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Review pasted from GG

According to other reviews here people seem to believe this is a bad port but it was my first time fully playing through Mega Man 1-3 and I didn't really notice anything that I didn't remember being just as bad in the NES versions but I could be wrong

Actually finishing these games is a bit weird because I went a really long time thinking these games were all like this horribly unforgiving experience but honestly, they're really not all that hard at all if you just know what to do. Especially once you get access to E-Tanks the checkpoints are honestly much more forgiving than most NES era games :v

Most of the frustration comes with just certain particular game design choices rather than the actual difficulty of the game. Though, you can see that the criticism was taken by the developers as these games released because in these first three games alone it is certainly noticeable how certain problems from the first game are fixed in the second, then problems still in the second fixed in the third. Things like only being able to carry 4 E-Tanks in Mega Man 2 for example, just seems kind of counter-intuitive if the point is that you're supposed to save them.

Overall not bad though or anything I liked them and I think I understand why people seem to consider 2 one of the best of the three. It is definitely the most memorable I'd say. Even though there are some things in 3 that make it less frustrating it's also a bit more boring.

It's a really faithful remake of 1-3 so I can't really fault it for that, tho it would have been nice to have some of the 4-6 improvements (at the very least them be optional). I didn't like not being able to open the weapon menu while a bullet is still on screen, don't remember that being a thing in NES 1-3 for all the weapons.
The Wily Tower was a fun addition! Being able to customize which skills you are equipped with is nice.

Controls have an input delay that makes the whole experience don't feel snappy as the NES version.

The one where MegaMan got Kirby muricanized

Uma ótima coletanea/remake dos jogos classicos do Mega Man. Os graficos não são tão bonitos ou detalhados quanto Mega Man 7 de SNES, mas são bonitos pra um jogo de 16-bits, a jogabilidade classica é gostosinha por demais, apenas senti que o jogo ficou levemente mais facil nessa coletanea/remake(ou tavez seja meus anos de experiencia com os jogos falando), a adição da Wily Tower com novas fases e novos chefes é uma puta adição a série, muito divertido de se jogar. A unica reclamação que tenho a fazer é quanto a trilha sonora que acho que perdeu um pouco o charme ou não foi tão bem feita, as musicas ainda são grudentas e ficam na cabeça, mas seila....não são a mesma coisa que as musicas dos classicos em 8-Bits.
Enfim....resumo da ópera, um puta jogo de plataforma tanto para aqueles amantes do robozinho azul quanto para aqueles que não jogaram nunca um jogo dele. PS: Adorei o visu dos robot masters em 16-bits.


Better remakes of the NES original trilogy than people really say they are tbh. Either that or it's just my mega drive bias showing again. Since the game was a bit rushed there's a lot of slowdown and bugs in some parts so this doesn't really make a great replacement for the original 3, but it's still super cool to play just to see the NES mega man games in 16-bit. The Wily tower is just icing on the cake, allowing you to pick your favorite weapons from all 3 games and play some cool bonus levels with more bumpin music than you'd expect. It's on the NSO mega drive app give it a play

Very good game. The secret Wily Tower at the end was very worth and one of the best parts of the collection. The secret levels are some of the best of the three games and really make this collection worth playing.

It got better! Idk what to say I just actually like this port now. Probably better than the NES versions, 3 especially.

A fun compilation that is now easier to access thanks to NSO and the Genesis Mini. While the new 16-bit visuals aren't nearly as iconic as the 8-bit style, I really like how these games look on the Genesis. The games in this version still feel just as fun to play as their original counterparts. I didn't notice too many gameplay changes, but I noticed they were a bit easier than I remember, particularly Mega Man 1 since I remember that one being one of the harder games. Another change this compilation makes is the inclusion of save states were a great feature to have as a backup in case you lose your progress. Even though it is nice to hear the Genesis versions of each game's soundtrack, most of the songs aren't quite as good as their NES counterparts. Overall I think the NES versions are better, but the different coat of paint and QoL changes make this collection worth checking out, especially if you've beaten the originals.

What’s gained in visual fidelity is lost in preciseness. Areas of the game that were no issue for me in the NES versions were a problem in these 16-bit remakes. The Wily Wars is still worth checking out for diehard Mega Man fans, but everyone else should stick to the originals.

