FexFaust
1986
2019
2023
Really amazing remake! It's an honest shame about the technical issues i.e. traversal stutter that plagues the entire experience.
Would have been such a high-calibre package if it wasn't for that, and really desperately needs to be patched. Unlikely though as EA property and their typical handling of games.
Regardless, the atmosphere through the audio-visual design was truly stellar and I was beyond impressed.
Sing me up for a DS2 remake for sure!
Would have been such a high-calibre package if it wasn't for that, and really desperately needs to be patched. Unlikely though as EA property and their typical handling of games.
Regardless, the atmosphere through the audio-visual design was truly stellar and I was beyond impressed.
Sing me up for a DS2 remake for sure!
Part of me had forgotten how haunting this tale is. The isolation if palpable. The soundtrack and audio design is moving. The atmosphere is finely tuned. The lack of "gameplay" typical of walking sims is noticeable compared to contemporary titles in the same genre - i.e no examining books/letters/items of significance (more passive dialogue triggered events depending on your location).
Apart from that, this was a title I was very glad I walked back through for a repeated play, if not just to stare across the cliffs with wind ruffling my hair.
Apart from that, this was a title I was very glad I walked back through for a repeated play, if not just to stare across the cliffs with wind ruffling my hair.
2010
Imagine MG1 being in your top 3 favorite games of all time.
Imagine never playing it's sequel.
That was me - until now.
This was one of the strangest feelings of my entire time playing video games. I can't put it into words, having played MG1 so many times and being so intimately familiar with every star. To being thrust directly back into that world with better designed levels and dare I say better music?
This was the axct thing my brain needed. Took me right back to streaming the 2006 E3 press conference and seeing MG1 being played for the first time.
So so special.
I have 120 stars, but have not done the green stars...I will one day.
Imagine never playing it's sequel.
That was me - until now.
This was one of the strangest feelings of my entire time playing video games. I can't put it into words, having played MG1 so many times and being so intimately familiar with every star. To being thrust directly back into that world with better designed levels and dare I say better music?
This was the axct thing my brain needed. Took me right back to streaming the 2006 E3 press conference and seeing MG1 being played for the first time.
So so special.
I have 120 stars, but have not done the green stars...I will one day.
2016
Technical issues, a busted checkpoint system and an uninteresting combat/upgrade system.
The visuals were pretty cool, especially in the stutter segments, but that is ONLY when the game isn't breaking under it's own tech limitations due to lack of patching. Cutscenes and scripted in-game cinematic moments shifting from 120 to 30 fps were jarring. Tv episodes wouldn't load so had to watch on YT.
I commend the team at Remedy for continuously breaking boundaries with the medium of games and blending it with television and radio.
However, this did not hit for me.
The visuals were pretty cool, especially in the stutter segments, but that is ONLY when the game isn't breaking under it's own tech limitations due to lack of patching. Cutscenes and scripted in-game cinematic moments shifting from 120 to 30 fps were jarring. Tv episodes wouldn't load so had to watch on YT.
I commend the team at Remedy for continuously breaking boundaries with the medium of games and blending it with television and radio.
However, this did not hit for me.
2022
After all this time, I finally "cleared" the game.
Still so many cars to unlock, and so many championships to get gold on everything etc.
I just wanted to retire it post credits and move onto something less "simy". Maybe FH5.
Absolutely loved the game though, incredible driving feel and visuals. Soundtrack didn't hit as hard though - mostly played with my own Spotify through the PS app.
I also spend substantial amount of time in PSVR2 and I can say that it is the best VR experience I have ever had. So sweaty!
Those license tests really put my skills to the test and I swear got me more pissed than a DS boss.
Still so many cars to unlock, and so many championships to get gold on everything etc.
I just wanted to retire it post credits and move onto something less "simy". Maybe FH5.
Absolutely loved the game though, incredible driving feel and visuals. Soundtrack didn't hit as hard though - mostly played with my own Spotify through the PS app.
I also spend substantial amount of time in PSVR2 and I can say that it is the best VR experience I have ever had. So sweaty!
Those license tests really put my skills to the test and I swear got me more pissed than a DS boss.
2021
Decided to replay this (along with all the other Remedy titles) in prep for Alan Wake 2 play-through. This still has the Remedy magic, after all these years. Great replay.
Was the first time I played through the DLCs and holy cow, I had no idea so much narrative progression is made. Would have been kicking myself if I started AWII without playing them.
SO EXCITED FOR AW2 OMG.
Was the first time I played through the DLCs and holy cow, I had no idea so much narrative progression is made. Would have been kicking myself if I started AWII without playing them.
SO EXCITED FOR AW2 OMG.
2022
2007
2012
As a new MP fan, this was a strange play through.
On the one hand: the combat was refined, the bullet time was fucking sick and so satisfying, McCaffery was doing wonderful things to my ears with his lines.
On the other hand, it felt like a COMPLETELY unexpected direction for MP - not only narratively, but styalisticly. I really did not enjoy the constant glitchiness and seperation of the RGB colours like every few seconds. Felt really unnecessary and overused.
I wonder if Remedy had continued with the MP series, if the noir comic-book style would have carried over.
Still fun as hell tho.
On the one hand: the combat was refined, the bullet time was fucking sick and so satisfying, McCaffery was doing wonderful things to my ears with his lines.
On the other hand, it felt like a COMPLETELY unexpected direction for MP - not only narratively, but styalisticly. I really did not enjoy the constant glitchiness and seperation of the RGB colours like every few seconds. Felt really unnecessary and overused.
I wonder if Remedy had continued with the MP series, if the noir comic-book style would have carried over.
Still fun as hell tho.