Reviews from

in the past


I love this game and its characters a lot. It shows how well you can employ two narrative devices that are usually subpar: cutscenes and experiencing something from the past. What a great journey, and something rare for lonely space stories happens: you get to go home with a good feeling, and I appreciate that. In the end, it was always about the people.

Unique rewind mechanic isn't enough to save this game. Probably a game everyone wonders how it got on their Steam account.

Neat concept for a walking sim. I think there's a part of my brain that itches for mechanics in a space setting vs a more mundane one like Gone Home.

This was really special for the very well done personal stories and small moments brought to life. With just simple outlines and shapes of people it's more expressive and personal feeling than other games that try to immerse and connect you to people and places (the quality of the voice acting is great too.) Could it have gone deeper and further 100% but what's here is really quite charming in its simplicity, and I got a better sense of every person on this space station than a LOT of other games. I was rooting for everyone pretty much the entire time. Mileage on this will vary depending on how much you explore, read, and understand events through these actions. I should've jumped into Tacoma space station years ago but I'm glad I finally took the time to go on this little journey. Happy for you ODIN.

Tacoma is an narrative adventure walking simulator game set aboard a high-tech space station stationed new Luna, our moon, in the year 2088. You enter the station as Amitjyoti "Amy" Ferrier and your mission is to uncover the mystery of Tacoma Station, as well as getting the AI Core safe from the station. You’ll explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

The mechanics of the AI Recorded memories where you would follow different characters around during various scenes was interesting and quite enjoyable. I was really interested in learning about each character, and the fact that the memories often divided between rooms and characters added replay value for each memory.

Sadly I found myself wondering what the relevance of some of the "desktop" files were, as the world-building that was often delivered through various news articles felt like a lot of reading for very little relevance. They didn't really give me more information or insight into what the characters were going through, but there were enough interesting conversations between characters to learn something about them.

One of my gripes with this game was that I would have wished for the characters to be shown as more personalized designs, rather than just the basic mannequin holograms with different colors. It would have given more personality for each character, and learning about them would have been more enjoyable.

Tacoma was also quite short, maybe even too short for it's own good. The story is intriguing and gripping you at every turn, but sadly, there is just too little in a short amount of time. I feel like the game would have been better with more optional memories, more info on who the characters were, more dialogue about the happenings on the station and the reason why it was now abandoned.

Tacoma is all about its characters and the overall story, and because those aspects of it were well balanced, I would absolutely recommend it. I find the full price of it a little hefty for how short it is, but the game is a quality product, there is no mistake of that. If you enjoy walking simulators, especially ones that provide good, and immersive story experiences, then you’ll likely enjoy Tacoma.


The gold standard for narrative adventure games, Tacoma's unique gameplay turns its story into a narrative puzzle. Add stellar character writing, fantastic vocal performances, and a healthy dose of anti-corporate sentiment, and you have an all-timer.

Awesome narrative game with a very believable sci-fi atmosphere. The characters are very well defined (and voiced!) and the game is an interesting narrative puzzle in itself. I loved it!

Absolutely adored this. Couldn’t believe I enjoyed even more than Gone Home.

Considering how many walking sim indie games there are where you explore what happened on a space ship or station you'd think the concept would get old fast - admittedly I wasn't too eager to play this because I've seen so many of them already, but I'm glad to say I was pleasantly surprised.

It's a simple type of game for sure, but when enough care is put into writing and performing the characters it's hard not to get invested. The fact they normally come with quick and easy platinums makes for a perfect recipe to encourage me to keep experiencing them too, I like it :)

Now back to my many peak stupidly-long games to completely ruin my monthly completions figure 😌

Gone Home no me gustó, y aún así me he puesto a probar Tacoma porque he visto que comparten duración.

No se disfruta en absoluto, y tampoco conectas con los personajes, que es de las pocas cosas que salvo de Gone Home.

Cunde porque está en el Plus, de lo contrario ni le habría seguido la pista.

