Amazing VR roguelite with gorgeous graphics and brilliant gameplay mechanics. You have telekinetic powers you can use to fling objects and enemies around as well as guns. The variety of levels is pretty slim and there are only a handful of different enemy types but it didn’t really bother me as throwing bad guys around and exploding barrels with my mind never stopped being fun.

mindless shallow fun and sometimes it’s all you need. Perfect podcast game

I am very conflicted about this game. I love the story, characters, dialogs, graphics and music and the combat is fun if repetitive and too easy but you get into a groove and it can be quite addictive. What really lets it down is that all the RPG element are undercooked and paper thin. The skill tree is minuscule, the amount of weapons and accessories you get is laughably small. There’s no real use for the plethora of crafting material you gather. The maps are tiny. The sidequests are very basic. It all feels like they ran out of time and stopped before they could flesh out all these elements further. it’s a real shame as I did really enjoy my time with Clive and company.

I had played Inscryption on PC for a few hours when it first came out but hadn’t managed to get out of the first chapter then. I knew the game had some twists but I hadn’t realised how crazy it would get. going from a first person foreboding environment to a full on Pokémon clone made me laugh out loud. The amount of differences between each chapters is staggering and I just couldn’t wait to see what else was behind every corner. There is even new games with fleshed out mechanics and new graphics during the ending credits that you only get to play for a few minutes.. and that’s without talking about the meta story of the VHS video recordings you get a glimpse of from time to time. Amazing game from start to finish.

An unexpected delight. I hadn’t heard of it and just found it on PS Plus and started it on a whim because I liked the pixel art style. This game has a wonderful atmosphere, a great story and incredible pacing. Anyone who likes a good detective noir story needs to play it.

One of my new favourite Visual Novels. The story is great, the characters endearing and the music, voices, art and animation are incredible.

Fun zombie looter brawler with fantastic graphics and addictive gameplay. The various maps you go through shine with personality and the weapons you can craft and the skills you unlock allow for some creative ways to take on the zombie horde. there’s nothing unique about the game but it’s really well polished and well worth going through.

You play as the last human worker in an Amazon-like warehouse in a dystopian future where all the other workers have been replaced by robots.
The base mechanics behind the day to day routine is fun, it’s basically “Papers please” with package inspections instead of passports, and the cell shaded cartoony graphics are nice and crisp. For a narrative driven game though, it’s such a shame that the worst part of the package is the story. It’s not only very predictable but it’s also not very well told so some of the story beats just don’t make sense at all or don’t hit the way they should. It’s a shame as the voice acting is top notch, the material they have to work with just isn’t good enough.
On top of that the second half of the game relies on being able to use fiddly mechanics in bad stealth sections and with time limits. This is the first PS VR2 game that has made me swear out loud and wanting to throw my controllers across the room after failing some of these sections 10 times in a row. It’s a shame as there is a lot to like about The Last Worker, it just needed a few more gameplay ideas and a second pass at the story.

Amazing showpiece for the PS VR2. The graphics and sense of scale as you climb massive mountains is just spectacular. I thought the climbing would get old quick but you unlock a lot of cool traversal mechanics and there are quite a few inventive set pieces. The combat is the weak point in the game, it’s not terrible but it’s not as fun or exciting as it could be. overall though I really enjoyed it.

When the IOS version was announced, I just knew I had to play through this again. It’s still just as addictive on IOS and the gameplay is perfectly suited to touchscreen. I did find it easier on iPad than iPhone as your finger could get in the way during hectic scenes on the smaller screen. I just wish the game had IOS cloud saves so my save file would carry over from iPhone to iPad but that’s the only criticism I have.

An unexpected delight. I was looking forward to a marvel tale on Xcom, I did not expect a mix of Persona 5 social links and Slay the spire quality card battles. I really enjoyed the downtime in this game, joining a book club with Blade, Cap, wolverine and captain Marvel discussing actual books or taking Spidey on a picnic. Brilliant game, I can’t wait for the DLC characters.

I'd heard good things about this game but I didn't expect it to be so funny and with so many new ideas thrown at you relentlessly until the game ends. It was so good I finished it in 1 sitting. The couch multiplayer deathwatch mode was also a wonderful surprise that my son and I will be playing for a long while I feel.

It took me a long time to finish Ragnarok, I kept switching to other games and having to force myself to complete it and that in itself is telling. I love the graphics, the combat and the characters but the game can be quite a slog at times, the pacing is all over the place.

This was one of my favourite puzzle games on the original PlayStation and thanks to the rewind feature on the Playstation classics collection, I was finally able to beat it. Even after all these years, it remains a very unique game with an unrivalled oppressing atmosphere that keeps you anxious the whole way through.

I enjoyed the 4 protagonists and their different playstyles. I do wish the main storyline was more exciting. The introduction of the Court of Owls is great but then it doesn't really go anywhere and I could see the ending twist a mile away. The combat also got really repetitive really quickly as each character just doesn't have a large enough moveset So you rely on the same combos 90% of the time. It's a shame as if the gameplay had been better, the loop of going on night runs could have been addictive but as it stands it gets really boring after a while.