Reviews from

in the past


for a game thats barely 2 hours i sure was begging for it to be over. the art is cute but the horror is generic and the puzzles if you can call them that are sooo boring. the story is interesting at least, and i like that it’s all pantomime

Very pretty game, has nice moments, but that's about it unfortunately.

i think i am letting this one go. i really wanted to enjoy this bc i love the aesthetic of it and theres some really cool imagery in game (i love the one still shot of that big Creature almost like its made of clay) but its just not for me im afraid... the gameplay itself is boring and tedious to get through, not helped by the characters slow walking speed, and its a little repetetive and monotonous with not enough substance to keep me engaged. wish i had better feelings about this! just not my thing though methinks


I want to give this game an 11/10 for the art direction alone but there are honestly a lot of puzzles that kinda stink. In love with the world and characters so I don't really care though. (Also apparently I found the free cam button with ; and Backspace to get rid of the code. It led to getting some fun pictures or close-ups of things)

This review contains spoilers

I've had my eye on this game for a while because it looked interesting and I liked the style a lot. To my surprise, I ended up really really not liking it for a lot of reasons I think. I'll start with the positives. I think the style is really nice, I still believe that thankfully and the visuals are really great at times. I also found myself getting REALLY scared, I think the retro game section has such a creepy atmosphere and it really stuck out to me. But that's really all I can say about the positives. The gameplay is so slow and dying on certain late-game puzzle aspects was really frustrating because it felt like there was no sense of direction. It was just constant trial and error for a game that feels like it shouldn't have it. It got to the point where I had to search up what to do because the game barely provided any sort of hint on where to go; like the black and white area with the evil shadow people chasing you was just annoying more than anything, especially because it's an area where you literally can't see. It was especially frustrating to find out there are multiple endings and the only way to get the actual ending is to slog through the entire slow experience again. It's a game where I can see the potential but it falls flat on its face with aspects that weren't needed. This very much could've just been a game with a straightforward beginning and end, because that's what it felt like it would've been through the initial trailers. It's visual eye candy with a story to follow but nothing compelling enough to convince you to replay and get the best ending. If you don't get the good ending, you're better off just searching it up on youtube instead of spending another 2 hours trying to get it. I'd personally say get it if you're in it for the visuals, but if you're in it for the gameplay and story, just don't bother.

bonitinho mas a gameplay n existe

i'm bummed out to be mixed on this game.
cause like, the visuals and the atmosphere are so unique and cool, making your playthrough one hell of a ride through its dark and weirdly more light-hearted moments. I love the artstyle, the character designs and I don't mind one bit the shortness of the game, I like when a game isn't that long of an experience!
but certain aspects of the game ended up backfiring :
- the puzzles are really cryptic, which adds to the experience and atmosphere on a casual playthrough. BUT, if you want to see the true ending, you gotta do everything right, and doing everything without a guide is pretty much impossible. it's a bummer cause I like the themes but I didn't have the will to play through the whole game again just to see it pan out.
- the controls are a bit of a hassle, they aren't the tightest thing in the world, which makes navigating some rooms kind of a pain (even more of a pain if you're trying to get the true ending).
- though i don't mind its length, the price tag is a bit high, which I do get cause you know, gotta pay the bills and eat when you're an indie, but I remember kinda feeling sad at how short the game was when I first finished it because of its price.
so yeah, even though I may be a bit harsh, I'm so glad Subway Midnight is a thing that exists, and I think we should get more games like it. just keep in mind that this is a rather short experience which might be a bit frustrating depending on what you want out of it, and I think you'll like it even more than I did!!

First things first: this game is short! I finished my first playthrough in about 2.5 hours, and even going back to get the good ending, I doubt I'll get to a time of more than 5 hours total - which isn't a bad thing, mind you!
Personally I thought it was the perfect length.

The game itself is kept simple, but full of interesting ideas and wonderful visuals. If you like artistic things, this is a good pick!

The horror was There, but it never got aggressively oppressive - some sections had me quite scared, others had me relaxed or laughing, and I only had to turn on my light during one (1) short part! A huge win for me :)

Overall the game is short, medium-scary, and beautiful. If you're looking for a quick dip into horror and FPS Survival is the exact opposite of what interests you, give this one a try!

keeps you playing just over 2 hours so you can't refund it. walking simulator with silent characters that just squash and stretch into new emotes like they're youtubers

This game is super unique! I like a lot of what this game is going for. I do wish some segments were shortened or cut from the game entirely, but overall still really enjoyed this game!

it looks cool but I kept falling asleep while playing it. maybe I'll give it another shot

This game looks good. Everything has nice animations and every section has it's own artstyle. Even the gameplay changes at some point, which I never have seen before. Still. Most of the gameplay is very boring, only moving up. In my opinion, if a story has a great plot and is interesting to follow, the gameplay doesn't have to be very good. But only moving and having to solve very easy puzzles has really challenged me to play this game 'till the end. The story is confusing, I still don't know exactly, what this game wanted to tell me. No means to be mean, but it really feels like a fever dream and at some point my head even started to hurt a bit. The sounddesign is great and gives a great look into the theme and feelings of different sections of the game. If the game wouldn't have that one great jumpscare, when the gameplay changed it would've ranked lower. But that jumpscare, it scared me to death.