David’s 30 Platinum Trophies Before Turning 30

5/30

⭐️⭐️⭐️⭐️⭐️: As close to perfection as one can get.
⭐️⭐️⭐️⭐️.5: Excellence incarnate.
⭐️⭐️⭐️⭐️: Amazing experience.
⭐️⭐️⭐️.5: Good game.
⭐️⭐️⭐️: Fun enough to be worth your time.
⭐️⭐️.5: Missed the mark in a considerable amount of elements.
⭐️⭐️: A trudge towards progress/completion.
⭐️.5: A great deal of regrets playing this.
⭐️: Truly disappointing.
.5: Kudos to anyone with a shred of bother.

The above rating descriptions pertain strictly to the overall rating after taking into consideration the elements below, for which I’ll still employ a five-point rating to get an average afterwards.

Graphics: 4 - Before anything, having played Deliver Us the Moon not too long before this, there will be some “dregs” from that to this due to its similar nature. That said, I think the game’s small size allowed for more attention to world-building. Of course, while not the most sophisticated graphics, the attention to detail is highly appreciated.

Gameplay: 3.5 - Also another walk-and-interact-in-space type of game, it’s a relatively easy puzzler that relies heavily on replaying recordings of the crew you’re sent to investigate (more on that below).

Audio: 4 - Given its also more narrative approach, I think the game did a good job on utilizing sounds (especially the voiceover) as engagingly as can be to keep you hooked to the story (also more on this below).

Replay Value: 1 - It’s very short, though I applaud the ease with which you can backtrack on any stuff you missed. But that’s the thing, though, is you wouldn’t have missed that much to begin with if you decide to do so. Unless, of course, you’ve willingly ignored quite obvious story elements.

Story: 4 - Very short game means very short story, so don’t expect a novel out of it. However, the investigative nature of it worked really well with the replay mechanics of the game, and I particularly liked how you’re essentially a fly-on-the-wall for the most part that really brought each character to life, all while listening to them and making them even more real since you’re relying on their voices 90% of the time (there are stuff to read, too), each having a uniquely colorful personality (pun intended; if you know, you know). Top-notch storytelling via disembodied voices, and again, owing to its size, the game didn’t waste resources telling you its story with the things you can find and interact within that reveals what you need to know.

Overall: 3.3 - Short is its only shortcoming.

Starts off really strong and then....it just kinda ends. Felt like it was missing a second act.

Visually decent and voice acting feels somewhat realistic, the writing just felt a bit boring.

Although Tacoma does not have quite the emotional impact of Gone Home, it tells a compelling story about corporate greed in a rather realistic space setting in the year 2088. I love how the developers tell their story mostly through environmental clues, and sometimes it just takes one hidden letter or a well-placed object to evoke emotions and if u take ur time getting to know the characters and their small little stories u can't help but feel empathetic for everyone of them. Again, I like the song choices that make certain moments much more memorable. I can't wait to dive deeper into the tracks, just like I did with Gone Home, where I discovered bands such as Le Tigre and Bikini Kill. I'm quite eager to see what they have in store with their next game called Open Roads.

Gone Home: Now with Gameplay!

Seriously though, I enjoyed Gone Home, but I enjoyed Tacoma more.

Pretty interesting game set in space, probably one of my top settings for a game, nice art style, great voice acting for an indie game of this caliber and a decent story that wasn't too complex. Gameplay is pretty straightforward, sort of falls under the walking sim genre but with extra steps probably making it one of the more interesting titles to come from it. For someone who doesn't really listen on on many NPC conversations in other games unless the topic peaks my interest, I didn't think I would be as bothered/invested as I was to view almost all the AR scenarios but I really enjoyed listening in on all the different conversations and I think this game did a very good job at making every character feel human from the great voice acting and the characters' personality/mannerisms that made the whole thing feel very real.

O que define se um walking simulator é bom ou ruim, pra mim, depende única e exclusivamente da sua narrativa e da forma com a qual ela se desenvolve.

E Tacoma, com sua experiência narrativa sci-fi, agrada muito nesse quesito. O fator investigação e montagem de "quebra-cabeças" com os acontecimentos gravados em realidade virtual da tripulação da estação funciona muito bem.

Eu particularmente não sou muito fã dessa estética espacial, mas eu me diverti com o mistério em torno da história, bem como os personagens e suas diferentes motivações e personalidades.

No mais, o saldo é de um bom jogo, altamente recomendável pra fãs do gênero.

