I played this game when I was around 12. And since then I have not been able to get it out of my mind.

Its about humanity. Its about loneliness. Its about connection. Such desire for connection with others leading to the end of humanity itself, and yet the game is so much about wanting to be with others and wanting to understand them.

Its a tragedy that its main character refuses to see as a tragedy, kind as he is.

Worth playing if you are able to look over its many flaws gameplay wise. I believe its something everyone should give a try. The feeling of walking through a world where nothing but the memories of others remain is pretty nice. The art is really good and i think it still stands years later.

If fragile dreams has no fans its because ive died

excellent gameplay, horrible writting. Like, attrocious. Like a lot of their characters make no god damn sense. Intsys love writing trope based characters with no personality in their little war game and ull have some guy who just loves eating in the middle of a war for their country like damn man i wish i was eating lol. Some characters are great, some i could not give less of a shit Plot makes no god damn sense most of the time, it makes no sense that crimson flower is the shortest route, and verdant wind makes no sense Also the church sucks. Yes ive played like 350+ hours of this game.

If you dont think this is one of the best zelda games youre wrong i gotta say

For years I've been saying I would play Ace Attorney and for years I just kept not doing that. That ends today!
As I write this, I have literally just finished the last chapter. What better time to write something on it as now.
I don't think I've ever realized just how much I enjoy mystery games and it just hit me while playing Ace Attorney. The joy of being right every time you say someting just gets me going.
The characters are very charming and I found the writting to be very nice. Where else am I going to bring a parrot to court and also make it make complelte sense for it to be there.
I had tons of fun playing, the last chapter was longer than the rest but I did not feel like it dragged at all it was a very well written case.
I'm looking forward to playing the rest of this series!

For a day I've been thinking really hard on what to say exactly about this game and yet the words don't come to me.
It just somehow feels a bit like a game tailored specifically to my tastes, from the themes to the aesthetic to the gameplay, which I found incredibly fun despite the fact that ive only sstarted playing survival horror myself instead of watching it on youtube this year. (I still have to play silent hill) .
But the story and the love behind it is what specifically called to me in the end. After i finished it i just looked at my screen for a bit taking it in and i am still thinking about it.
I really recommend going into this game fully blind. Its a good one

May you find your book in this place.

I am writing this review exactly an hour after beating Library of Ruina, having been stuck in the end game of it for the past 4 days. I’ve struggled, lord have I struggled. But despite being incredibly overwhelmed and frankly a bit exhausted from the whole thing, I think it’s only fair that I write my review with all those feelings in mind. So here we go

First of all let me talk about the gameplay without touching yet, on plot or how I feel about it. For those wanting to skip spoilers, this is the part that you can read.

Contrary to Lobotomy Corporation I felt like the gameplay of Library of Ruina was properly explained (up to a point) and easy to follow the first few hours of the game. You are able to get used to collecting books, burning them, building your decks and trying them out pretty easily. That is until the difficulty scale goes up. And Boy, does it go up. Remember this is a Project Moon game? Yes the difficulty scale IS vertical as everyone says.
I was having NO issues with the game up until a certain EGO battle came in. And from that point and onwards the game keeps introducing small but very important mechanics that you’ll just have to read about yourself. And you WILL fail and continue failing if you fail to consider every single small thing that the enemy can stack on you, and if you do not read those passives they will bite you in the ass. That is not to say that this is a horrible thing but it gets overwhelming Fast. Soon your books that have been carrying you the entire time will get wiped in seconds because you have not applied passives (you mean I can’t just mindlessly apply power passives and be done with it? I wondered after failing the same reception for the 5th time.)
Here is a tip for you, if you are reading this and plan on playing this game: do NOT get attached to your pages, your decks and your passives. You are going to be switching all of that around CONSTANTLY. You would think that is obvious but as someone who just sticks with what works until it doesn’t, it was hard for me to accept this. Using my strongest pages only for their passives instead of them being the main page was something that I did not consider most of the time and it fucked me up every time.
If you get stuck, do not worry. We all do. We all have.
Here’s another thing about this game to consider: time. You will spend so much time playing this game. I have spent 2 months and a half playing, and it wasn’t really on and off. I have played many hours of this game, and while I do not consider myself a very good gamer or anything like that, I’m still amazed at the amount of hours I’ve put in the last part of the game.
The game does feel a bit unfair, at times, but it’s also very rewarding when you finally get something done. Frankly if I didn’t give up , I should already be giving it points for that.

