve stuck with me too.

anyways yeah this game does some really cool stuff, esp with how it "cinematic" it can be with the limits of ps1.

also the amount of "mini games" incoperated into the story was kind of a delight? idk made me feel like a kid again in all the best ways.

i love the main cast (not so much the optional side characters) and how they devolp. the battle system took a bit to get used to (not used to acting quickly in a turn based system haha) but once i got into it it was pretty fun! the music is solid as well

even if i got spoiled on some pretty big things (impossible not to be with these old iconic games) there was still momets that made go WOAH in the story in a lot of ways.

i think im gonna be a ff guy now and check out other games in the series. i also REALLY want to play remake/rebirth but i think crisis core is going to be next

probably the most "eh" game ive played this year. it has intresting concepts but the writing falls flat for me or feels a tad simplified at times.

i dig the combat/reward/limited resources in theory but like the concepts i didnt feel like it was executed in an engaging manner.

the characters ARE the highlight but the interactions we dont get are enough for me to be satisfied.

i suppose i expected more! but alas.

Probably the most persona spin off where im just kinda lukewarm on it.

Domt get me wrong, i think theres fun stuff here (fun music, cute character ineractions, solid new ones) but its all pretty ok. Tactica games arent usually my thing but the p5 flair is all over the place made me into it.

It's all...fine. just never really reaches good highs as strikers did for me. i would rec this if it goes on sale for p5 fans tbh bc at full price (as well as with that dlc lol) its a tad much

i think this ones a solid. alot of the stuff from super metroid is here with some intresting new stuff (samus beign able to shoot from ladders/edges!), and a more in depth plot than ive seen from a metroid game so far

this one felt a tad mroe linear than im used to, and im not sure yet how i feel about it. made the adventrue easier in a way sure, but i do miss the sense of exploation i had in super metroid.

the plot wasnt amazing but im glad we got some characterization of samus and a glimpse to her past.

not as good as super metroid was for me but i likded it alot still.
not as high as super metroid was but def pretty good.

This review contains spoilers

dare i say my fave 2d metroid (so far)?

just...improves on everything in every way. controls, visuals, music and the god damn ATMOSPHERE

everything is just so much tighter now. and also...a MAP. didnt have to overly rely on a guide to beat the game this time lol.

i cant gush about the killer atmosphere enough. as soon as i saw that start screen witht the dead scientist and the lone metroid hatchling in the middle...it held my attention and didnt let go of it. putting this on my personal faves of games.

This review contains spoilers

ok so the only improvement is that samus controls SLIGHTLY better here.

the rest feels like a step back sadly. atsmisphere not as strong as the first one (only so much the music can do. its all GREEN). if i didnt have a guide i would have been so lost lol, the idea of exploring to find metroids to kill is fine, but it doesnt really work when theres such a lack of variance in areas.

the small moment with the baby metroid at the end was really neat tho

back at the start and its...rough!

first the stuff i like: the atmosphere! yes yes i know but the enemy design, bg design and music def makes u feel like a space adventure + gives it some tension.

beyond that..yeah this one def had alot of hickups for me. also shout out to ppl playing this without any sort of guide bc i wouldve been screwed and probably thrown my controller across the room.

samus controls...stiffly. sometimes it even feels like theres a gap between jumping and actually pressign the button. being kocked back by dfamage also is hell for a platformer (the rewind function of nso def saved me alot of frustration)

still im glad to have played this. and also wanting to see how they improve things in the next entry.

my first metroid game! and a pretty neat one at that

this game def nails it atmosphere-wise. also just some really cool details?+ the rain on samus's visor, the glimpse of a face when you shoot a beam close etc. super cool (that the remaster probably enhances)

gameplöay wise i dont have much to say. it works fine (and im glad for the gyro opton, it allows for more presice aiming on stuff that you cant lock on)

the story is...what it is. it has cool presentation but i personally dont vibe with the whole scan-->read lore entires to get the deets. it's not bad, but i wanted more variance in that front.

im def curious about this series now. real shame they didnt bundle this as a trilogy...am i gonna wait for the other remsters or just continue with the wii vers? in any case im gonna try to go to the beginning with series.