Games shown in Sakurai's "Creating Games" essays
Nothing here!
352 Games
Loading Screens
Mastering Up (boxart only)
Frame Rates (0:27)
Making Tutorials Feel Natural
Down with Lag
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
The Potential of One Button
Dying Comes as a Relief?
Dying Comes as a Relief?
About This Channel (0:49)
Squeeze and Release (0:48)
Clarity vs. Style
Squeeze and Release (0:48)
Clarity vs. Style
That Was Then, This Is Now
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text
Text Size
Consider Rewards First
Emphasizing Text
Directors Need to Be Unique
That Was Then, This Is Now
Competing with the Past
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Kirby Air Ride
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now
Distinguishing Between Major and Minor Elements
The Potential of One Button
The Potential of One Button
That Was Then, This Is Now
Masahiro Sakurai's Creative Works
Say No to Slow!
Units of Speed
Voice Recording
Game Writing is Unique
Say No to Slow!
Units of Speed
Voice Recording
Game Writing is Unique
Masahiro Sakurai's Creative Works
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Don't Anchor Your Center Point
Falling Sells the Feeling of Flight
Learn to Count Frames!
Units of Speed
Praise the Player!
How I Stuck With My Column (boxart only)
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Don't Anchor Your Center Point
Falling Sells the Feeling of Flight
Learn to Count Frames!
Units of Speed
Praise the Player!
How I Stuck With My Column (boxart only)
Kirby Air Ride
Masahiro Sakurai's Creative Works
Stop for Big Moments! (1:20)
Frame Rates (3:05)
Kirby's Adventure
Kirby Super Star
Too Much is Just Right
The Potential of One Button
The Family Computer (and the NES)
Screen Shake
Stop for Big Moments! (1:20)
Frame Rates (3:05)
Kirby's Adventure
Kirby Super Star
Too Much is Just Right
The Potential of One Button
The Family Computer (and the NES)
Screen Shake
Directors Need to Be Unique
Consider Rewards First
Masahiro Sakurai's Creative Works
Game Development Isn't a Game
Meteos
Game Essence in Falling-Block Puzzle Games
Game Development Isn't a Game
Meteos
Game Essence in Falling-Block Puzzle Games
Emphasizing Text
Fun Beyond Game Essence
Making Tutorials Feel Natural
That Was Then, This Is Now
Directors Need to Be Unique
Making Tutorials Feel Natural (the video says it's Portal 2 but it's wrong)
Making Tutorials Feel Natural (the video says it's Portal 2 but it's wrong)
Text Size
Mastering Up (boxart only)
Mastering Up (boxart only)
Menus Define Your World
Make Retries Quick
Make Retries Quick
Do We Really Need Enemies?
That Was Then, This Is Now
Don't Anchor Your Center Point
Don't Anchor Your Center Point
Risk and Reward
Kirby Super Star
Jump Physics
The Family Computer (and the NES)
Kirby Super Star
Jump Physics
The Family Computer (and the NES)
Giving "Weight" to Buttons
Behavior at Ledges
Kirby's Dream Land (1:47)
Frame Rates (0:40)
Do We Really Need Enemies?
Frame Rates (0:40)
Do We Really Need Enemies?
Masahiro Sakurai's Creative Works
Super Smash Bros.
Super Smash Bros.
Masahiro Sakurai's Creative Works
Masahiro Sakurai's Creative Works
Let Your Characters Shine
Let Your Characters Shine
Masahiro Sakurai's Creative Works
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. Melee
Super Smash Bros. Brawl
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain
...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain
...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
Too Much is Just Right
Let Players Cheat the System
Game Music and Ambient Sounds
Learn to Count Frames!
Let Players Cheat the System
Game Music and Ambient Sounds
Learn to Count Frames!
Consider Rewards First
Team Digital or Team Physical? (technically)
That Was Then, This Is Now
Directors Need to Be Unique
Do We Really Need Enemies?
Make Retries Quick
Fun Beyond Game Essence
Consider Rewards First
Fun Beyond Game Essence
A Small Window Into the World
Falling Sells the Feeling of Flight
Falling Sells the Feeling of Flight
Let Players Cheat the System
Falling Sells the Feeling of Flight
Dying Comes as a Relief?
That Was Then, This Is Now
A Small Window Into the World
Team Digital or Team Physical? (technically)
Do Competitive Games Have to Be Complex?
Don't Anchor Your Center Point
About This Channel (0:56)
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?
Text Size
The Potential of One Button
That Was Then, This Is Now
Competing with the Past
Competing with the Past
Giving "Weight" to Buttons
The Family Computer (and the NES)
The Family Computer (and the NES)
Falling Sells the Feeling of Flight
Game Music and Ambient Sounds
A Small Window Into the World
Get the Sense of Scale Right
Get the Sense of Scale Right
Super Smash Bros.
Team Digital or Team Physical? (technically)
Making Tutorials Feel Natural
Making Tutorials Feel Natural
Fun Beyond Game Essence
Directors Need to Be Unique
Directors Need to Be Unique
Learn to Count Frames!
Learn to Count Frames!
Game Essence in Role-Playing Games (0:41)
Games During My Childhood
Kirby's Dream Land (1:02)
Competing with the Past (boxart only)
Dying Comes as a Relief?
Competing with the Past (boxart only)
Down With Lag (I don't know if this is actually the game he showed. It was some generic modern fps. I don't really care enough to figure out which one it was)
Making Tutorials Feel Natural
Kirby's Dream Land (2:07)
Text Size
The Family Computer (and the NES)
The Family Computer (and the NES)
Behavior at Ledges
That Was Then, This Is Now
Exaggerate to Make Up for Information Loss
Meteos
Do Competitive Games Have to Be Complex?
Units of Speed
Do Competitive Games Have to Be Complex?
Units of Speed
Game Music and Ambient Sounds (music only)
The Family Computer (and the NES) (boxart only)
That Was Then, This Is Now (another game showed up before this one but I don't know what it is
Directors Need to Be Unique
The Family Computer (and the NES) (boxart only)
The Family Computer (and the NES) (boxart only)
Make the Tempo Match the Game
That Was Then, This Is Now
Let Players Cheat the System
Game Music and Ambient Sounds
Game Music and Ambient Sounds
Say No to Slow!
Don't Anchor Your Center Point
Clarity vs. Style (1:39)
Stop for Big Moments! (2:41)