Games shown in Sakurai's "Creating Games" essays

Nothing here!


Loading Screens
Mastering Up (boxart only)
Frame Rates (0:27)
Making Tutorials Feel Natural
Down with Lag
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
The Potential of One Button
Dying Comes as a Relief?
About This Channel (0:49)
Squeeze and Release (0:48)
Clarity vs. Style
That Was Then, This Is Now
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text

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Directors Need to Be Unique

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That Was Then, This Is Now

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Competing with the Past

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Deconstruct, Analyze, and Rebuild
Kirby Air Ride

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Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)

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That Was Then, This Is Now

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Distinguishing Between Major and Minor Elements
The Potential of One Button

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That Was Then, This Is Now

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Masahiro Sakurai's Creative Works
Say No to Slow!
Units of Speed
Voice Recording
Game Writing is Unique

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Masahiro Sakurai's Creative Works
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Don't Anchor Your Center Point
Falling Sells the Feeling of Flight
Learn to Count Frames!
Units of Speed
Praise the Player!
How I Stuck With My Column (boxart only)

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Kirby Air Ride

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Masahiro Sakurai's Creative Works
Stop for Big Moments! (1:20)
Frame Rates (3:05)
Kirby's Adventure
Kirby Super Star
Too Much is Just Right
The Potential of One Button
The Family Computer (and the NES)
Screen Shake

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Directors Need to Be Unique

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Consider Rewards First

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Masahiro Sakurai's Creative Works
Game Development Isn't a Game
Meteos
Game Essence in Falling-Block Puzzle Games

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Fun Beyond Game Essence

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Making Tutorials Feel Natural

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That Was Then, This Is Now

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Directors Need to Be Unique
Making Tutorials Feel Natural (the video says it's Portal 2 but it's wrong)

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Text Size
Mastering Up (boxart only)

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Menus Define Your World
Make Retries Quick

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Do We Really Need Enemies?

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That Was Then, This Is Now
Don't Anchor Your Center Point

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Risk and Reward
Kirby Super Star
Jump Physics
The Family Computer (and the NES)

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Giving "Weight" to Buttons

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Behavior at Ledges

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Kirby's Dream Land (1:47)
Frame Rates (0:40)
Do We Really Need Enemies?

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Masahiro Sakurai's Creative Works
Super Smash Bros.

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Masahiro Sakurai's Creative Works

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Masahiro Sakurai's Creative Works
Let Your Characters Shine

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Masahiro Sakurai's Creative Works
Super Smash Bros. Melee
Super Smash Bros. Brawl

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About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain

...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date

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Too Much is Just Right
Let Players Cheat the System
Game Music and Ambient Sounds
Learn to Count Frames!

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Consider Rewards First

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Team Digital or Team Physical? (technically)

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That Was Then, This Is Now

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Directors Need to Be Unique

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Do We Really Need Enemies?

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Make Retries Quick

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Fun Beyond Game Essence

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Consider Rewards First

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Fun Beyond Game Essence

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A Small Window Into the World
Falling Sells the Feeling of Flight

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Let Players Cheat the System

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Falling Sells the Feeling of Flight

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Dying Comes as a Relief?

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That Was Then, This Is Now

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A Small Window Into the World

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Team Digital or Team Physical? (technically)

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Do Competitive Games Have to Be Complex?

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Don't Anchor Your Center Point

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About This Channel (0:56)
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?

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Text Size

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The Potential of One Button

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That Was Then, This Is Now
Competing with the Past

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Giving "Weight" to Buttons
The Family Computer (and the NES)

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Falling Sells the Feeling of Flight

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Game Music and Ambient Sounds

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A Small Window Into the World
Get the Sense of Scale Right

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Super Smash Bros.

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Team Digital or Team Physical? (technically)
Making Tutorials Feel Natural

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Fun Beyond Game Essence

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Directors Need to Be Unique

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Directors Need to Be Unique
Learn to Count Frames!

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Game Essence in Role-Playing Games (0:41)

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Games During My Childhood

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Kirby's Dream Land (1:02)

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Competing with the Past (boxart only)

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Dying Comes as a Relief?

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Competing with the Past (boxart only)

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Down With Lag (I don't know if this is actually the game he showed. It was some generic modern fps. I don't really care enough to figure out which one it was)

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Making Tutorials Feel Natural

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Kirby's Dream Land (2:07)

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Text Size
The Family Computer (and the NES)

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Behavior at Ledges

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That Was Then, This Is Now

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Exaggerate to Make Up for Information Loss

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Meteos
Do Competitive Games Have to Be Complex?
Units of Speed

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Game Music and Ambient Sounds (music only)

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The Family Computer (and the NES) (boxart only)

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That Was Then, This Is Now (another game showed up before this one but I don't know what it is

D

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Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)

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Make the Tempo Match the Game

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That Was Then, This Is Now

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Let Players Cheat the System
Game Music and Ambient Sounds

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Say No to Slow!

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Don't Anchor Your Center Point

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Clarity vs. Style (1:39)

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Stop for Big Moments! (2:41)

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