There really is so much to say about why this game is a disappointment, but to keep things frank, they just didn't get the game to a presentable state before releasing the early access. I'll try to get to the game again once its fully released, but the trend of game devs releasing games before they are finished is getting old.

The game is really fun but the problem is that when you are done playing you sit there contemplating what you actually accomplished with the last X hours of your life.

Bottom of the barrel battle royale, literally play any other battle royale.

Originally plagued by its horrible progression, BTDB2 has since been fixed and the devs are hard at work balancing the game.

As much as I personally loved Rebirth, I can see why a lot of others didn't like it as much

CONS:
-There is a noticeable amount of visual bugs which ruin the immersion.
-The forced cutscenes are kind of invasive when I was trying to explore, especially at the beginning of the game.
-Some people may find the breastfeeding scene uncomfortable to watch.
-I much preferred tinderboxes as opposed to the matches that you use in this game.
-Tasi talking to herself throughout the game sometimes ruins the immersion.

The reviews others left on the game ended up being a lot harsher than I expected, and I think that may be partially caused by the fact that this was the first release in this series in a very long time. In other words, I think some people are biased by nostalgia.

PROS:
-Puzzles are for the most part satisfying and interesting, taking a different approach than a lot of games do when it comes to making puzzles.
-Some of the music was reminiscent of the previous games which was a nice touch.
-The game looks beautiful, from the desert to the alien environments.
-Custom stories allow the community to create endless content.
-Makka
-Lots of lore which connects deeply to Amnesia: The Dark Descent

This game made me realize that the reason I don't like exploration games isn't because I actually dislike them, but rather because they just haven't been doing it right.

-Game takes itself extremely seriously and is extremely cheesy
-a lot of bugs
-new game mechanic every 2 seconds
-cheap shitty jumpscares every corner
-predictable cliche ending

I played this game for so long under the presumption that it gets better later on in the story, so this is only for ARR.

-The gameplay is boring and unbalanced (I spam dragon kick for dps, as it is overpowered)
-Ability variety is lacking compared to other RPGs
-The story is completely braindead and uninteresting.
-Cutscenes are only afforded the occasional model pivot, desynced mouth moving, and RARELY they get shitty voice acting.
-Most ARR multiplayer activities are dead. (can take hours to launch in depending on the time of day)
-Completely lacking thematic and story elements.
-Most enemies are total health sponges.
-The main plotline is filled with so much filler nonsense that it will take so much time to beat even though there is hardly anything going on (I must have spent well over 40 hours doing fetch and delivery quests).
-Monthly sub model.
-They will not shut up about fantasy politics.

If I was forced to think of anything that this game did correctly, I would say that it did a good job doing a cosmetic/transmog system.

Multiplayer horror games, as a whole, is something that is rarely done correctly, because a lot of developers always fall short on either the horror or the multiplayer aspect of it. Some games like Phasmophobia are decent, but they have a weirdly steep learning curve if you ever want to play the harder difficulties; And let's face it, Phasmophobia isn't exactly the pinnacle of polish. The Outlast trials succeeds where a lot of other games don't:

-Actually a horror game (games like Hunt:Showdown and DBD are not horror games fight me)
-Fun with friends, and you can play with randoms if you are alone, (the co-op is optional but still actually integral to the game).
-The monsters have personality.
-While the game becomes less scary over time, you stay for how fun the game is.
-Uses the lore of the other outlast games well.
-Good difficulty ramping, (I still haven't beat the hardest stuff in the game)

I think this game is phenomenal for still being in early access (at the time of writing this), and I think the only thing they really need to add is some more maps and enemy types.

Though the story is equally as good (and depressing) as the main game, I think the way that this game handles exploration is a bit different in the DLC.

One of the reasons why I liked the base game so much was because of the way that it seemed like there was so much to explore, but in reality, they were cleverly guiding you through the solar system so that you wouldn't get lost or overwhelmed. The DLC felt like the exact opposite, I constantly felt lost even though the area I had to explore felt way smaller than the other parts of the solar system. Don't get me wrong, I loved the DLC for its incredibly emotional story, but I don't think it was as good as the main game because of how they handled the exploration.

Fun at times, but at other times it feels like I'm just walking through corridor after corridor. Them reusing maps for multiple levels was a bit frustrating, especially attack on the control room and two betrayals. Those levels felt endless.

This review was written before the game released

The devs are well aware that this game is a sinking ship, theyre going to milk the nostalgia for as long as they can though.

Another great amnesia game with some extremely creative gameplay and aesthetic design choices. There are so many solutions to puzzles, you are left dumbfounded when the game lets you do something other games would never.