Games shown in Sakurai's "Creating Games" essays

Nothing here!


The Family Computer (and the NES)
The Family Computer (and the NES)
That Was Then, This Is Now
Competing with the Past (boxart only)
Keep Rewards in Sight
Audio as Fiction and Non-Fiction
Game Music and Ambient Sounds (music only)
Game Music and Ambient Sounds (music only)
Stop for Big Moments! (2:00)
Keep Rewards in Sight
Kirby's Dream Land (1:10)
Kirby's Dream Land (2:07)
Squeeze and Release
Jump Physics
Stop for Big Moments! (1:51)
Giving "Weight" to Buttons
Giving "Weight" to Buttons
That Was Then, This Is Now
Make the Tempo Match the Game
That Was Then, This Is Now
Competing with the Past
Stop for Big Moments!
Praise the Player!
Stop for Big Moments! (2:08)
Game Music and Ambient Sounds
Risk and Reward
Kirby Super Star
Jump Physics
The Family Computer (and the NES)
Jump Physics
Competing with the Past
Kirby's Dream Land (0:57)
That Was Then, This Is Now
Paint an Accurate Picture of Your Game
Game Music and Ambient Sounds (music only)
Jump Physics
Giving "Weight" to Buttons
The Family Computer (and the NES)
Flash, Blast, and Smoke
Eight Hit Stop Techniques
Game Music and Ambient Sounds (music only)
That Was Then, This Is Now
Family BASIC
Do Competitive Games Have to Be Complex?
Directors Need to Be Unique
The Potential of One Button
The Family Computer (and the NES)
The Family Computer (and the NES)
Do Competitive Games Have to Be Complex?
Units of Speed
The Family Computer (and the NES)
Do Competitive Games Have to Be Complex?
Do Competitive Games Have to Be Complex?
Do Competitive Games Have to Be Complex?
Competing with the Past
Make Retries Quick
Kirby's Dream Land (1:02)
Kirby's Dream Land (1:07)
Games During My Childhood
That Was Then, This Is Now
Stop for Big Moments! (2:41)
Risk and Reward (0:46)
Games During My Childhood
Games During My Childhood

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