Games shown in Sakurai's "Creating Games" essays

Nothing here!


Consider Rewards First (The video just calls it Kingdom Hearts II, but the footage shows content that was only added in Final Mix)
Behavior at Ledges
Directors Need to Be Unique
Maps Are Game Screens, Too
Exaggerate to Make Up for Information Loss
Paint an Accurate Picture of Your Game
Mountain Climbing Is More Than Just Climbing
Game Demos (Demo)
That Was Then, This Is Now
Modern Quality of Life Features
Loading Screens
Down with Lag
Loading Screens
That Was Then, This Is Now
Fun Beyond Game Essence
Frame Rates
Jump Physics
Don't Anchor Your Center Point
Game Music and Ambient Sounds
Mountain Climbing Is More Than Just Climbing
Frame Rates (1:48)
Do We Really Need Enemies?
Team Digital or Team Physical? (technically)
Directors Need to Be Unique
Learn to Count Frames!
Fun Beyond Game Essence
Emphasizing Text
Mastering Up (boxart only)
Fun Beyond Game Essence
Loading Screens
Fun Beyond Game Essence
Game Music and Ambient Sounds
Behavior at Ledges
Say No to Slow!
That Was Then, This Is Now
Let Players Cheat the System
Game Music and Ambient Sounds
Don't Be Unresponsive
Do We Really Need Enemies?
Clarity vs. Style (2:02)
Fun Beyond Game Essence
Falling Sells the Feeling of Flight
Audio as Fiction and Non-Fiction
The Basics of Pixel Art
Say No to Slow!
Exaggerate to Make Up for Information Loss
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now
Game Music and Ambient Sounds
Loading Screens
Do We Really Need Enemies?
Make Retries Quick
That Was Then, This Is Now
Frame Rates (0:27)
The Family Computer (and the NES) (boxart only)
Making Tutorials Feel Natural
Kirby's Dream Land (1:47)
Frame Rates (0:40)
Do We Really Need Enemies?
Game Essence in Role-Playing Games (2:13)
Just Let Them Play! (1:46)
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now
Fun Beyond Game Essence
Directors Need to Be Unique
Masahiro Sakurai's Creative Works
Say No to Slow!
Units of Speed
Voice Recording
Game Writing is Unique
That Was Then, This Is Now
Directors Need to Be Unique
Loading Screens
Risk and Reward (8:45)
Fun Beyond Game Essence
Let Players Cheat the System
Let Players Cheat the System
Directors Need to Be Unique
Making Tutorials Feel Natural (the video says it's Portal 2 but it's wrong)
That Was Then, This Is Now
Game Music and Ambient Sounds
Behavior at Ledges
Menus Define Your World
Do We Really Need Enemies?
Say No to Slow!
Let Players Cheat the System
The Family Computer (and the NES) (boxart only)
Behavior at Ledges
Fun Beyond Game Essence
That Was Then, This Is Now
Don't Anchor Your Center Point
Just Let Them Play! (2:00)
Game Essence in Role-Playing Games (1:53)
Just Let Them Play! (1:33)
Clarity vs. Style (0:50)
Down with Lag!
Making Tutorials Feel Natural
Consider Rewards First (Just called "Yo-Kai Watch" in the video)
That Was Then, This Is Now
Game Music and Ambient Sounds
Down with Lag
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain

...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
The Family Computer (and the NES) (boxart only)
Game Essence in Falling-Block Puzzle Games
Giving "Weight" to Buttons
Masahiro Sakurai's Creative Works
Super Smash Bros. Melee
Super Smash Bros. Brawl
Making Tutorials Feel Natural
Consider Rewards First
That Was Then, This Is Now
Meteos
Game Essence in Falling-Block Puzzle Games

Ico

The Family Computer (and the NES) (boxart only)
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
Game Essence in Falling-Block Puzzle Games
Family BASIC
Directors Need to Be Unique
Do We Really Need Enemies?
Risk and Reward (8:46)
Game Music and Ambient Sounds
Fun Beyond Game Essence
Team Digital or Team Physical? (technically)
Menus Define Your World
Make Retries Quick
Competing with the Past (boxart only)
Make Retries Quick
The Family Computer (and the NES) (boxart only)
Masahiro Sakurai's Creative Works
Kirby Super Star
Jump Physics
The Potential of One Button
Do We Really Need Enemies?
Paint an Accurate Picture of Your Game
Fun Beyond Game Essence
Directors Need to Be Unique
Clarity vs. Style (1:39)
Fun Beyond Game Essence
Kirby Super Star
Jump Physics
Game Essence in Role-Playing Games (2:17)
Squeeze and Release
Game Writing is Unique
Maps Are Game Screens, Too
Mastering Up (boxart only)
A Small Window Into the World
Falling Sells the Feeling of Flight
The Family Computer (and the NES) (logo only)
Kirby Super Star
Team Digital or Team Physical? (technically)

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