I never played Yakuza 5 back when it first came out, but even 12 years later the sheer ambitious scope of this game is baffling. Featuring 5 playable protagonists and 5 different settings to explore all across Japan, Yakuza 5 was truly a massive expansion that took the series to new heights never before seen.

Yakuza 5 takes place 2 years after the events of Yakuza 4 and starts out with tensions between the two biggest Yakuza groups in Japan, the Tojo Clan and the Omi Alliance as the truce between them begins to deteriorate and an impending Yakuza war is on the horizon. Former chairman of the Tojo Clan and Yakuza legend Kazuma Kiryu now living in Fukuoka as a taxi driver under the name of Taichi Suzuki gets pulled back into the fold when his friend and current chairman Daigo Dojima goes missing. At the same time Kiryu's adopted daughter Haruka is living in Sotenbori following her dream to become Japan's number 1 pop idol and other stories are unfolding all across different cities in Japan involving ex-convict Taiga Saejima, moneylender Shun Akiyama and former baseball pro Tatsuo Shinada, each with their own dreams they'll do anything to achieve. Just how will all these various characters and their individual dreams connect? I can promise you it's probably not in the way you'd think because the narrative of Yakuza 5 is full of twists and turns and never felt predictable.

Yakuza 5 is written in that Tarantino-esque way and split into 5 different parts with each part having multiple chapters and focusing on fleshing out one character and their story arc at a time before switching to the next one until finally reaching the climatic finale where all the characters and their individual narratives intertwine. Yakuza 5's narrative is both massive and masterfully written. Full of complex plotlines with twists and turns galore and rich and engrossing character arcs enough to equal that of 5 normal games, the narrative of Yakuza 5 stands as one of the best in the series to this point. How far would you go to achieve your dream? What would you be willing to sacrifice?

The narrative isn't the only ambitious thing about Yakuza 5 though, the sheer amount of variety and diversity in every aspect of the game constantly keeps Yakuza 5 feeling fresh. The developers went to great lengths to make every character play and feel different whether in combat or outside of it. From getting to experience Kiryu's job as a taxi driver and street racer (in an homage to Initial D) to Saejima's time spent hunting bears in a small mountain town or Haruka working to increase the reputation of her idol agency by participating in dance battles and publicity events, no two characters feel or play the same and all the various sub stories feel more closely integrated alongside the main plot which helps flesh out the world and side characters much more than any Yakuza game before it.

If you've played a Yakuza game before you know one of the things the series prides itself on is the amount of diversions from the story and Yakuza 5 is no exception from that rule featuring a wealth of side activities and mini-games outside of the story related content. Pool, darts, air hockey, karaoke, various gambling games, a Virtua Fighter 2 arcade cabinet and even Taiko no Tatsujin are just some among the myriad ways to take a break in between story missions.

Speaking of fighting, as mentioned before every facet of Yakuza 5 has so much variety that keeps it constantly feeling fresh after hours upon hours and that includes the combat too with all 5 characters having their own unique battle styles (Haruka not actively engaging in combat and instead having rhythm game based dance battles instead) from Kiryu's classic brawler style to Saejima's grappler and heavy hitting charge attacks or Akiyama's fast-paced athletic footwork there's plenty of combat variety to keep you thoroughly entertained even when fighting low ranking goons in random encounters for hours (and trust me, you'll do a lot of that because the random encounter rate in this game is high)

Yakuza 5 stands tall as a pinnacle of the series, featuring both one of the best narratives in the series (Especially for those who have followed Kiryu's story since the beginning) and some of the most in-depth character arcs as well alongside detailed world-building that breathes life into the world of Yakuza like never before and an unbelievable amount of captivating side content which makes the penultimate game in Kazuma Kiryu's saga a journey that will stick with you long after the credits roll.