But the truth is, I wanted to give up many times. But even then I felt like I couldn’t. Because I was struggling for a reason and that is because I needed to see where these characters were heading and I needed to reach that with my own hands.
Library of ruina is a story about struggling.
The City is an unfair place. How anyone manages to even survive in it is truly a miracle. Everyone is tired, disillusioned, sad and angry. The City is merciless, there is no hope and there is no light and everyone is constantly struggling. In a world where it truly feels like there’s always circumstances to everyone’s actions, circumstances that are unavoidable that are unsolvable because that is simply how it is in the city, where you are only following orders of a higher power to simply survive, where does free will lay? Is it really that bad to care only about yourself when surviving is already a whole ordeal?
Every character that came to the library, those that already lived there and those I already knew their stories, those I didn’t, those I killed. Everyones struggling to break free from the system of the City, to find who they are what they stand for, to follow their will. Everyone has dreams, or things they want to achieve.

Isn’t only fair that I the player struggle with them too?

Many of the characters in the game were flawed, they were angry, they were filled with grief, they were tired. They were human. Are those in the library the villains? Are those who came to the library villains?
All of them were simply human. Simply people who struggled to continue living.
You could call Angela a villain, if you wanted to look at it that way. Surely she is painted like one, isn’t she? Selfish and carrying her revenge. But is she, really? She may not be human in the biological sense, but isn’t the way she’s acting making her one?
Is Roland a villain for wanting to take revenge after the one person he loved was taken away from him? Is he a villain for wanting to carry out this revenge despite empathising with Angela?
Despite my dislike of their methods, and with a new perspective on their story their actions and their consequences, were those at Lobotomy corporation villains? Were they wrong?
Library of ruina is a game about breaking the cycle of revenge, about empathy and compassion, but it’s also a game about people. Simply people. People with compassion and empathy and grief and sorrow.
The two main characters that are more alike than anyone else. Learning to let go not because it didn’t hurt, not because it should be forgiven. But for the sake of healing.
Face your fears, and build a future.

I have many other feelings on this game, but it’s hard to put into words, so I apologize if a lot of that didn’t make much sense.
I loved all of the games characters for their flaws. I talked already a bit about Angela and Roland, but it was amazing being able to see the sephira having grown as they did in Lobotomy Corporation, interacting with each other, and sharing their thoughts and feelings with Angela and Roland. I loved the conclusion, I loved the message and god do I Love the project moon world building, despite it being a bit confusing (I probably should check out their other non game media to get a better idea, maybe I will eventually). I had expectations after Lobotomy Corporation and Library of Ruina did not disappoint at all in terms of story and character writing.
It’s a hard game to recommend, but it is a game I will be thinking about for a long while.

motion controls killed my grandma ok?

