Games shown in Sakurai's "Creating Games" essays

Nothing here!


Game Demos (Demo)
Behavior at Ledges
Maps Are Game Screens, Too
Menus Define Your World
Game Demos (Demo)
Loading Screens
Team Digital or Team Physical? (technically)
Making Tutorials Feel Natural
Competing with the Past (boxart only)
Mastering Up (boxart only)
Menus Define Your World
Make Retries Quick
Modern Quality of Life Features
Screen Shake
Mountain Climbing Is More Than Just Climbing
Team Digital or Team Physical? (technically)
Game Essence in Role-Playing Games (2:17)
Exaggerate to Make Up for Information Loss
Paint an Accurate Picture of Your Game
Mountain Climbing Is More Than Just Climbing
Do We Really Need Enemies?
Units of Speed
About This Channel (0:54)
That Was Then, This Is Now
Competing with the Past (boxart only)
A Small Window Into the World
That Was Then, This Is Now
Deconstruct, Analyze, and Rebuild
Don't Anchor Your Center Point
Game Music and Ambient Sounds
Praise the Player!
Maps Are Game Screens, Too
Directors Need to Be Unique
The Potential of One Button
Dying Comes as a Relief?
Fun Beyond Game Essence
Directors Need to Be Unique
Fun Beyond Game Essence
The Fun in Picking Sides
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Fun Beyond Game Essence
Game Essence in Role-Playing Games (0:16)
Make the Tempo Match the Game
Behavior at Ledges
Game Essence in Role-Playing Games (2:15)
Competing with the Past (boxart only)
Make Retries Quick
Risk and Reward (8:41)
Down with Lag
Fun Beyond Game Essence
Mastering Up (boxart only)
About This Channel (0:50)
Do We Really Need Enemies?
Game Essence in Role-Playing Games (0:41)
Dying Comes as a Relief?
Making Tutorials Feel Natural
Make Retries Quick
That Was Then, This Is Now
Loading Screens
Paint an Accurate Picture of Your Game
Units of Speed
Falling Sells the Feeling of Flight
Game Music and Ambient Sounds
Fun Beyond Game Essence
Falling Sells the Feeling of Flight
That Was Then, This Is Now
Game Music and Ambient Sounds
Behavior at Ledges
Menus Define Your World
Meteos
Do Competitive Games Have to Be Complex?
Units of Speed
Dying Comes as a Relief?
Just Let Them Play! (2:00)
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text
Down With Lag (I don't know if this is actually the game he showed. It was some generic modern fps. I don't really care enough to figure out which one it was)
Fun Beyond Game Essence
Clarity vs. Style (1:39)
Consider Rewards First
Directors Need to Be Unique
Consider Rewards First (Just called "Yo-Kai Watch" in the video)
Team Digital or Team Physical? (technically)
Risk and Reward (8:46)
Falling Sells the Feeling of Flight
About This Channel (0:49)
Squeeze and Release (0:48)
Clarity vs. Style
Directors Need to Be Unique
Fun Beyond Game Essence
That Was Then, This Is Now
Menus Define Your World
Down with Lag
Loading Screens
Fun Beyond Game Essence
Directors Need to Be Unique
Making Tutorials Feel Natural
About This Channel (0:52)
Let Players Cheat the System
Meteos
The Potential of One Button
A Small Window Into the World
Team Digital or Team Physical? (technically)
That Was Then, This Is Now
A Small Window Into the World
Falling Sells the Feeling of Flight
Exercise While You Game!
That Was Then, This Is Now
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain

...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
A Small Window Into the World
Get the Sense of Scale Right
Maps Are Game Screens, Too
Competing with the Past (boxart only)
Do We Really Need Enemies?
Say No to Slow!
Making Tutorials Feel Natural
Get the Sense of Scale Right
Fun Beyond Game Essence
Mastering Up (boxart only)
Loading Screens
Say No to Slow!
That Was Then, This Is Now
Game Music and Ambient Sounds
About This Channel (0:56)
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?
Just Let Them Play! (1:16)

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