Gorgeous. I really enjoy this sort of game, essentially visual novels where you have to actively choose to find the next page. Great story writing, although it feels like the story pulled its punches just a little bit. Excellent scenario writing, with the little lived-in details of the ships such as the scuffs on the walls and floor, the writing on packaging, etc. Love that sort of thing.

Una aventura narrativa muy chula, pese a un final un pelín demasiado apresurado.

Me gusta mucho este género (que me niego a llamar walking simulator porque ese término representa todo lo que está mal con nuestra forma de entender el medio) para lo poco que lo juego. La manera en la que aprendemos a conocer a gente a través de los espacios que habitan y lo que dejan detrás de ellos es algo realmente único y especial.

Tacoma además despierta mi vena de gustillo por la ciencia ficción de anticipación con buen worldbuilding y una interfaz diegética que usa con mucho gusto para narrar su historia. Una historia que me ha atrapado y me ha hecho preocuparme mucho por los habitantes de esta estación espacial, además de tener un toque de anticapitalismo muy agradecido en estos tiempos del Mustio destruyendo Twitter día tras día con su incompetencia. Como digo, es una pena que el final sea tan accelerado que te quedes con ganas de tener un cierre más satisfactorio para todos los personajes, pero ha sido una experiencia que he disfrutado mucho aún así.

An adventure title where you have to figure out what happened to the fellow astronauts on the Tacoma space station by using AR tech and various angles in each room to get a full understanding of the scene before you. It was a fun title to play and worth an afternoon exploring.

Another game in the sub-genre of walking simulators set in space wherein you investigate what happened to the previous crew, but this one is actually very engaging, much like Fullbright's originator of the walking sim genre - Gone Home. Much like Gone Home, I love this game. There's really nothing much to say, you explore a space station and piece together what happened to the crew and it's all wonderfully told and voice acted and engrossing. Solid little game and I look forward to the next Fullbright experience greatly.

Incredible game, such an interesting story, characters were amazingly written and acted, finding out everything you could about a scene felt amazing, the ending cutscene was a bit underwelming but overall still, this is one great game

Fullbright's follow up to Gone Home. Replaying AR logs of a space station crew's last few days of struggling against their draining oxygen. I loved it.

VIVAN LAS LESBIANAS EN EL ESPACIO, MUERTE A LAS CORPORACIONES


Tacoma tells its story confidently and both builds on and strays away from what Gone Home accomplished. investigating the environment with the rewindable immersive theater mechanic was captivating. the plot has quite a few interesting moral dilemmas too.

Tacoma (2017): Entiendo que hacer walking simulator es difícil, pero si toda la interacción consiste en leer post-its y algún vídeo en forma de RA, sin que tus actos cambien nada y que tu paso por el escenario sea irrelevante, no es un juego, es un museo interactivo. La historia tiene algún toque interesante, pero poco (4,50)

Well... while Tacoma lacks in some aspects, it surprisingly exceeds in others.

The setting is space-faring late 21st century, exploring an empty moon orbit station as a contractor. Main source of info is the environment and Augmented Reality recordings, most of the information is given through the AR logs while some unspoken details - although not hidden - can be found through notes and other items.

Honestly the writing isn't bad but it's not much to speak of as well, it takes a stage painting a world of post late capitalism. Currency has fallen, everyone's hurting for money, the corps are trying to screw over people and bust unions.
Nice themes, but the details aren't grounded. All our conceptions of modern geopolitics are irrelevant, not one country we know have been spared from being broken down into stupidly named unions, Confederates, etc... Those bodies are irrelevant other than character ID issuers, but it breaks the suspension of disbelief. Characters are somewhat archetypical with their lame quirks, I felt more attached and interested in the onboard AI more than any of them because ODIN - The AI - has the best writing and depth.

The soundtrack rarely shows, other than an obnoxious diegetic band one character really loves. Visuals are alright for the setting, usual sleek space design language.

Tacoma's best performance is in indirect storytelling, rummaging through the rooms and offices conveys more depth about characters and the world, both aren't that deep but the execution was nice.

It isn't a bad game or even boring if I'm being honest, but I've personally grown tired with this style of narrative and loop. For someone else, this could be a great experience, so hop on if you're still interested in trying it.

Mucho texto para un juego que no tiene nada especial