Everything you've heard about this game is true and then some. One of the worst games I've played. No redeeming qualities whatsoever. A poorly optimized mess of a game with countless bugs and frame drops, a dumbed down combat system compared to old Gothic games and a mediocre and forgettable generic story. Thankfully Piranha Bytes has the rights to the franchise now and the 'Gothic 4' part of the title of this game has since been removed from all digital releases.

Imagine Sekiro but with Dark Souls II hitboxes and every time you parry you're off by 2 seconds because the animations are so low budget, janky, slow and simply not fluid enough for the combat. That's basically the Thymesia experience summed up.

I could go on to explain more of the mechanics and intricacies of the combat, but what's the point when it's not even enjoyable? That opening statement alone describes the experience pretty well and despite there being some cool ideas here and there and great design aesthetic (Though the level design itself leaves a bit to be desired), the gameplay mechanics just don't feel good and if the game wasn't so short (I beat it in 10 hours) I would've just dropped it all together so that should tell you all you really need to know about whether it's worth playing or not. It certainly doesn't help that the world and lore is so generic and boring and just feels like every other Souls-style game. The OST and art design are easily the two best things about this game and both are pretty solid, but too bad everything else is just a mess.

There's simply nothing in this game that you probably haven't seen done before and most things are just done much better elsewhere, so there's nothing here worth suffering through the janky combat even if the game is super short.

This game is kinda like the black sheep of the Trails family since it isn't structured the same way as any of the other games.

It's more like a traditional dungeon crawler mixed with a visual novel and a lot of people don't like the fact that it isn't as much of an RPG as the first two and the fact it's linear and there's no towns or side quests to really do.

Personally I don't mind this because all the story content is just as great as the first two games, especially seeing as how the main story focuses on Kevin Graham, a side character from Sky SC because he's the main character in this game and learning his whole backstory and motivations, the game is essentially a character study for him and that made me happy because I love him a lot and love him even more now after this game. One of my fave characters in the series.

All the side story content is also really great and either fleshes out other characters from the first two Sky games even more or shows some history and world events for areas we've yet to visit in Zemuria.

The gameplay in this one was probably the most fun to me since you have all the past playable characters from the first 2 games and then some extras, so there's tons of variety in team building.

Also anyone who says you can skip this game is a fool because even if you consider Kevin's story a side story and irrelevant to Joshua and Estelle, you learn so much more about events in the world that become important in the Cold Steel and Crossbell games, plus get tons of valuable character interactions and most importantly Sky the 3rd serves as the closer to the Liberl arc and you get a very touching 'goodbye' scene between all the characters at the end of the game and that's worth the price of admission alone to me.

If you enjoyed the stories and characters of Trails in the Sky and Trails in the Sky SC I highly recommend you give this game a chance too and don't let the haters persuade you otherwise because it's just as great as the first two as far as I'm concerned and my personal favorite in the Sky trilogy.

Dishonored is a game that has been on my backlog for years and I wish I would've played it sooner because this was one of the best games I've ever played. Right up there with Arkane Studios' other masterpiece Prey.

Dishonored follows the story of Corvo Attano, bodyguard to the empress of the plague-ridden industrial city of Dunwall. Corvo is framed for the empress' murder and goes on a quest to save the princess Emily while seeking revenge against those who betrayed him. Corvo is provided aid by both a mysterious, god-like being known as The Ousider who imbues him with magical capabilities and a resistance group known as the Loyalists who are trying to reclaim Dunwall from its tyrannical overseer.

Dishonored has so many cool and interesting characters that feel very realistic thanks to the great voice acting work from a star studded cast. Corvo himself is a silent protagonist, but what really made me love him is the way the world and characters interact around with him and how his mission is to save princess Emily (Chloë Grace Moretz) who is practically his surrogate daughter who he'd go to any lengths for. Corvo aside, there's a former aristocrat turned mad woman named Granny Rags (Susan Sarandon), the genius inventor Anton Sokolov (Roger L. Jackson), Samuel (Ryan Cutrona) who's an old sailor commoner that acts as Corvo's boatman, and the no nonsense caretaker Callista (Lena Headey) to name a few.