Mega Man: The Wily Wars is a compilation of the first three NES games remade for Sega's 16-bit system. All three games have been rebalanced, everything looks more detailed than its NES counterparts, and re-arranged music to have that Genesis feel. For a while, North Americans had to result to reproduction cartridges and emulation because it was only released on Sega of America's discontinued service, the Sega Channel. This service allowed you to play Genesis games online while also bringing over three Genesis games exclusive to the Sega Channel, and The Wily Wars was one of them. Thankfully that has now been fixed with its re-release on the Sega Genesis Mini (which I played for this review) and more recently in 2022 to the Genesis Nintendo Switch Online service. Now more people than ever can experience this lost classic on modern devices and see how Mega Man was translated on a non-Nintendo console. For this review, I want to talk about my experience with these three games, so I'll try to keep it brief

Mega Man:
I like this one surprisingly enough, coming from a guy whose second least favorite Mega Man game is the first one. I was competent enough into beating the game without using save states, and as someone who has replayed 1-5 this year, I feel proud of myself for this one

Mega Man 2:
I found this to be the hard one out of the three. Robot masters can take many more hits even with their weaknesses. I did struggle near the end of Wily Castle and unfortunately had to use save states to get through Stage 5. Other than that, I had no such issue with the rest

Mega Man 3:
This was another surprise to me because I found this to be the best out of the Genesis trilogy. Out of all three, I found this to have the most changes in its difficulty balance, making the game much smoother for me to play through, unlike its NES counterpart. It's funny how I came from disliking it in the NES version to liking it in the Genesis version

As you can see, I found myself having a solid experience with these three games overall. Though I did find myself having to make some tighter jumps with enemy projectiles like Guts Man's boulder in Mega Man 1, and Wood Man's Leaf Shield in Mega Man 2; don't know what that was all about. I found the music to receive mixed receptions from those who played the game; some people liked it, and some people hate it. As a fan of video game music, I enjoyed listening to the 16-bit renditions of classic songs, and was pleasant to the ears

Each game now has a save feature to mark your progress, which is great for MM1 because there was none in the NES original, so I appreciate that addition. One new addition that they added to The Wily Wars is Wily Tower. After completing the three Mega Man games in the collection, you will unlock a brand-new scenario featuring brand-new levels and three new robot masters to defeat. What's exciting is that we can mix and match weapon and support abilities from Mega Man 1, 2, and 3 to take with us into battle and can be swapped out between stages, allowing a great deal of fun experimentation within these original stages. While I was a bit bummed that this mode was brief and only took about half an hour for me to beat; I can't deny that I had fun while playing this mode and this will be the biggest draw for those who played The Wily Wars before

Mega Man: The Wily Wars is what I consider the Super Mario All-Stars of Mega Man. These are solid remakes, and while by no means replaceable of their respective counterparts, this is more centered for the curious who wants to experience Mega Man's outings on Sega consoles. I recommend this to any Mega Man fan who wants to give this compilation a shot

My favorite game on the Genesis and a game I've sunk countless hours into speedrunning. I like some of the more minute changes in the formula that a normie would not appreciate such as the knockback cancelling by pausing or the screen wrapping. The music is pretty good but not as good since the Genesis doesn't have amazing music. The normal cartridge lags a lot as a warning. Playing the retro bit collectors cartridge or the switch online version has 0 lag. It also includes Wily Tower which has 3 new robot masters and unique stages where you pick your own weapons out of everything from MM 1-3. You will then realize how broken the magnet beam is. I love this game to death, its that simple.

If this game let you keep weapons after beating one, it'd be my favorite in the entire series.

It doesn't though, and that's always gonna feel like a missed opportunity. Oh well.
Prefer this one for MM1, but I mostly stick to the NES originals otherwise.

it's pretty alright. don't like the mushy controls, don't like the music conversions, don't like most of the difficulty adjustments. the core of these games is still really fun, and that's been preserved, but I'll probably just stick to the original versions now.

pretty solid remake of the NES originals + some cool "postgame" content after you beat Mega Man 1-3

definitely worth checking out if you love early classic mega man, but also be afraid of it being such a faithful remake that some of the flaws were remade as well

my only real gripe is that i think the music has less punch compared to the NES original, but it's not bad imo

Bem fiel aos jogos originais, incluindo os defeitos. Tem sérios problemas de input delay. Tirando isso, foi uma experiência ótima, e o Wily Tower foi uma excelente adição, embora a dificuldade seja super baixa comaparado ao que deve ser feito para desbloqueá-lo.