I feel like I didn’t give Pandora’s Tower a fair review last time as it had been a while since I played it, so today after replaying it for a bit I decided I would write a bit on it, as it’s one of my favourite games, and I feel like more people should give it a try and haven’t yet.
Pandora’s Tower is one of the Very Good Wii games I’ve played. Aeron and Elena are simple, sure, but very effective characters. Which is fairly important, as the relationship between the two is basically the entire point of the game.
See, Pandora’s Tower bases itself and its entire plot in the relationship you, playing as Aeron, build with Elena. She will be at home as you take Aeron to the towers, and it’s up to the player to show how much they care. Keeping her alive is not the same as making her happy, as supporting her in her time of need. It’s not about lifting her curse, as important as it is, it’s about love.
It’s not like you’re winning her favour, as Elena and Aeron already have a story and are very in love by the beginning of the game, and it’s very clear to see. It’s more of how much Aeron can do for her, how far he’s willing to go to save her. And honestly I thought that was great. I’ve seen a lot of people saying that was too much, and maybe it is? I found myself just thinking of things I could buy for her and if they would trigger special little interactions and events between the two. Aeron is very sweet with her and she’s so happy when he brings her small things, I found that so cute and I just kept bringing and buying her stuff.
The towers can be quite repetitive, especially since each of them does actually repeat. They’re small and not very complicated; since you often have to backtrack to take flesh back to Elena so the curse won’t overtake her. Even so I don’t find myself growing tired of annoyed of them, I think as small and simple as they are they are very effective, and while not the most fun I’ve had in a game, I was engaged. The bosses are not very hard but I found them entertaining and some did give me a hard time.
The controls of the game feel quite nice, and its use of the wiimote is actually quite good, not basing its entire combat on it but utilizing it just enough so that it’s a game made for the wii, and not a game you could play anywhere.
All in all, I think Pandora’s Tower is very much a game that you should give a try yourself and experience. It’s not life changing, or anything, but it’s a game i really enjoy, and one I found myself thinking of pretty often.

If you hate it youre fucking wrong. Zelda is there AND youve got a train. what more do you want

Gonna start my review here saying that I consider remakes and original games to be completely different. If i find certain issues with the remake unless they're super glaring and just plain horrible, I will always say the original one is not going anywhere. And Remakes stepping away from the original is always something I'll welcome! What's the point on doing something that's already done if you're not gonna try and make it at least a little bit different.
The resident evil 4 remake is a game of now and will never top the original one, which is a game of its time. It isn't going to be 2005 again so we can't make a 2005 game, therefore resident evil remake takes itself more "seriously", and while I missed a lot of iconic Leon lines it wasn't a bad choice, in my opinion.
All that said, I honestly had so much fun with this game. I had to pace myself to not finish it in one or two days but I kept thinking I wanted to put so many more hours on it daily. Everything about it felt great to me and I just had a real great time with it! Which I think is the most important thing about games.
I have to take some points away with voice acting. While Leon, Ashley and Luis were great (also really enjoyed ashley and luis in this game, honestly) it was so dissappointing to hear Ada. She's a character I really enjoy and her new voice actress just wasnt..it. At all. Like I'm sorry to say but she was just bad. In the same vein I didn't really enjoy Krauser's voice actor either, it just sounded like evil guy number 50 and i dont know, that wasn't really doing it for me.
I'm definitely going to be replaying this at some point.
Leon S. Kennedy I need you.

Still at its early state and the content not being fully released, I don't feel great rating this game just yet but I cannot help to write something for it right now as it sits on my mind.
First of all I'll start by saying that, as many people in this review section have said before, the idea of Project Moon, a company that has made a universe to critizise (one of the many things to critizise, i guess) the capitalist society we live in and how it affects people, it is kind of insane to come to the decision to make a gacha game out of everything they could've done. While I understand that a company has to hold itself and make some kind of revenue so that we can continue enjoying the great content they make, it's hypocritical to do it this way and still speak of how gambling is bad in this games second chapter. The fact that Limbus Company is a gacha game kind of goes against the message of all Project Moon's writting.
Still, I am playing it, like I've played many gacha games before despite hating how they prey on people, so i am kind of a hypocrite as well.
If you'd like to know, the gacha at least doesn't feel extremely predatory and it is easy to ignore and play completely free, which I always appreciate in gacha games because i refuse, and will always refuse, to give those games any kind of money. Project Moon are being generous with rewards, but I am still baffled that they would decide to make a gacha.
With that out of the way, I have to say that the first three chapters of this game have been very good. Gameplay wise, it is kind of like Library of Ruina, though in a more simple way. Not being able to target specific enemies when not fighting against abnormalities does suck but you soon learn how to deal with it and its entertaining.
Story has been very great so far, I really enjoy more character driven story telling and it's been achieved well here Chapter 3 was definitely the peak of this first release and I am looking forward to more, I am very attached to the characters in here so I'd love to see where this goes!

