Entering the menu instantly gives you idea of what are you gonna go through. And intro is even better. Very well settles up the ground for our crew and the thrill of exploring dark corridors on abandoned space station. And that intro is probably one of my favorite beginning of video games ever. Very well creates the atmosphere and from time to time got the feeling that developers tried to do some kind of criticism on capitalism, basing on ads on spaceship and FUNCTIONING SHOP on fucking abondended spaceship that ain't even able to communicate with outer world. But idk, maybe I'm just overthinking cuz this theme feels barely touched.
Unfortunetly after around first hour game from adventure/horror becomes RPG and horror isn't terriying anymore. Also story was almost absolutely cut, so everything that's not the beginning and the end lacks the pacing, making the gameplay a bit secondary.
But going through mass of aliens, chopping them with very varied types of weapons is very pleasant. Upgrading gear actually matters and is very straightforward.
Maybe if it had more plot, and more similiar to beginning gameplay without many unimportant mechanics (telekinesis) I would give it a 10. But still very good game and probably I was just expecting something different.

Around some 3 years ago my cousin showed me this game saying how unbelivebely cool it is, how great the songs are and how serious and funny at t he same time this game is. Aesthetic of this world, agression and "speeches about what good war gave us" pushed me away. It was too much for me. All I knew about "metal gear" was just the title and the fact that these are groundbreaking games.
Now, years later, after experiencing all of them (excluding mgs4, fuck you Konami) I was finally ready. I knew the political background, understood the technological side of the world, and most important - knew who the hell is white hair ninja. His inrecidble character development, from pretty boy slipping on bird poop to most beloved in the whole ass franchise. His own redemption arc. And my redemption by truly sinking into this world.
World that catches really well what Kojima left the world on with MGS4. It have everything metal gear game needs and truly showcases its very own soul. And yes, controls at PC sucks, they're horrible. But how pleasure this game was is beyond my imagination. At the beginning I wasn't even able to cut enemie's left hand but with some time, how slowly game throws the enemies at you allowing to learn on your own is exceptional. You need to learn a lot, mostly through very challenging bosses, but after defeating one, the next gonna be much more easier. For me this experience was parrying, which I completlely skipped while fighting Wolf, and as it returned to me with magnetic field that broke my fucking nose, kicked my ass and spilled at my face. After I overcome this mechanic Sam was only the theatrical fight of 2 swordsman. Because if one thing is really well done - it's swords fights. If talking about fights and bosses (each very unique and well crafted) we need to say about songs. OH MY GOD how this game creates the vibe by using rock while fighting with these guys... It's pure art. It's incredible how whacky, serious and epic this game is able to be at the same time.
Raiden got good pay-off. It was good metal gear. Thank you.

After so long we finally were able to put our hands on continuation of really well received story about parkour and zombies surrounded by atmospheric Turkish post apocaliptic city. This story tho takes place few years later after new outbreak of the virus have turned the world upside down. Also climate changed, because now instead of not so typical country to chose to set game in we got typical, bland city of (probably) western europe.
Fighting with zombies and parkour both practicly not touched and good - the first one was standing well on technical side of the project and it was good decision to stay that way. Both parkour feels smooth and natural, and fight still is simple, bloody and hella satisying altho maybe too easy very fast after discovering the loot in the city.
Speak of the devil - the loot. Scattered in every one corner of the city, in the locations basicly copy-pasted with unlimited loot, randomly generated every fucking time. Activities that were killing the feeling of progress by how they weren't fading away after completion, repeated every single time was ruining the fun of clearing the map - so I gave up. Did some side quests, probably even most of them and I feel justified to say that they are booooooring. Even with every one of them backed with simple backstory they were lacking some depth and more interesting ideas to present.
Both side and main quests are filled with choices and unfortunetly most of them just doesn't matter and feel dull, even if they are important (which is really hard to miss) they are incredibly easy to predict what will happen in their outcome. The plot, as in the previous entry of the Dying Light duology, is really simple. And these choices are trying to make it feel even a little bit better. But it's just not enough to make it feel actually better than "alright".
If talking about some thing that were better than just "alright" we need to talk about something worse than "alright". And if said about mindless looting there is another elephant in the room - skill tree and equipment. Both very usefull at the beginning but after about 10 hours you come to realization that none of them are actually important in any way. Skills are useless and system of weapons and armor is very weak. It feels unnecessary. Very similiar case to the newer intries of Assassin's Creed franchise. Uncecessery changes that would need much more work than it was given to them.
And that's how it is with Dying Light - classical parts of the series are well preserved but was much less satisying because of live-service-bullshit.

