Hands down, one of, if not, the worst game I have ever touched in my life.

This game is different, not only from the rest of it's franchise, but from almost every other JRPG I've played. The way it utilizes it's mechanics, such as SOL and the Dragon form, is some of the best game design I've seen, trusting you to do what you want with them without holding your hand in the process. Because of this, though, it's not as easy to recommend to casual players because it can be just as rewarding as it is punishing. If you do like a change of pace from other JRPG's and are looking for something different, though, I'd definitely recommend you give this one a try.

Really cool game with a story and cast that were very engaging. It's utilization of certain mechanics put a goofy grin on my face while playing. My only complaint has to be with the time limit. I've had to use the retry mechanic more than once cause the limit leaves little margin for error. Other than that, it is definitely an Uchikoshi game for sure.

This game feels very experimental compared to the previous entry. If you have played them, you can definitely tell that this one feels more in line with Zero Escape than the previous entry (if the amount of references to them didn't make that obvious). There's a certain twist that, while I really enjoyed, I can understand why some people might find divisive. The story definitely kept my interest, even if some points just felt outright copy-and-pasted from the first one. The endings were honestly a mixed bag, but THAT one in particular still gives me chills just thinking about it. Overall, it's does some things better and some things worse, but it is still one of Uchikoshi's best works to date.

If I had to describe this game in one word, it would be clunky. There's some noticeable pacing issues, combat has it's ups and downs, there's a surprising lack of music in the overworld with some songs being very repetitive. Yet, the story and characters kept me interested enough that I didn't really mind it all that much. A massive departure from Xenogears and how people will take to it varies.

I can understand why this game is loathed by so many. However, outside of how spongy normal enemy encounters can get and a change in art you either tolerate or hate, I had a good time with it. The music feels like it's actually present outside of mostly cutscenes, Story takes off quicker and has more memorable moments than in the first game, introduced the break system. Overall 2 steps forward, 2 steps backwards from the original.

God where do I begin. Massive step up in all the mechanics of the previous entries (Combat, exploration, presentation, etc.). The build-up to this game from the previous 2 had me genuinely more excited than I expected, even more so as a fan of a certain other entry in the franchise.

Beautiful game and a beautiful conclusion to a flawed, but ultimately amazing trilogy.

Cool game. Story, characters, and worldbuilding were good. Gameplay was fun, even if it does start to feel repetitive the more you play it. Only complaint is that the story doesn't really become noteworthy until after a certain point in the mid-game.

This game is a prime example of learning not to judge a book by it's cover, even if said cover can be really embarrassing to look at during its worst moments.

Admittedly, a majority of the first half really sucks and everything I love about the game has some minor issue I have that stays that way, but man once I managed to get past that and really dig into the meat of it all, it was absolutely worth it. Ended up liking this game way more than I thought I would.

Fun expansion. It's pretty short and a lot of its runtime is more focused on the side quests, which leads to my only gripe with this game: the Community. Like twice, it will stop you from proceeding with the story unless you have it at certain levels and after a while, it becomes a chore. It's okay as a standalone title, but it's great as a prequel to XC2.

Simple and short. A lot of this expansion's story is primarily told through it's side content so this is REALLY short if you decide to ignore it. The Quiet Moments are really nice though.

Absolutely incredible game. Story and characters were the best in Blade. It has one of, if not, my favorite combat system in any JRPG I've played. Honestly has one of my favorite endings out of any piece of media I've ever experienced. Only complaint, if I had to name one, is that the pacing kinda dies in the last 2 chapters. Otherwise a beautiful experience that I do not regret sinking so much time into.

Fun game. I like it as a game, as an SRPG, though, not at much. Main story maps are hit or miss, but I can't deny that I had a lot of fun messing around and breaking the game wide open, even if it is really easy to do.

Incredible game. It pretty much hits all the right notes for a VN. Interesting setting, cozy atmosphere, visually amazing aesthetic, a phenomenal soundtrack. And all of this is on top of a very simple story of just (relatively) down-to-earth people just talking about their lives in a pretty compelling way.

Cannot recommend this enough for anyone looking to play a game they can knock out in 9-10 hours.

Really fun game. Level and weapon design were amazing and everything felt like it had so many ways to tackle the situation. Only real gripe lies during some of the last few sections of the game, where certain enemies gives you barely any breathing room, especially on higher difficulties.