Games shown in Sakurai's "Creating Games" essays

Nothing here!


Exaggerate to Make Up for Information Loss
Paint an Accurate Picture of Your Game
Mountain Climbing Is More Than Just Climbing
Frame Rates
Jump Physics
Don't Anchor Your Center Point
Game Music and Ambient Sounds
Mountain Climbing Is More Than Just Climbing
That Was Then, This Is Now
Game Demos (Demo)
Maps Are Game Screens, Too
Do We Really Need Enemies?
Clarity vs. Style (2:02)
Fun Beyond Game Essence
Falling Sells the Feeling of Flight
Audio as Fiction and Non-Fiction
The Basics of Pixel Art
Loading Screens
Game Music and Ambient Sounds
Say No to Slow!
Exaggerate to Make Up for Information Loss
The Family Computer (and the NES) (boxart only)
Directors Need to Be Unique
Making Tutorials Feel Natural (the video says it's Portal 2 but it's wrong)
Frame Rates (0:27)
Do We Really Need Enemies?
Say No to Slow!
Let Players Cheat the System
Game Music and Ambient Sounds
Down with Lag
Loading Screens
Loading Screens
Directors Need to Be Unique
That Was Then, This Is Now
Don't Anchor Your Center Point
Don't Be Unresponsive
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain

...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
That Was Then, This Is Now
Distinguishing Between Major and Minor Elements
The Potential of One Button
Team Digital or Team Physical? (technically)
Say No to Slow!
Just Let Them Play! (2:00)
Making Tutorials Feel Natural
Team Digital or Team Physical? (technically)
Consider Rewards First
Game Music and Ambient Sounds
Behavior at Ledges
Mastering Up (boxart only)
Do We Really Need Enemies?
Directors Need to Be Unique
Clarity vs. Style (1:39)
Game Music and Ambient Sounds
Down with Lag
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
Kirby's Dream Land (1:47)
Frame Rates (0:40)
Do We Really Need Enemies?
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text
Risk and Reward
Kirby Super Star
Jump Physics
The Family Computer (and the NES)
That Was Then, This Is Now
That Was Then, This Is Now
Game Essence in Role-Playing Games (1:53)
Just Let Them Play! (1:33)
Clarity vs. Style (0:50)
Falling Sells the Feeling of Flight
That Was Then, This Is Now
Maps Are Game Screens, Too
That Was Then, This Is Now
Game Music and Ambient Sounds
Behavior at Ledges
Menus Define Your World
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
Let Players Cheat the System
Game Music and Ambient Sounds
Do We Really Need Enemies?
Say No to Slow!
Loading Screens
Fun Beyond Game Essence
Risk and Reward (8:46)
Frame Rates (1:48)
That Was Then, This Is Now
Game Music and Ambient Sounds
Fun Beyond Game Essence
Risk and Reward (8:45)
Fun Beyond Game Essence
Let Players Cheat the System
Don't Anchor Your Center Point
Learn to Count Frames!
Make Retries Quick
Masahiro Sakurai's Creative Works
The Family Computer (and the NES) (boxart only)
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
Exercize While You Game!
Mastering Up (boxart only)
Get the Sense of Scale Right
Kirby Super Star
Jump Physics
Directors Need to Be Unique
Frame Rates (2:45)
Do We Really Need Enemies?
About This Channel (0:54)
That Was Then, This Is Now
Competing with the Past (boxart only)
Competing with the Past (boxart only)
About This Channel (0:50)
Do We Really Need Enemies?
Menus Define Your World
Make Retries Quick
Dying Comes as a Relief?
Team Digital or Team Physical? (technically)
A Small Window Into the World
Maps Are Game Screens, Too
Competing with the Past (boxart only)
Make Retries Quick
Modern Quality of Life Features
Do We Really Need Enemies?
Team Digital or Team Physical? (technically)
Masahiro Sakurai's Creative Works
Super Smash Bros. Melee
Super Smash Bros. Brawl
Team Digital or Team Physical? (technically)
Making Tutorials Feel Natural
Fun Beyond Game Essence
Game Music and Ambient Sounds
Dying Comes as a Relief?
That Was Then, This Is Now
That Was Then, This Is Now
Directors Need to Be Unique
Fun Beyond Game Essence
Get the Sense of Scale Right
Do We Really Need Enemies?
Make Retries Quick
Directors Need to Be Unique
Loading Screens
The Family Computer (and the NES) (boxart only)
Down with Lag!
Making Tutorials Feel Natural
A Small Window Into the World
That Was Then, This Is Now
Deconstruct, Analyze, and Rebuild
Don't Anchor Your Center Point
Game Music and Ambient Sounds
Praise the Player!
Maps Are Game Screens, Too
Giving "Weight" to Buttons
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now

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