In order to fully experience new Fallout TV series I decided to try and experience what's the whole deal with the wastelands. And I absolutely bounced off - had no idea how the world works, never earlier played CRPG, so I fucked up my character creation and was later killed by random Scorpions before even hitting the 2nd location.
I went away for a while. But the will for experiencing original Fallout was still in the back of my mind.
I learned that agility is the most important skill and not the Charisma (which is usless) and began the search for the Water Chip.
At this second try the weird, turn based combat was making some sense and I actually enjoyed it a lot.
Wonderful atmosphere that's causing some chills down spine, especially in the main quest that's absolutely chef's kiss in means of writing and slowly discovering the mystery in so many possible ways.
Cause game even if not so different in outcomes have really lots of possibilities to reach these outcomes so every now and then when I tried to help for search online there was no help. Game makes you think a lot (sometimes te solutions are fucking stupid like fixing the gate to temporarily shut it.)
Only 2 things are making me not put Fallout in the 5 favorites;
1. Companions lacks any character, and would really prefer any outcome of an ending for them or even say more stuff at the daily basis.
2. Military base that I probably spent around 4 hours to figure out - once I was captured and thought that's how it supposed to be. And second time cause I tried to beat the game with every companion alive so basicly my playthorugh was filled with quick saves. Decided to give up when these fuckheads where running around when I fought and these guys killed themselves.
But yeah, every tiny little thing other than that I absolutly adored and that was one of the most pleasant games I had and honor to play.

After experiencing the lovely experience with Ezio Auditore and getting quick glimpse after playing some of this very game with cousins I decided to bought myself Unity, I mean, it's just few bucks and got the most satisfying parkour which is the core element of the series. So what could go wrong?
Oh boy...
After long break with the game it really sucked me; gigantic and alive Paris, good parkour and nice views - what one could want more from Assassin's Creed game? And that feeling fade away after 1-2 hours.
Clanky controls of both freeroaming and combat that are gonna drive anyone mad cuz this stupid motherfucker gonna stand there instead of going down like I told him so now I'm detected and whole strategising goes ass.
Decided ultimately to rush the story - just to experience the core and forget about it... Then I discovered that the story is just for a showcase. Whole thing resembled more a cheap TV series with loosely related threads so that you could understand what is going on on whatever episode you are gonna join, so every next mission feels like whole other thing even tho you are doing fucking main quest.
Writting also sucks - it's hard to get invested into the story, the main character ain't got any personality, he doesn't have any development and every relation he's in just doesn't work cuz you just don't give a fuck about this dude.
Played Dead Kings DLC and it's also underpreforming.
Parkour animation still holds up and there were some good ideas that unfortunately weren't given enough time to actually be something more than "it could be interesting".
Maybe online was cool, idk, no one is playing so couldn't test.

Once when srcolling through twitter I stumbled across image of screen from Alan Wake II which made me think that that is probably one of the most artistic expressions I've seen in a video game industry for a while. But if it was the 2nd part then to fully experience it I would need to get my hand on the first one... made over 10 years prior.
And it was pretty good. Not at all I was expecting but had few good moments, sometimes plot actually made me feel engaged and gameplay with some time was more and more smooth. My biggest concern about Alan Wake is probably how game notifies you about incoming enemies yet nothing tells you that 4 more guys also spawned behind you (which is one of the most stupid mechanic I've seen in video game).
But boy oh boy... the DLCs.
It felt like anyone who was directing the main title was let off the leash by the studio cus "it's only 3 additional hours".
It creates really wonderful vibe with this dream-like theme that plays you around on well known locations and truly tests your abilities as a player.
It's harder, it's more artistic, it's more perfect. Love it.
Alan Wake - 7/10
DLCs - 9/10
Don't you dare finish it without finishing the Signal and the Writer.