The world-building of Dishonored is also quite fleshed out and fascinating. Dishonored is set in a dieselpunk dystopia, where both advanced technology and supernatural forces collide, where the world is suffering from a plague brought on by rats, the infected who are called 'Weepers' cry blood and become irrationally violent. After the death of the Empress, the corrupt oppressive government uses the plague as an excuse to purge citizens when they want. The design of Dunwall was modeled after London, England and Edinburgh, Scotland between the 1800s to the early 1900s. The city is powered by whale oil which is also used to develop all the advanced technology and that merely scratches the surface of the depth the world-building in Dishonored reaches.

Dishonored is primarily a first person action adventure game with heavy emphasis on stealth assassination combat, gadgets and magical powers. Dishonored also features role-playing elements such as upgrading abilities and equipment and making moral choices which effect the story and world around you. The game was designed in a way to where it is entirely possible for the player to do a completely nonlethal playthrough, not killing a single enemy including even key mission targets and boss enemies. However Dishonored takes heavy influence from the immersive sim genre and encourages the player to play their own way. Whether that be stealthy and nonlethal or chaotic and all guns blazing, Dishonored gives complete freedom to the player. There's so many various ways to tackle any individual mission or objective.

The movement and combat in Dishonored has to be someone of the best I've experienced. From your basic flintlock pistol and sword to a teleport dash, time-stop, possessing your enemies and even calling a swarm of rats to attack for you, there's so many fun and creative powers and abilities to try out and chain together and even just exploring the world is so much fun thanks to the fast and fluid movement. Using the Blink power to teleport and reach heights you couldn't previously or possessing a rat and going through sewer tunnel shortcuts are just a couple of the ways you can explore the world around you.

The level design is also a master-class in game design. Dishonored is broken into 9 individual missions, alongside a hub area and each secular level and set piece is thrilling taking Corvo to a number of locations including a military fortress, a noblewoman's ball and even a brothel. There is so much detail to the environments with many secrets to find and places to explore showing that your game doesn't have to be some massive open-world to be interesting and sometimes handcrafted missions are the better option.

Whether it be the fascinating plot full of political intrigue, the great world-building and interesting characters with fantastic voice acting or the fast, fluid combat and movement, detailed level design or the immersive gameplay that lets the player have complete control over how they want to play the game, Dishonored truly has it all and that makes it a game that I believe everyone should experience.

I raised you. I loved you. I've given you weapons, taught you techniques, endowed you with knowledge. There is nothing more for me to give you. All that's left for you to take, is my life, by your own hand. One must die, and one must live. No victory, no defeat. The survivor will carry on the fight.

Peak MGS. Hideo Kojima, you are a real hero, a true patriot. Thank you for this masterpiece.

Honkai Star Rail feels like if Trails of Cold Steel and Persona had a child and that child was raised on nothing but Genshin Impact (The UI and gear systems are all almost identical to Genshin's) and Star Ocean. Star Rail features one of the most barebones and basic turn based systems I've experienced in awhile and I can only attribute that to the game being an over-glorified mobile game because I mean the combat is literally simplified to having only 2 attacks/techniques (alongside an ultimate attack which builds up overtime and is basically this game's version of Trails' S-Crafts) for each character lmao. It has a fraction of the depth as Trails combat system where you can move and reposition your team on a grid and constantly learn new skills and magic abilities thanks to the customizable orbment system. It doesn't even have as much depth as Persona 5s combat system with the Baton Pass and follow up attacks, but I'll give credit where credit is due, the animations look very stylish and pretty at least.