It was really fun to go back and replay the first 3 titles, especially after I forgot like half of the Robot Master weaknesses. And I never knew they had a bunch of extra levels in this one, so that was awesome to experience for the first time.

please play this game, it's on Nintendo Switch Online!

The Genesis era of gaming will always hold a very special place in my heart so this was a really novel way to re-experience these classics. It felt like a very concentrated burst of nostalgia even though I (technically) haven't played this version of the games before. Wily Tower was a complete surprise for me and it put a huge smile on my face, I love fanservice and being pandered to!!!!!!!

it's great deal for it's time and an alternative way to play the first trilogy. although i'm not a fan of the genesis version of the ost, the visuals and sprite work are very good and adds more depth. wily tower which is the main reason i played, is short but fun with being able to choose any weapon you want. it's worth it if you want to play first 3 games again.

Megaman the Wily Wars is quite an interesting title. To put it simply, it's essentially a remaster of the original trilogy of the classic megaman games on the nes. Individually as games these all have their own quirks and such inherently built into their original design so they naturally vary in quality, but this is down to how they were originally created.

I don't think it would be worth discussing the problems of the games themselves, because those flaws are tied to the game's original design that's been maintained here, so I don't feel the need to outline the good and the bad of those games but rather the changes that the Wily Wars provides.

In terms of how the remaster itself is handled for these games, I don't think it's solid, but it's passable. For reference, I personally played this through the Sega Mega Drive online that is packaged with the Nintendo Switch Online + Expansion Pass. I know that if you play the version on original hardware (I believe the PAL one, but this could be wrong), it suffered a lot of performance issues and slowed down a lot, but I personally didn't go through any of that. I'm going to assume that the version provided to me was the version of the game that was apart of the Sega Channel service that was provided to North American users.

To further go into detail about the remasters themselves, I don't believe these are the optimal ways to play the game. Whilst there weren't many I encountered some technical errors that weren't present in the original version of the game (at least to my recollection) one of the big ones I dealt with was the speed of wood man was way faster than it originally was when I played it on the original and felt almost impossible without using rewind for me. Another thing is the removal of preset pickups which seems like a deliberate design choice, which would in theory be fine if it didn't potentially soft lock your game until you die. Whilst this didn't affect me personally, there is a section in the original megaman where it is required to make use of the optional, but not so optional item the magnet beam to create platforms to reach the ladder before the yellow devil. Fortunately, if your weapon energy is low there are two pickups on the screen below and you can constantly switch between screens in the original to reobtain the energy if necessary. This isn't possible in Wily Wars so you can only make a finite amount of mistakes here. Additionally, I found the physics to not be accurate to the NES originals and they felt a lot heavier compared to the relatively floatier jump that the classics typically had. It wasn't too difficult to adjust to but it can throw you off sometimes.

Visually, I don't think the game really makes use of the 16 bit upgrade that it was given to enhance the visuals. It feels like they just took the original sprites and added more colour to them, rather than just make more detailed looking sprites and I think that this could've definitely better made use of the upgraded hardware of the mega drive but unfortunately I generally prefer the way it looked originally.

Even with the music, none of it is necessarily bad but the remixes I don't think are always as good as they used to be except most of Megaman 3, I think that one had the most effort put into it overall.

In terms of additions that the game has that I think are pretty neat, the game comes with a save feature with multiple save slots for all 3 games, but other than that there aren't really many other quality of life upgrades, as most the games are left untouched. Although one thing to note is that Megaman 2 in this is based off of the Famicom version and therefore there is no difficulty option and by default you're playing the North American equivalent of "Difficult" mode, as an easier difficulty was only later added in the western release.

After going through all 3 games, you unlock "Wily Tower". Essentially a bonus chapter to cap of the collection and tie it to the loose story the collection had of Dr Wily creating a time machine to make you go through the 3 adventures again.

