You can tell there are good ideas here, but good god it's aged like warm milk.

This game was overly hyped for me, and I ended up expecting too much from it. The result is that I just wasn't as stunned with it as others were. That said, it's a phenomenal game with some incredible design and storytelling, and I would recommend it to pretty much anyone. It's a masterpiece, I just wish no-one told me about it.

Electroplankton isn't really a game in the traditional sense. Really, it's a musical toy. And like all toys, they can wear out their welcome after a little bit of entertainment. But that doesn't mean the good times at the beginning weren't good at all.

Really solid game feel, for what it's worth. Game is bad, though.

this game taught me how to play poker

A half decent Zelda game ruined by one fatal flaw: having to do the same dungeon over, and over, and over again. Absolutely awful design. Shame, since the rest of the game is fine enough.

i kinda feel like reviewing this game in 2019 is like trying to review the epic of gilgamesh

A really cool idea that unfortunately is damaged by it's own high hopes. While in the game's fiction you are dealing with a machine that processes language, the reality is that it can only answer very specific queries. The result ends up being less "How do I decode the culture and language of this civilization?" and more "What does the game want me to ask next?" Which can end up being confusing and a tad frustrating.

I think the complexity and design of the systems at play here are really impressive, but... WOW is it hard to get past the absolutely bleak premise.

1983

mappy is the only cop i trust

it's pac-man you filthy animals

when i was in high school i tried to get into competitive melee, so i'm legally required to hate this game

A good example of what happens when you layer too many mechanics on top of each-other without enough refinement or cohesion. It's fine, but it's so much that it actually just becomes unmemorable.

Very bad game with a very good Game Over theme