The characters and narrative are actually the most interesting thing about the game (which is kinda the opposite of Genshin because while I liked some characters well enough, the gameplay and exploration was mainly why I played it) the story starts slow in the opening hours, but quickly picks up as your player avatar the "Trailblazer" and their gang of friends March 7th and Dan Heng among others start going on interplanetary expeditions to find mysterious artifacts known as "Stellarons" which are corrupting the planets they inhabit all the while the gang keeps getting tangled up in the sociopolitical affairs of these various planets. Each individual planet feels incredibly fleshed out with impressive depth to the world-building and that's not even including the Space Station main hub area as well.

Too bad to experience the compelling narrative you have to suffer through every typical gacha and mobile game element you can think of from replenishing energy to do the smallest activities, daily login missions and awards and of course locking the best and most powerful characters behind a gambling gacha paywall which really hinders the experience, but I'll give Star Rail this, it is pretty fair to new players and F2P users, it's a grind, but you can definitely still get some good characters and equipment just for naturally playing through the game. I've gotten well over 100+ summons after about 35 or so hours and haven't spent a dime on the game, also new players are guaranteed a free 5 star character after 50 summons when using the starter banner, but the fact you have to grind the game that much to get those characters is ridiculous.

All in all even though Star Rail provides a compelling narrative, fascinating detailed world-building and characters with a decent amount of depth all while looking gorgeous to boot, the combat is just far too barebones and repetitive and the mobile game elements are too prominent that I could only ever recommend this game to people who actually enjoy needlessly grindy games or have a high tolerance for bullshit mobile game mechanics. Shame too because it would make a hell of a great game if it was just a normal J-RPG and had a bit more depth to the combat.

Top 3 Ys game and the best of the classic 2D games.

In Memories of Celceta you learn more about Adol, but in this you get to learn more about Adol's travel companion Dogi. It was cool coming to his homeland, seeing the town he grew up in and learning his backstory.

I really loved the story of Chester and Elena and it's one I won't be forgetting any time soon. It definitely pulled at my heartstrings at times and Chester was a really relatable antagonist with a good backstory that I can't elaborate on because of spoilers.

The art design and graphics are really charming and have a very 90s anime style to them. Much like all of Falcom's games from that era.

Combat is the same as Ys: Origin due to being on the same engine, it's a lot more simplistic than newer Ys games where you get skills and can combo and stuff, but simple isn't always a bad thing and it's still a fun system, especially the magic part of it.

Bosses in this game are VERY difficult, some people might not enjoy it, but I'm a masochist so I really enjoyed it. I'll just say tfw your action J-RPG becomes a bullet hell.

Level design was great. Your typical Ys. Lava level, ice level, underground waterway, forest, cave, etc, but even though I've seen these levels many times they're designed well with good platforming sections and secrets to find and are always fun to explore so I never mind the formula.

The MUSIC. Peak Falcom. Among one of my faves of all their games. Incredible. Super catchy melodies, shredding guitars and keyboards that sound like they came straight out of an 80s Yngwie Malmsteen album, beautiful violin pieces as well.

I really don't have any complaints, for a simplistic, old-school low budget J-RPG from the early 2000s, this game is pretty damn great and close to perfection.

Evil West is a video game first and foremost. Nowadays people tend to say that in a derogatory way, but I mean it with as much affection as I possibly can. Let's be honest, not every game has to be a major thought provoking art-piece or a genre-bending defining experience to be good, sometimes all you really want is an action packed adrenaline fueled thrill ride where your main objective is simply "fight and kill all the bad guys" and that is exactly what Evil West excels at, providing a good old classic linear action game experience that doesn't try to be anything more than what it is. A badass vampire hunting cowboy kicking a bunch of vampire ass and looking cool while doing it.

Evil West takes place in a steampunk style alternate historical setting of late 1800s USA following Jesse Rentier the heir to the Rentier Institute, a secret government organization dedicated to eradicating all evil creatures of the night (Imagine the Belmont clan if they were cowboys and funded by the government instead of the church). One day a rival vampire clan attacks the Rentier Institute both crippling the organization and putting Jesse's father in critical condition. Now Jesse is on a quest for revenge and to save his father's life.

