I treated myself to AC III back in November of 2012 . A 1-night rental from Redbox - a small Birthday treat to myself that day. I remember being excited by the prospect of a game set during the Revolutionary War - a period that is greatly underrepresented in games.

I was as unimpressed as I was returning to the game 10 years later. I picked this back up after Ubisoft threatened to close the Xbox 360 servers. Seemed like a good excuse to revisit. Satan help you, if you decide to 100 sync this game. The mission parameters are agonizing at times.

The general direction and design of AC 3 is often confusing and unintuitive. I had a little fun jumping through trees and the alternate history DLC is actually pretty damn good.

Maybe it's because I also played Far Cry 3 and 5 within the last couple years, but this just feels like a step back compared to both. The world is uninteresting and the villain is overhyped. There's a little fun to be had in co-op, but this is a braindead run otherwise.

2021

Toem is a delightful little journey, mostly through the lens of a camera. My only major complaint is the colorless world. Clearly an artistic choice - but I feel it creates a painful lack of expression.

Charming, playful, short, and sweet - just like the titular munchkins in Tinykin. I would have preferred actual 3D models for the characters, but the awkward blend of styles quickly faded. This is an excellent weekend title.

Drinkbox Studios is a favorite of mine. I've enjoyed everything I've played from them. This brief adventure is no exception.

I played through a completionist playthrough in co-op, which was a blast. The writing is often funny, which is increasingly hard to find in video games and the avatar is a quirky little dude, despite being essentially faceless.

But while the world is rather large and the cast of archetypes you can embody fairly extensive, everything is a bit samey. Combat stays essentially the same, no matter the form you take. Gnaw as a rat or strike as a soldier. The dungeons are randomly generated and offer variety in modifiers but little else.

It was worth the initial adventure, but NG+ started to drag, even after taking a 6-month break.

Author's note: I'm considering "Mastered" as earning all achievements.

There appears to be a niche where the rag-doll physics engine became the core component of gameplay. It's not particularly enjoyable to play, but it sure leads to some absolutely hilarious stupidity with friends.

Author's note: I am considering "Mastered" as acquiring all achievements.

I played this on and off for years with my brothers and that's where the game shines. I got no joy creating in this world alone. And after hundreds of hours, I was happy relying on the creativity and ingenuity of player realms to hastily complete the remaining objectives.

I prefer more goal-oriented play. So while I appreciate the creative nature of Minecraft, it was never totally in my wheelhouse.

PowerWash Simulator was only as good as its co-op, in my experience. The strange satisfaction of erasing digital dirt only carried my interest so far. And eventually, this started to become Nap Simulator.

But when playing in co-op, it's a blast - the jobs move at a decent pace and it's a great place to just hang out with friends while performing monotonous chores. Unfortunately, the co-op is poorly implemented. The game limits the Campaign to a buddy system, simply making you a duplicate of the host. They likely implemented this to prevent an end-game player from carrying a newbie, which doesn't really make sense, as the end-game washers don't turn you into a power-washing God by any means.

The late levels jump the shark a bit and start to deviate from the core charm - which is getting in a rhythm and seeing that grime wash away. I'm hoping they just go bananas with it at this point and do some different things with the game engine - like arena combat or something.

Sometimes I'm glad we are past the age of the mascot platformer. Tedious checkpoints and frustrating mini-games leave a sour impression.

As usual, Kirby offers a delightfully cheery adventure. The bosses are interesting and present a reasonable challenge on the "Wild" difficulty.

The game falls into the trap that most recent Nintendo games do - a lack of respect for player time. If you miss 1 small objective in a stage, you're forced to finish the stage to save your progress. And the grind to 100% completion is beyond tedious.

Some levels were very reliant on luck - which discs were spawned, where yellow orbs were spawned, etc.

It felt like Disc Room started to spin out of control around the midpoint - adding various hazards and room effects that were more annoying than creative.

Still, the music was good and the feeling of clearing a level at 10 or 20 seconds was a frequent, nice reward.

2022

A game built on knowledge - every piece recontextualizing the game world and making you question what's a flower and what's a hidden treasure.

This game offered plenty of new things I haven't seen before, which is hard to do after 30+ years of gaming. And while I did truly value every epiphany the game drew out of me, a certain mechanic started to grow a bit old towards the end. And the game asks the player to work just a bit too much.

This game was just shy of greatness. A very inventive pinball metroidvania - I was in a magical place for the first few hours of gameplay. But every new power made the game just a little bit worse. The abilities are typically frustrating instead of empowering and the new modes of exploration just aren't that fun.

Back-tracking is tedious because of the limited fast travel system. Why can't I board at every launch point?

This little dung beetle deserved better.

An improvement over the original in almost every way. My personal preference is the pixel/retro graphics from the first outing. The sequel has a cartoon quality which isn't as appealing.

The game can drag, so I eventually turned on House Rules around the NG+2 mark. This made the grind far more bearable and really improved my enjoyment.

Oh, and Valkyrie is the best.

150 hours later...There's not much to say that hasn't already been said. This is a masterpiece. I am going to remember some of these encounters and environments forever.

I got that post-game sadness real bad.