If you look beyound all the dirt this game piles unto itself you actually have a decent combat system with some great mechanics like how it handles weapon switching. But at the end of the day there is a lot of dirt to dig thorugh, like a terrible story tat makes you wonder what drug was going around the writers room, a terrible artstyle every where you look, boring level design and incredibly dull boss fights, and just to add insult to injury these are all things that the original DMC series excelled at.

This game proves that simply expanding on something is not always the best way to improve it. It's still very fun and the new mechanics aren't bad at all but when playing Eternal I always get a voice in the back of my head saying 2016 was better in pretty much every aspect.

Its crazy how in the years of Metroids absence so many indie devs tried their hands at innovating the metroidvania genre by slapping mechanics from other places and then Metroid comes back, makes a really solid metroidvania with no need to borrow from other genres and blows all the conpetition out of the water.

This game is incredibly boring, the stiff and cumbursome movement and shooting along with the awful mission design and the slow as a snail story combine to make one of the most sleep inducing experiences a video game can offer.
The only redeeming factor is the world itself, its well designed and interesting enough to have some fun exploring but the game doesnt do much to encourage this.

Whoever thought of combining Naruto, A Song of Ice and Fire and Devil May Cry with the excellence Final Fantasy brings to every aspect of its games needs a nobel prize or something.

A pretty decent game, the combat feels good, blending stealth and TRPG mechanics perfectly, building your team over the course of the game into a force to be reckon with is also pretty satisfying. Unfortunately the game is pretty basic with not much room to expirement hurting its replaybility and the story is pretty bad, it's a very generic post apocalyptic story with an incredibly obvious final plot twist and the ending is a shitty cliff hanger (aperantly the DLC continues the story but its almost as expensive as the game itself).

Once you look past all the hype this game is basically a ubisoft open world. The exploration is admittedly really fun and addictive and the world design is pretty good but unfortunatelly everything else is pretty average: combat is extremelly basic, the RPG elements are incredibly shallow which makes the rewards for exploring really lackluster, traversing the world is boring unless you know how to pull off bomb jumps and other such techniques, the puzzles are so easy anyone over 12 should figure any of them in under 1 minutes and most of them being confined to small shrines means no big dungeon wide puzzles the series was so good at in the past and to top it all off the game runs terrible, sub 30 fps 90% of the time for a console launch should be unnacceptable.

It's still an enjoyable experience but if im completelly honest if this didn't have the Zelda brand attached to it no one would have cared about it after 1 month. (the japanese clips on twitter are funny though)

A pretty decent beat-em-up with tons of great references to the comics. It still has a lot of the BS design the genre is known though especially towards the end of the game.

I find this game to be weird, it feels like a good game but everything it does never goes above and beyond. The gameplay is severely held back by the extremelly basic enemy and level design, the story is interesting but nothing spectacular and visually it's great but doesn't live up to the creativity of the previous games, especially the monsters.

Picture this: you're Shinji Mikami, director of Resident Evil 4, the greatest third person shooter ever, and one day you wake up and think to yourself "imma do it again"...
AND HE ACTUALLY DID IT!

Genuinly a game that takes everything the series built in the last entries and takes it to the next level: more engaging combat mechanics, more consistent level design, fun and satisfying exploration and a gorgeous world.
Unfortunately the game is not without its flaws: there is an imbalance when it comes to builds with magic having way more variety than dex/str, there is variety for these builds but it doesnt feel good when you have to stick with the same dex/str weapons for hours on end while the game showers you with new spells and magical weapens after nearly every boss and dungeon; worst of all though it's the camera, its still the same one that worked for Demon Souls and Dark Souls1 but hanst been properly updated to deal with the changes every other game has done to level and enemy design and its still incredibly frustrating here.

An absolute classic that still holds up great over 30 years later!
While the gameplay, story and characters are rather simple by the standards later set by the series they are all still a lot of fun. My only big complain is that the game is extremely linear when it comes to character progression and party members but that was just how it was at the time.
Definitly recommend to any fan of turn based rpgs or FF specifically, you wont be disapointed.

I have the same issue with this game as I do with every other modern indie metroidvania I've played, instead of trying new things it slaps mechanics from some other genre and calls it a day, in this case it's mecanics from souls likes.
It's still a solid and fun experience with very tight controls and an interesting story and atmosphere. Its also not as hard as people make it out to be once you figure out the nuance of the controls.

If you have ever played another action game, know any star wars story beisdes the movies or even better played a good star wars game this one will feel really underwhelming.
The story barely exists in the first ten hours (afterwards it admitedly gets good but at that point theres maybe 3 hours left), the combat is extremely basic with a lot of jank to it and the character progression is beyond boring with very linear skill trees and the only force powers you get are push, pull, slow and double jump (yes your last force power unlock is just a double jump)
Game is also extremely buggy (at least on PS4, havent played the other versions), im talking clipping objects, t posing enemies, bugged out cutscenes, crashes, the full works.
It's still an enjoyable experience but far far away from games like KotOR, force unleashed or the old battlefronts, go play those instead if you haven't.

Much better controls, combat and more playable characters unfortunately barely make up for the far worse performance on PC and the rather unnecessary and boring open world. The story has some dumb moments that you just want to be over but the Joker plotline is pretty darn good.
Overal it fixes a lot of the issues i had with Asylum while adding a bunch of issues of its own so i'd say its about as good.