I'll be honest, the narrative of Evil West is nothing amazing, it is full of cliches and twists you'll see coming a mile away, it's far from a compelling story, but that doesn't stop it from still being a super fun and entertaining one thanks to how over-the-top it is with incredible action set-pieces, visually stunning environments and a solid cast of eccentric characters Jesse meets on his journey who all have strong voice acting performances backing them. Jesse himself is also a very good protagonist who is the perfect blend of gruff badass and wise-cracking smartass. The whole game plays out like a campy edgy action movie from the 2000s giving me major vibes of Hugh Jackman's Van Helsing or maybe Priest. My only complaint is I found the ending to be a bit lackluster.

Now like I said, the story while entertaining is far from the selling point. This is not an overly cinematic game only having about 1 and a half hours of cut-scenes across its 15 hour campaign. Evil West is part of a dying breed being a hyper linear action game which is split up into a mission based structure and through those missions there are a handful of secrets to discover mostly to give more context into the world and lore, but also caches of money for weapons upgrades. However exploration is extremely limited and there are even very few puzzles spread out in the game so the bulk of your gameplay time is going to come solely from the combat in which you punch and shoot hordes of vampires in many stylish ways.

The combat feels like the devs took the base of God of War 2018 with the over-the-shoulder camera perspective and focus on a single melee weapon (Hell, some of the animations themselves even feel copy and pasted from GoW 2018 lol), but then they expanded it to incentivize chaining together stylish combos in a DMC-like manner. Your primary weapon is Jesse's vampire slaying electricity powered gauntlet and you'll be doing a lot of punching as this is much more of a melee focused combat system than a shooter (It just has lots of guns for secondary weapons) so in the early hours it might even feel a little repetitive, but as you play more the game slowly starts to naturally open up more as you level up with experience and get perk points which you can invest in the skill tree to unlock an arsenal of secondary weapons and powers for Jesse to use like a revolver, a rifle, a shotgun, grenades, an electric shockwave, a whip like grapple, a tornado (Yep, you read that right) and even a minigun among others. By the end of the game you have so many tools at your disposal to cause as much damage and carnage possible that the combat never gets boring or stale and you might even want to jump right into NG+ to experience it all again on a harder difficulty with all your powers unlocked from the start.

Evil West is a nostalgic throwback to a bygone era in the best way possible, feeling like a lost gem of the 360/PS3 days. A no frills attached linear action game that focuses first and foremost on giving the player a satisfyingly rich combat system that is fast, fluid and fun alongside waves of vampires to test their combat skills on. While the narrative itself is nothing to write home about, it at least does a good job of being thoroughly entertaining with great action packed cut-scenes, some memorable characters and visually striking locations thanks to a fantastic art style. Evil West might seem dated to some and it certainly won't be for everyone, but if you're like me and often hunger for that simpler time of gaming then much like blood to a vampire, Evil West will help satiate that thirst for those good old days.

Well over a hundred hours of content. Incredible world-building, compelling story, great characters, deep gameplay mechanics, fantastic voice acting, amazingly detailed world design and just overall super immersive, everything you could ever want from a RPG experience and then some. It's no wonder the game is heralded as one of the best of all time, it's certainly one of my favorites.

P.S. Gwent is one of the most fun and addictive mini-games in an RPG since Blitzball, you can easily spend hours just playing it alone.

Incredible game to the start of an amazing series. Yoko Taro is a sadistic mad genius and I love him. The gameplay is janky for sure, but it's nowhere near as bad as people claim and still pretty fun to me. Seriously, play this game for the incredible storytelling and for the fact it truly utilizes the medium of gaming to the fullest to tell its story in a way very few games do, you won't regret it.

It's the Alan Wake you know and love with a shiny graphical update.

Still one of my fave stories in all of video games.

