Games shown in Sakurai's "Creating Games" essays

Nothing here!


Fun Beyond Game Essence
Consider Rewards First
Fun Beyond Game Essence
A Small Window Into the World
Falling Sells the Feeling of Flight
Let Players Cheat the System
Falling Sells the Feeling of Flight
Dying Comes as a Relief?
Keep Rewards in Sight
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text
That Was Then, This Is Now
Team Digital or Team Physical? (technically)
A Small Window Into the World
Do Competitive Games Have to Be Complex?
Don't Anchor Your Center Point
About This Channel (0:56)
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?
The Potential of One Button
That Was Then, This Is Now
Competing with the Past
Directors Need to Be Unique
Giving "Weight" to Buttons
The Family Computer (and the NES)
That Was Then, This Is Now
Falling Sells the Feeling of Flight
Game Music and Ambient Sounds
A Small Window Into the World
Get the Sense of Scale Right
Super Smash Bros.
Team Digital or Team Physical? (technically)
Making Tutorials Feel Natural
Fun Beyond Game Essence
Directors Need to Be Unique
Directors Need to Be Unique
Learn to Count Frames!
Game Essence in Role-Playing Games (0:41)
Games During My Childhood
Kirby's Dream Land (1:02)
Competing with the Past (boxart only)
Dying Comes as a Relief?
Competing with the Past (boxart only)
Down With Lag (I don't know if this is actually the game he showed. It was some generic modern fps. I don't really care enough to figure out which one it was)
Making Tutorials Feel Natural
Kirby's Dream Land (2:07)
Text Size
The Family Computer (and the NES)
Behavior at Ledges
That Was Then, This Is Now
Competing with the Past
Exaggerate to Make Up for Information Loss
Meteos
Do Competitive Games Have to Be Complex?
Units of Speed
Game Music and Ambient Sounds (music only)
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now (another game showed up before this one but I don't know what it is

D

Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
Make the Tempo Match the Game
That Was Then, This Is Now
Let Players Cheat the System
Game Music and Ambient Sounds
Say No to Slow!
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Don't Anchor Your Center Point
Clarity vs. Style (1:39)
Stop for Big Moments! (2:41)
Fun Beyond Game Essence
Super Smash Bros.
Loading Screens
Directors Need to Be Unique
Making Tutorials Feel Natural
Kirby's Dream Land (1:07)
Fun Beyond Game Essence
That Was Then, This Is Now
The Family Computer (and the NES)
Kirby Super Star
Jump Physics
Do We Really Need Enemies?
Make Retries Quick
That Was Then, This Is Now
Making Tutorials Feel Natural
That Was Then, This Is Now
The Family Computer (and the NES)
Team Digital or Team Physical? (technically)
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
Eight Hit Stop Techniques
The Family Computer (and the NES) (boxart only)
Let Players Cheat the System
The Family Computer (and the NES) (boxart only)
The Family Computer (and the NES) (logo only)
Just Let Them Play! (1:16)
Make the Tempo Match the Game
That Was Then, This Is Now
The Family Computer (and the NES)
Meteos
Do We Really Need Enemies?
Praise the Player!
That Was Then, This Is Now
Screen Shake
Mountain Climbing Is More Than Just Climbing
Fun Beyond Game Essence
Exaggerate to Make Up for Information Loss
Paint an Accurate Picture of Your Game
Mountain Climbing Is More Than Just Climbing
Do Competitive Games Have to Be Complex?
Making Tutorials Feel Natural
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Kirby's Dream Land (0:57)
Family BASIC

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