Wily Tower is one of the most fun additions to the classic series and honestly I wish it was longer because of just how fun it is. The gimmick is that you have 8 weapon slots and 3 item slots. You have access to the entire arsenal of tools from all 3 games to pick from to decide on using with your given slots. I love this idea so much and I love that it allows you to experiment with whichever weapons you like having. You want metal blades, elec beam, magnet missile, rush jet and all the best weapons in the series then just use them. I love that if you pick certain items they can also be used for alternate paths and the music and visuals work so much better here. The level design also makes use of any sort of level obstacle or enemies in the three games. Along with completely original stage designs and bosses. Personally I would love if there was more of this and I would be happy to play a longer wily tower because I think this is a great concept and I would really like this game if it was more like Wily Tower.

Overall, the reason I rated this relatively highly is because I really love the Wily Tower segment. Otherwise the game is relatively okay, and definitely an interesting play experience, but in no way make the originals obsolete. I think this is something definitely worth trying but because it requires beating 3 games to get to the best part I wouldn't recommend regularly replaying the game. I would definitely have been interested to see an idea like Wily Wars extend to the other megaman games, but unfortunately we can't all have nice things. Definitely play this if you're a big classic series fan, but otherwise it's not mandatory even if Wily Tower is very fun.

A good remake of the first three Mega Man titles. The updated graphics look amazing and make the stages look more colourful and vibrant than ever.

They didn't need to add extra content, but the extra Wily tower campaign is great considering it mostly uses old level objects. The original music for this mode was incredible too. One of the more underrated MM soundtracks.

This game is technically a rerelease of mega man 1-3, and they’re good, but the extra mode Wily Tower is what I’ll be reviewing here. It’s super fun! It’s 3 extra stage where you can mix and match powers from mega mans 1-3, and I enjoyed it. Very nice .

I’m gonna say it: this is, in my opinion, the best way to play Mega Man 1. The game looks better (especially with the super detailed backgrounds) and is way more balanced. I could fight Yellow Devil fairly without the need to resort to the pause glitch present in the NES version, which is the only way I fight this thing there.

About the other two games… well, they definitely took a hit. The physics are not quite what they should be, and the soundtrack sounds way more exciting in the originals, even if they sound neat enough on the Genesis. I’d say Mega Man 3 was good, and I truly believe this is a genuinely great way to play it, but the definitive Mega Man 2 experience still lies in the original NES version. Quick Man will annoy you to death, and so will other minor things.

I believe that’s basically what is keeping me from giving it a higher score, but I have to say it still was a good time. This isn’t simply one Mega Man game, but three of them in a single package, completely remade on a 16-bit console with quirks like battery saves that render the old password system obsolete, and a nice bonus in the shape of Wily’s Tower, a short new campaign. It wasn’t that difficult, but I loved to be able to pick my own set of weapons to create an overly powerful arsenal, so despite the thing being short and not that difficult, it was still fun to play and worthy to be played in the end. I’d love to see more of it.

So, the remakes are generally not as great as the NES originals, but this here is definitely a cool piece in Mega Man’s catalog. I’d love to see the other three NES games remade in this way, which is currently being done by fans, so I hope I can soon come back to this experience with, hopefully, nicer controls and music.

it makes mega man 1 enjoyable and even the tracks that don't sound 'better' (i think a lot of them do) lose that one instrument that half of the nes version osts had that made my ears bleed, so thats worth making 2 and 3 a little bit worse maybe. probably not actually, but i still have fun

Remakes are always a hot topic, aren't they? The Wily Wars is no different-- even if not all that many people have played the damn thing. I've no need to discuss the actual games in this review; if you want to see those, they're all here: (MM1, MM2, MM3). Instead, I'll be focusing on the things that have changed in between the versions.

So, let's get the elephant in the room out of the way first: I disagree heavily with the common connotation that the Genesis versions of these games have worse presentation-- they simply don't. All of the games consistently look better than they did on the NES. The music is a lot more mixed, though... there's quite a handful I think are better or equal to their original counterparts but there's also tons of tracks that got ruined. It isn't unlistenable, but it is unfortunate.

No, my issues with the game arise with the various gameplay changes. For example, Mega Man walks like he has to contemplate the idea of going forward every time you want to move from a standstill, and it totally destroys the natural flow of all of these games. There were various times where I wanted to be quick on the draw with my platforming but I couldn't because I physically just can't move. This is totally eliminated by shooting as you walk, but like, why is it even a thing? There's also some other pretty big things, like a damage decrease for many bullets (that look like yours) down to 1 hit point, and a couple of sections where it feels like they didn't account for the game running differently. Flash Man is totally fucked in this game-- it has to be played to be believed.

