Great! Played this cuz of pizza tower, and I was not let down.

This might be the best videogame remake I have ever played. I did not think they can improve on RE4, but they did. They removed shitty segments, and added in new things to keep older players on the edge of their seats. This was wonderful, and reignited my passion for resident evil. Hopefully they can fix up 5 and I want code veronica now >:(

the worst controls I have played with in a LONG TIME. shit was rough (ruff)

The platforming was fun, the combat was uh, not the best. I was loving this, until the final lava area. That area was an absolute stinker. Everything else was good.

FUN FUN FUN FUN FUN. The ring-collecting game was not that bad. It was Cliche but in a very good way. Fun april fools day joke, ty daddy Sega

Rock and Stone!
Fun, co-op. Hard AF on harder difficulties, but its a satisfying grind. Go for it, if you're thinking about this game

That was the best switch game I have ever played. It was tough, it was relaxing, it was tense, it was angering, it was rewarding. This is what a metroidvania is, and I'm glad nintendo cares about metroid enough to release this.

2022

Awesome Atmosphere, Awesome visuals, but that's about it... sub par puzzling, and a really weird ending that was mehhh

I don't get the appeal. Repeating bosses. Gimmicks that get super old. Magalor's epilogue was great, but the base game was not... this was my first real kirby game, and I'm very much disappointed.

This review was written before the game released

I hate this game and I never want to touch it again (i have 400 hours on it, and have no plans to ever stop playing it)

we have papers please at home.
Papers please at home:

I LOVE PLATFORMING. messed up RNG tho. Some of the spawns were brutal. If you want a challenge and a few holes in your walls, be my guest.

This was the legitimate defintion of blah. this game had (like a lot of modern games) great potential with the atmosphere, and the God of War combat, but it floundered it all. The gameplay was repetitive, repeititive bosses, and upgrading that didnt really seem to matter. it was such a slog... and i was really dissapointed in this all. And the middle part of the game made me want to uninstall it, so i used IGN to track my progress to keep myself pushing forward. If you want brainless fuckery, be my guest. I can't believe the story was this bad either, holy hell. and the grover cleveland cameo in the end?!?!?!?! And Harrow being a bitch and a half that was barely resolved. One word: Dissapointing.

TOTK is a general improvement over BOTW's design. I thought BOTW was okay, but it's additions of bland open world held me back.

TOTK's inclusion of the Sky Islands was amazing. I think the duality of the highs and Lows of the world give great verticality in exploration. I cannot say the same thing about the depths though. I personally thought the depths were bland and were generally uninspired (felt like zelda on "hard mode).

Exploration in this game is legit on steroids. I spent my first 20 hours not even doing any main quests. I got my paraglider 10 hours in because I was too invested in the world. The call of the wild (no pun intended) was so refreshing and I felt inspired by all of it.

However, I think the dependency on towers just makes the game wayyy too similar to other, lesser games, like the far cry series. With the discoveries, I also felt like there was a lot more to do (although the shrines were mega easy).

Combat was slick and smooth, and even with my underpowered weapons, I felt extremely powerful. I personally thought fusing was meh, and just a weird excuse to become "creative" and keep in durability.

Another BIG GRIPE: building. It's boring. I got really bored of it after 15 hours. It felt like a crutch, where I see the materials given to me and I already know what I have to build. The middle part of the game, when I actually started doing the story, really started to bore me out. It felt too much of a repeat of the last game. In fact, when the game isn't building off of the last game, it's just rehashing previous ideas that "worked".

It's a great game, but just something that feels ephemeral in its design.

I played this game in 2019 when it first came out, and I thought it was overrated. I played it again now in preparation for Jedi: Survivor, and it was so much better than I remember. The parrying is so satisfying and the bosses are really balanced imo. My only gripes are with the weird cameras (way too sensitive), kinda janky parkour, and ngl kinda too forgiving with save points. I heard survivor was a complete improvement so...