This game is nothing but eye-candy. The movement speed is frustratingly slow, I don't like the story and it's main villain, as I found both dull and tropey in a weird way.
The setting is pretty cool and visually varied throughout in cool ways, but neither the puzzles, nor the multiple endings really kept me hooked. I just finished it because I knew it was short.

colins game scared the living fuck out of me for no reason

Bought the game near its release from its art style giving off some real Newgrounds/James Lee vibes and got intrigued, sadly the overall gameplay is nothing short of a walking sim with events and jumpscares happening every so often. Would like to see something more from this dev cause obviously they have ideas and can create an atmosphere, hopefully with more diversity when it comes to what you can do

editando a review porque terminei com o melhor final, a arte é linda, os personagens são muito carismáticos e a lizz é uma fofuxa, a ambientação é muito interessante, mas a gameplay... eu nem ia levar ela tanto em consideração porque considerei o jogo mais como experiência ou walking simulator ou qualquer coisa assim, mas no fim fica tudo tão CHATO (principalmente nos últimos labirintos) que suga completamente qualquer divertimento e faz ser INCONCEBÍVEL eu ter que jogar mais uma vez depois de meia noite (isso é legal pelo menos) pra pegar o final secreto

Really lovely looking game that at it's best moments constantly surprised me with all its different ideas. As people in this reviews page have said though, the puzzles in the latter half of the game end up dragging it down, as their more drawn out and easier to mess up for reasons not really the player's fault. This combined with two glitches I had that forced me to restart over 20 minutes back from where I was kind of soured a lot of the final parts of the game, even when the sequences in this part were still as inventive.

I appreciate the way the game tries to make your second playthrough as focused on completing new sections as possible, although I still had to replay some of the more frustrating parts of the game due to the things I missed on my first playthrough.

Was still a fun time and the art in this game really is nice, but It didn’t stick the landing for me. Also one of my glitches that I mentioned was near the very end of the game and so instead of replaying the large amount of stuff I did when I had to reset, I looked up the ending. Good lord, it was a struggle finding a playthrough of this game without a British person talking through the whole thing. Even when I did find an uncommentated version, it ended with a paragraph of text that tried to “explain” the ending, and the interpretation it gave was…questionable at best. Truly youtube is hell.

It's very atmospheric. The visual and audio effects are done perfectly. The gameplay is a bit monotonous, but during the game you will not have time to get bored because it is not long.

Очень атмосферно. Визуал и аудиоэффекты сделаны отлично. Геймплей немного однообразен, но за время игры надоесть не успеет так как она не длинная.

historia real que ocurrió en metrovalencia

Some good ideas and interesting motifs, but overall some gameplay and qol decisions really hurt it.

Really interesting audio/visual experience but otherwise pretty grueling. Not really any meaning to anything at all, and I don't think that's just me being dense. Couldn't be bothered to play through the ~2 hour game again to get anything other than the Bad Ending. Movement is truly awful, for no real reason. I don't know if I've ever played a game where you are slow as you are the entire time. In some puzzle rooms it is even worse too. Very nice to look at, mildly engaging at a couple points but otherwise forgettable and meaningless.

This game's art is SO GOOD.
I love the concept and story so much, and the spookiness with the cute art style is perfect! The animations are adorable and I actually got scared a lot!

Everything about the game is great.

Except playing it.

This game's puzzles are boring, tedious, and straight up not fun. The gameplay consists of walking forward and sometimes pressing A. Oh? You don't want to get the bad ending? Well you better play the game perfectly and find every single mundane secret that isn't obvious! Or else the game brings you back to the beginning...and you have to do it again.

Seriously feels like they overlooked how tedious this gameplay is. I hope these developers try something new because the art and animation are spectacular. But good lord I have no desire to get the other endings. Sorry :/

Posted January 2, 2022. (Steam Review)


I can't believe OMORI had a crossover with Subway Surfers!

The game focuses more on the unique artistic segments achieved by the simplistic 2D art style combined with the semi-realism of the 3D backgrounds so there's not much in the way of "story" however the game is short enough that if you're only interested in that aspect you don't have to wait very long between the segments that are more character focused.
The characters are all pretty funny and interesting (Especially Benny, I <3 Benny) and although you'll have to play the game multiple times to see everything it's short so it's not too hard to get through again even though you'll be seeing a lot of the same content again.
You can pet a dog exactly 5 times.

It LOOKS cool, but playing it is super boring.

I have a stupid huge soft spot for games that can give me an atmospheric experience, and this gave me one the likes of which I've ever had before.
The puzzles could have been a little better but I enjoyed from for what they are.