We follow bestselling author Alan Wake and his wife Alice to the fictional small town of Bright Falls, Washington where they go to take a vacation. One thing leads to another and Alan's wife goes missing, soon after Alan wakes up at a crashed car with no recollection of what's happened for a week. He finds pages from a manuscript (these double as a collectible you find in game and they typically describe a scene that happens later on in the game, using spoilers as a storytelling device like that is very creative) of a novel he wrote but can't remember and suddenly the events on these pages are coming to life before his eyes. A supernatural mystery drenched in so much symbolism and metaphors even Stephen King would be impressed.

As always Sam Lake is a master of storytelling and world-building and the town of Bright Falls is very well fleshed out with signs that tell the town's history and plenty of memorable, colorful characters you meet throughout the story. Re-playing this game after Control definitely hits different because you can see many foreshadowed references to the FBC.

From a gameplay point of view Alan Wake isn't quite the masterpiece that Control is, Remedy hadn't refined their gameplay to a perfectly polished sheen at this point. The combat is fairly typical Resident Evil 4 styled over the shoulder camera, third person shooter, you mostly find various guns like shotguns, revolvers and hunting rifles as you go through Bright Falls and these will be your main weapons against the enemies of darkness known as The Taken, however if one gets too close you can also do a slow motion cinematic dodge to avoid being hit, admittedly this isn't very useful when swarmed with enemies though. Something else worth mentioning is Alan can't sprint far before running out of breath, while this is a problem for a lot of people it doesn't bother me and I think it adds to the intense atmosphere the game.

Although in Alan Wake there is an incredibly unique mechanic where you use light as a weapon against darkness, so aside from your guns, you'll also find flashlights, batteries, flare guns and flashbang grenades and these are your greatest assets against The Taken and for me this adds an interesting layer to the gameplay that made it more intense and fun despite being slightly repetitive at times.

Another aspect to mention is the atmosphere, Alan Wake just oozes atmosphere due to its killer unsettling, mysterious, ambient OST and its fantastic nature filled and rural set pieces (The scene on the stage at the farm is easily up there with the coolest scenes I've seen in a video game, not going to lie)

The graphical updates and new character models are very nice looking, it's hard to believe the game is over 10 years old, but even without the updates the base game still holds up well graphically and we all know the real reason this was released is to make Alan Wake available to more people before Alan Wake 2 comes out because playing the first game is obviously going to be mandatory to play the 2nd.

While the combat can be a bit rough at times, everything else in the game easily makes up for it with one of the most interesting and fleshed out worlds and settings in video games, an enthralling mystery with as much psychological and philosophical depth as Cauldron Lake itself, it will truly make you think, likable and realistic characters and some of the best atmosphere in a game since Silent Hill 2, Alan Wake is a true timeless classic that deserves to be experienced by everyone at least once in their life and here's hoping Remedy refine the gameplay in Alan Wake 2 because they could have a real masterpiece on their hands if they do.

"It's not a lake, it's an ocean"

Let me start off by saying I have no nostalgia for this game, I didn't grow up with a PS3 and the very first time I played it was back in 2017 so this is only my 2nd time playing the game so when I say it is my favorite in the series it is through a fresh experience and not rose-tinted glasses.

God of War III features bigger and more grandiose set-pieces and locations, the sheer scale of the game is just insane exploring everywhere from Hades to the heights of Mt Olympus and who could forget the breathtaking, awestriking view as you climb the Chain of Balance or move the Labyrinth cubes in the cavern. I still think God of War I&II have more of an adventurous feeling since in God of War III you're mostly just in Olympus the whole game, but the sheer scope and scale of the locations and set-pieces more than make up for that.