An expedition doomed from the very begging in your own very little casket made out of shitty rusted iron in the dephts of a sea made of blood.
Not only does the overall vibe of the game make it investing, but the implications of your being a person trying to get their freedom even though its clearly doomed from the beggining makes you try your best, even if you know where its all heading.
Masterful sound design I was jumping at every little noise. The gameplay is a little bit tedious but it really helps and carries the tone of the game. It made me tense the entire time I was playing (around 1 hour of playtime) despite my brain telling me I already knew what was going on and what was going to happen. Overall it was really great! Really recommend taking just a bit of your time to play it

I find extremely hard to review Guild Wars 2 since its an mmo and constantly updating, but i felt like not having it on my list was kind of a crime.
To me, the biggest pull of this game is the story. I won't get into details because I would be here forever, but it's a game i really care for and could talk about for hours. Very fun to play with friends also! The mechanics are great, the exploration is fun, and I always find little things to do.
The community is very approacheable, but there's also a lot of people who need to get out of wvw and raids for a second and enjoy the rest of the game maybe.
Overall, I think this is a game everyone should at least try out if you enjoy mmo's, tho the base story is kind of plain it really does pick up with its expansions.

Let it be said before I start this review, that I enjoyed the game.
But god, was it hell to play through. Like I honestly think this is one of the ways they torture souls in hell. Harsh and unfair and mean and it knows it. It’s a game made to be hard to play. And it excels at that.

Management is pretty easy the first few days because you only have pretty easy to handle abnormalities. The game does try to ease you into it and it does a good job, you end up feeling like you know what you’re doing but you’re wrong. You’re wrong because the second you get an anomaly that breaches it’s over for you. Everyone’s dying and it’s your fault. And you will restart the day over and over because you don’t want your best employees dead but yin and yang who are breaching at the same time don’t care and clouded monk who will breach as soon as 10 employees are dead also doesn’t care (and you’re not aware that he’s going to do that yet) and do NOT forget that you have to check on the train from hell every 2 minutes or chaos will ensue. (This is just a very personal situation that happened, you will not go through the same one, hopefully, but you understand the stress that I’ve been under)
You will realize that you picked probably the worst abnormalities to have all in the same place but there’s nothing you can do about it because you don’t really know what you’re picking.
Let’s not even talk about the fact that you need to gear up your employees with the proper gear for dealing with abnormalities which I am pretty sure I did a horrible job at.
At least the ost is really good!

If you love horror or at least SCP this will be entertaining for you. Despite how hard it was and how frustrating it was to play and have to replay over and over because the game is not clear enough on PURPOSE on what’s the best way to deal with an anomaly, its very entertaining to find it all by yourself. You end up building some kind of system that you will use over and over to deal with all your abnormalities and if it all goes well at some point you’ll breeze through days. And that’s the ideal because to me the main point of this game is its story.

I wanted to know the lore so bad. I wanted to know about the sephirah, about why is it that we’re using literal horrors to get energy. About Angela and why she’s so shady. And I wanted to know what happened and what will happen. I kept playing despite almost ripping my hair out some days because I was really invested in knowing More. All the abnormalities have their own story, all the sephirah are like that for a reason. You are part of this whole machine and you will want to find out what’s going on and the game will reward you with it if you keep playing it and it will be worth it. Its themes of life and death and grief were so well written all packed up in this very fucked up world that I could not get enough of it.
Despite it all, I ended up not being strong enough and, after making a horrible decision at some point and refusing to reset the entire playthrough after reaching so far, checking out the rest of the story somewhere else.

Even so I’d recommend you give the game a try by yourself first. I think it’s honestly worth playing even if it’s just a few days and then you decide that it’s too hard for you. And it’s honestly ok if it is cos it’s hard. I don’t think I’m ever touching it again myself
I am looking forward to playing library of ruina.