Onslaught has been insanely fun and an extremely rewarding activity. Pantheon will be coming out next week and I really cannot wait to do boss gauntlets that seems amazing. All in all a great lead up to TFS

I wanna start by saying, there will never be a fair comparison to the first playthrough i did of this game. That was a totally unique experience and it took hold of my life for a solid month. It was an amazing 80 hours of video games that I remember very fondly. Every subsequent playthrough of this game, while still captivating, makes me enjoy this game less.

I think this is a very well made open world game that suffers from its "souls" qualities strangely enough. Everything up to leyndell feels perfectly executed and balanced with the true highlight in my eyes being both stormveil and volcano manor. These areas harken back to classic soulsbourne design both in their layout but also their verticality. The bosses in all these places also feel like legitimate bosses, bar morgotts sudden affinity for string cancelling like hes fucking option selecting a jump kick in a mortal kombat game. Bosses and late game spikes is where this game really starts to fall apart for me.

Once you hit mountaintop of the giants the game becomes a free for all of fuckery. Zamorian knights welcome you to your first ruins on the snowcaps and send a clear message of whats to come. Enemies are now easily 2 shotting you with 50 vigor, and the areas themselves become bloated arenas to stream with on torrents back. I never found fire giant to be particularly difficult for what its worth, I just found him boring. I love lookin at his tootsies as i slowly whittle down his enourmous health bar.

So you finish that area and get sent to Farum Azula. The first look at it is awe inspiring. Crumbling ruins held up by gigantic tornados echoing the era before the erdtree. So what do you get then? Beast men that have a 6 chain combo that can melt you if you take 2 hits. This becomes yet another area to scrambe and get your shit before being met with
1) godskin due
2) malekith. (fuck this bossfight)
Nothing needs to be said ab the duo that hasnt already been said. Summon and sleep them. Malekith on the other hand was infuriating. His first phase chains incantations and swipes with nearly flawless dodging and the smallest windows of punishes. His second phase is EVEN more tedious with him slinging through the collumns like some spiderman wannabe while youre health bar decreases exponentially when hit with his red blade attacks. so much fun!

Returning to the burnt capital you do a gauntlet of FP spam the man, chain combo godfrey, and a duo fight that perfectly embodies how I feel about this game. Gideon is just a meme fight to me, ive never really struggled, but it is funny to see him chain rings of light, giant glintstone and then rykards rancor without dropping a sweat. I find the first phase of godfreys fight blanaced as the game has been teaching you to jump over certain attacks, his second phase is what drives me mad. Get hit by one horrible hitbox grab? good luck trying to get half your health back as he zooms around chaining 3 attack strings into his 7 hit combo string!

And so comes the final boss. Radagon is a beautiful dance between the two strongest warriors in the lands. He can cancel his attacks much like every boss, but they dont leave you with no health, and IF they do, that big holy lightning bolt getting your ass is entirely your fault. Your reward for learning this incredible fight is the most drawn out, stupid end game fight in this series. Homing missles, sword swipes, elden stars, jumping over three circles, good job tarnished, now do it again because the dumbass is all the way on the other side again. I dont even find this fight challenging, its just tedious and boring.

I think theres a lot to be said of the freedom this game gives you. You can make any weapon work as long as you have the build to back it for the most part. Summons are there to help you out of the buttfuckery that this game presents you with, but it often trivializes these encounters, so it feels unearned. Theres a very clear split in how to play this game and its why I am so conflicted on it. For this fourth run I tried soloing as many bosses as I could without losing my mind but with Malenia, horaux loux, malekith, mohg, I was so upset with the design of these fights I summoned for my sanity. This world feels so rewarding in that you really can explore everything that you see, and chances are youll get something okay out of it, but its the spectacle of it all that upsets me. Fromsoft really made these bosses feel like they are gods fighitng for their lives, but in that process created a wildly unbalanced game.

All this being said I really cannot wait for the DLC because it will be that first experience that I will cherish, much like my first character in the base game. I am sure I will find similar complaints in the DLC but its the world I love in this game, not necessarily the gameplay itself.

A prime example of a great live service game

clearly im missing something here but this game just isnt appealing to me. I know many find the gothic setting to be extremely atmospheric, i just find it muddled and drab. Combat is definitely very fun, but at 30FPS its kind of irritating. If there ever is a remaster or upscaling i could give it another shot but i just dont think this game is for me

This game man... apart from 2 other titles (ratchet/returnal), this feels next gen. The dualsense vibrating on its sticks indicating something coming out you, the sound design in both the controller and the headphones, as well as the incredible lighting in this game raised my hopes for the coming games in the ps5 library. There are plenty of annoyances in this game that bluepoint couldve tinkered around with. Consumable healing, world tendency confusion, the 4-2 runback lol but even with these quirks i find its what sets this game apart from the other fromsoft titles. I will die on the hill that it has the best lore and score of any soulsbourne game fight me punks

a visually dull world with boring level design is mostly why I didnt enjoy this game as much as everyone else but its littered with some fantastic enemy design and flowing combat. Soul of cinder, Dancer, and Nameless King were awesome fights that'll hold in my memory.

Unfortunately going to have to shelve this for now. It was my most anticipated game this year and I could feel from chapter one that something was off. The first drawback was the shite visual modes it offered. A nauseating 30FPS experience or a smooth 60FPS with the textures and resolution of a ps2 game. Im not saying everything needs to be great, but for an expansive mainline game running on the ps5, I do expect more.

The combat is still great, if anything, its even better than Remakes. The characters are just still as charming and goofy. The situations in this game had me laughing out loud many a time as well.

There's a lot of very good things in this game. There's obviously been a lot of time and energy put into so many different parts of this game but it becomes too much. Each chapter introduces a new area with the same tiresome format: ubisoft towers, combat encounters, meaty area story. It is just boring. Chapters also include side quests, which often have some great banter, but just become "go here kill this go back boom done." Minigames are also very fun but they destroy the pacing of what is to be an intriguing storyline.

So when it comes to the narrative, it is enticing because I've grown to care about these characters. That doesnt matter in the grand scheme of things because each chapter ends with a, "oh but wait lets go over there..."

It's just gotten to a point where I am tired to play this game and it becomes more of a slog than something i enjoy. I hope to come back to this eventually but for now its just a mess of really great individual pieces of a game.

My life is forever different. I can't wait to spend like 500 hours on this game

ok i wrote a whole ass review that didnt get saved and i dont feel like rewriting it so heres bullet points.
- bad character creation
- shitty dialogue
- wack ass combat camera
- shitty combat system
- looks pretty and sounds pretty
- Ubisoft ass game

Thank you bye

PLayed it back when it came out. Game was a broken buggy mess. I had to restart the game multiple times to get through missions, the overworld is annoying to travel around. Lego games are just not as fun when youre not like 8 lol

Alr heres the deal. Coil-good. Warlords Ruin-VERY GOOD. seasonal story-dogshit.

j look at my other review this site sucks lol

So far its a good time. Its got a very rewarding gameplay loop, and it takes its time revealing its mechanics to you which is nice. I am excited to take this one slow and play at my leisure.

I just rolled credits and am at loss for words. There is no game like this in the medium. There is really nothing like this in any medium of art period. It is a gripping, spiraling narrative that perfectly balances two characters and their insecurities. The gameplay is FRIGHTENING. Each shot matters. Your inventory managements matters. Your flashlight matters. The art design is beyond incredible, specifically the graffiti work in the dark place. I just have so much to say about this game but I cant write it all out without writing a goddamn paper. It, like my favorite game, is one that I'm thankful I am alive to play.