Of course the locations are not the only thing that is bigger and better. No, the boss fights are easily some of the coolest and most epic in not only the whole series, but action video games in general. God of War III is a game that revels in its gory spectacle and every boss fight is just a joy to watch unfold from the very beginning of fighting Poseidon on the back of the Titan Gaia to carving off pieces of Hades flesh or ripping off fingernails from the Titan Chronos as you scale his body and even getting into a bloody fist fight with Hercules (Shout out to the devs for getting Kevin Sorbo who voiced Hercules in the iconic 90s show 'Hercules the Legendary Journeys' to voice him in this game as well). God of War II introduced epic boss fights with heroes and demi-gods from Greek myths, but in God of War III you actually get to fight the gods themselves and I was never once disappointed with how those fights played out.

Combat is mostly the same as the first two games, Kratos still has his primary blades (Known as the Blades of Exile in this game) alongside various magic powers and other weapons you pick up on your journey like the Claws of Hades or the Neman Cestus. There is one major addition to the formula like the Item Power bar which recovers over time after using secondary items like Apollo's Bow or Herme's Boots which are mostly used for platforming and puzzles, but also have combos tied to them which can add an edge in combat. This is the most polished, fast, fluid and complex the combat formula has ever been in God of War to date.

The story for God of War III is once again a tale of vengeance as Kratos butchers all the greek gods one by one on his path to Zeus and causes an apocalyptic event to befall the people of Greece. This time Kratos must quell the deadly Flame of Olympus to once again use Pandora's Box against Zeus as he did all those years ago against Ares and to do that he must find Pandora herself. God of War III expands the world and lore of the series in clever ways that often even tie back into the very first game flipping what we thought we knew on its head and I love that. Also I will say how I saw that at the time of this game's first release a lot of people complained about the ending and found it weird, but I love the dynamic between Kratos and Pandora and how she helps him develop and grow and it fits even better after playing God of War (2018). So I would say that God of War III ended the trilogy in a very satisfying way because while it is very dark and tragic there's still a glimmer of hope for the future as well.

God of War is a series that has only gotten better every new entry (At least in terms of the original trilogy) God of War (2005) set the standard for action/adventure games, God of War II redefined that standard and raised the bar in every way imaginable and finally God of War III mastered and perfected the formula. Featuring more grandiose set-pieces, some of the most epic bosses in the action game genre, the best God of War combat system to date and a well written story that gives a satisfying conclusion to Kratos' vengeance filled trilogy, God of War III is everything I loved about the first two games, but turned up to 11 making it the definitive God of War experience.

This entire game is basically fan-service and a celebration of everything that makes the Souls series as amazing as it is and if you're as big a fan of Dark Souls as I am that's certainly not a bad thing.

"My honor... my dreams...they're yours now."

Crisis Core: Final Fantasy VII serves as a prequel to the events of the original Final Fantasy VII following the story of Zack Fair a rookie SOLDIER operative with a dream of becoming a hero and tasked with the mission to find the missing SOLDIER Genesis Rhapsodos with the help of his mentor Angeal Hewley. Zack also meets many other iconic Final Fantasy VII characters along his journey like Aerith, Cloud and Sephiroth among others and it really helps to give them all even more depth and development (Especially Sephiroth) than they already had in the OG Final Fantasy VII.

Crisis Core back on the PSP was already a great game, but Reunion is without a doubt the definitive version. Not only giving massive graphical updates using assets from Final Fantasy VII Remake, but also adding major quality of life improvements to the combat making it fast and more fluid and fixing the "Digital Mind Wave" slot machine mechanic so it's nowhere near as tedious as it was in the original and even including fully voiced dialogue. However there are some aspects of Crisis Core Reunion that still feel a bit outdated and PSP-like such as the smaller scale areas and reused assets for the (tedious) side missions (There's 300 of them by the way which is a bit excessive and it's not worth doing them all IMO)

To me most of the time prequels feel unnecessary, but Crisis Core is one of those rare exceptions which only help to add more depth and detail to the world and characters of Final Fantasy VII and Reunion truly blurs the line between remake and remaster in the best way possible only enhancing an already great experience with more fluid combat, fully voice acted dialogue and massive graphical updates among other things making Reunion the definitive way to experience this iconic PSP classic.