Games shown in Sakurai's "Creating Games" essays

Nothing here!


Making Tutorials Feel Natural
Do Competitive Games Have to Be Complex?
Do We Really Need Enemies?
Learn to Count Frames!
Flash, Blast, and Smoke
Keep Rewards in Sight
Super Smash Bros.
Directors Need to Be Unique
The Family Computer (and the NES) (logo only)
Meteos
Game Essence in Falling-Block Puzzle Games
That Was Then, This Is Now (another game showed up before this one but I don't know what it is
Eight Hit Stop Techniques
Directors Need to Be Unique
Game Essence in Falling-Block Puzzle Games
Game Music and Ambient Sounds (music only)
Super Smash Bros.
The Family Computer (and the NES)
Stop for Big Moments! (2:08)
Units of Speed
Fun Beyond Game Essence
Maps Are Game Screens, Too
Game Music and Ambient Sounds (music only)
Do Competitive Games Have to Be Complex?
That Was Then, This Is Now
Competing with the Past
Fun Beyond Game Essence
Kirby's Dream Land (0:57)
Risk and Reward (8:43)
Do Competitive Games Have to Be Complex?
Stop for Big Moments! (2:05)
Super Smash Bros.
Fun Beyond Game Essence
Consider Rewards First (Just called "Yo-Kai Watch" in the video)
Kirby's Dream Land (1:10)
Super Smash Bros.
Directors Need to Be Unique
Giving "Weight" to Buttons
Consider Rewards First
Fun Beyond Game Essence
Fun Beyond Game Essence
Jump Physics
Directors Need to Be Unique
Game Essence in Falling-Block Puzzle Games
Competing with the Past
Screen Shake
Mountain Climbing Is More Than Just Climbing
Game Essence in Falling-Block Puzzle Games
Stop for Big Moments! (1:51)
Make the Tempo Match the Game
Family BASIC
Do We Really Need Enemies?
Let Players Cheat the System

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