This isn't to say all of the changes are bad: in fact, most of them are good. A lot of the shittier enemies and bosses in the first 3 games have been seriously toned down to be bearable. Fire Man, Elec Man, Quick Man? All gutted. There's also a few bosses who've been made harder which I appreciated too. Contrary to what I've seen others say there was no slowdown either-- this is apparently not true on console/emulator, but I played the Switch Online version of this game, so I'm reviewing that.

It's why I think the remakes are ultimately decent but not much more. They fix some of the larger issues and other minor bugs (especially in 3) in these games, but they really don't do much else and actively break other things. I can't fully recommend playing them because of the poor controls but most other things are better when you get down to it.

Oh yeah, and the Wily Tower is there too.
It's mid.

Pretty solidly weaker than the originals if you ask me. A lot like Super Mario All-Stars in that it looks far uglier, sounds far worse, and doesn't really bother with actually fixing the original games' issues. It just feels to me like lackluster or outright bad ports that were quickly pooped out by Capcom as part of a deal. I suppose Wily Tower is kinda cool, but you have to slog through the bad ports to reach it.

I'm pretty outspoken about my opinions on both this and Super Mario All-Stars, but not many people seem to agree. I don't really get it. I suppose it must have been convenient to own all the games in a bundle at the time, but in both cases nothing is really improved upon, and oftentimes it is actually worsened. In the days of emulation and rerelease compilations, there's no reason not to just play these games in their original forms.


A solid remake of the first 3 Mega Man titles, considering the context of the time. The Mega Drive Soundtrack really slaps, while not taking to much of the identity of the NES versions. Performance was improved in all titles, which is especially awesome for MM 3. The power of the 16-Bit Mega Drive also gave the opportunity to overhaul nearly all graphics from the original. Stages have way more background details and replaces a lot of the black spaces form the originals. Mega Man himself looks closer to his actual artwork and less like little Timmy's first pixelart.

The Wily Tower is really fun as a post game reward and adds a lot of replay value.

My only gripe would be the controls. They aren't really sloppy or anything but Mega Man seems to stick to the ground a bit to much while changing directions. The best desrciption would be "Sticky Feet". But you can adjust to that over time, but some sections in MM1 and MM2 are definietly made tougher because of it. I think Quick Man's Stage is nearly impossible without using Flash Man's ability, which makes the boss fight against the bot himself really painful.
But other than that: Really solid for 1994.

Um remake inferior aos jogos que refaz já falha em sua concepção. Nem na estética audiovisual, aspecto que mesmo remakes polêmicos costumam se sair satisfatoriamente, ele supera o material original: a música é decididamente melhor no NES e a reimaginação da maioria dos estágios não me agradou muito. Apenas Mega Man 3 ficou mais ou menos consistentemente bom no áudio e vídeo, e ainda assim com exceções.

Os controles sofreram um downgrade ainda maior. O input lag é notável e a física do Mega Man inconsistente. Se você jogar a versão europeia, que era a única disponível no ocidente até pouco tempo, vai sofrer ainda mais, já que não ajustaram o game à refresh rate menor do padrão PAL (que era 50hz, contra 60hz dos EUA), fazendo com que o game fique bem lento. Mas mesmo rodando na velocidade correta (algo que pode ser resolvido em emuladores modernos, que podem forçar o jogo a rodar no padrão NTSC) há outros problemas, como o rebalanceamento da dificuldade que achei completamente desnecessário.

Mesmo com tantos problemas, ainda é Mega Man, e três deles. Mesmo um Mega Man com problemas é melhor que muito jogo por aí.

Ah, e depois que você zera os três jogos, tem um pós-game exclusivo com novos estágios e chefes, chamado Wily's Tower. É um remix interessante, utilizando inimigos de toda a trilogia e permitindo você escolher escolher 8 armas dentre todas as 24 de MM1, MM2 e MM3. Não é muito desafiador - afinal, você pode selecionar combinações roubadas como Metal Man + Elec Man + Rush Jet - mas é legalzinho.

Bootleg versions of the originals. Wily tower is very cool though and should have been unlocked from the start. Fast enough to get to the part worth playing. Way more excited for sequel wars whenever it is finished.

Four stars but (extremely def comedy jam voice) seriously backloggd folks, patch your roms