In the continuation to the pretty ok Arkham Asylum we, as Bruce Wayne, are thrown into the stylish island as a small example of what is gotham city.
Exploration of open world is really well crafted. Both glading and grapping feels really natural and is very easy to move around. Especially with really good placement of the buildings that allows for very quick traversal.
Combat system once again remains as one of the best parts of the game, expanded with few new possibilities.
Boss fights are also better, but I still wouldn't call them "incredible" or even "memorable". Final Boss once again felt underwhelming without anything exceptional that could be considered as the culmination point of action.
Loved the introduction with Catwoman but at some point her plot felt unnecessery and was ruining the overall pacing of what was going on in the Batman storyline.
Pretty good but still isn't what I heard about the Arkham series.
DLC with Harley Quinn terrible, boring shit.

True beginning of the well known arkham universe that treaded a path for future videogames circulating around the comic superheroes.
The greatest part of the 1st Arkham entry has to be the combat and stealth system - both really simple in their construction yet so satisfying that allows for lot of freedom thanks to different gadgets and their usage.
Very linear in terms of stroytelling with some good moments, like Scarecrow effect that introduces some intertesting horror parts into the asylum.
Unfortunately the boss fights themselves ain't that good - every one of them is basing on defeating goons just to hit the boss with batarang or some other bullshit.
The biggest failure is the final boss. Felt like devs had no idea for any more bosses so they just stripped him from anything exceptional and now he is just another big guy (Bane also could be the final boss and there wouldn't be any difference in terms of gameplay).
Good game but in my humble opinion just overrated.
High hopes for Arkham CIty.

1st time ever in my entire life, after finishing final quest of the game I felt the inner need to say out loud "fucking masterpiece".
This incredible conclusion to the story of friendly, little light-being did something I wasn't sure it could acomplish - it outgrew the original which personally I adore.
Devs listened to what worked in "The Blind Forest" and made more of it, upgrading it and enhnancing it, what wasn't so great was thrown away.
So thanks to that we are now fighting multiple bosses at the end of each more important quest, which are really fun, hard but not in a way that's making you rethink every desicion in your life.
Artstyle is able to fully gloom on newer generation, which is fulfilled by expanding the world, now varied locations - each with its own gimmick, and incredible views. New characters are absolutely gorgeus, every talk with them feels like a breathtaking concept art.
Previous entry of the duology was well known of emotinal moments that are accompanimented with deep and powerfull soundtrack, both are back, and are still as powerfull.
Story is plain simple as previous, storytelling is driven entirely by the stunning visuals, from time to time narrator speaks only to add more depth to what we are experiencing in this very moment.
"Ori and the Will of the Wisps" - in my eyes one of the greatest games I've ever had pleasure to play.

Almost entirely bounced off when fighting the boss at the dungeon game was like "yeah, you actually need an item that's hidden somewhere, good luck finding this shit" and without guide it's gonna be like 10 hours of looking aimlessly through the whole ass fucking world cuz nothing gives you the slightliest hint about where to look. You are looking for ice rod, so you probably coming back to Icy Dangeon but hell no. It's at the opposite site of the map, hidden behind some standard fucking wall.
And for some stupid ass reason to go one way into the another world you gonna need the warp. The warp that's hidden under a bloody bush. Bush that is not exceptional in ANY possible way. And I understand - they don't wanna be holding your hand throught the whole experience, and that's cool. But any implification, that's not ruining the immersy, would be much appreciated.
No idea how the kids finished this shit in golden age of SNES without easy access to the walkthroughs online. Like, when I was about 10 I was wondering why people need guides to their games. But THIS GAME is absolutly impossible to finish without any help from outside.
Soundtrack and artstyle is pretty cool.
I understand why some love it, and I'm pretty sure that after 2nd playthrough half of my allegations would just fade away but I ain't got the nerve to boot it up one more time.

What an experience.
Infamously known as the father of the genre of the most difficult games in the industry. Some time ago I was even terrified to play any soulsborne game. Yet I'm here. And I'm grateful that I was able to get in contact with THE Dark Souls.
Amazing level design. Filled with glorious views in the background that are actually playable at some moment. Makes you feel that this world actually could be real.
Incredible deep lore, that you need to dive in into lots of sources to fully understand, and thanks to that this game is something more, even after finishing it.
Beatiful soundtrack, hitting really hard, even if so rarely. Cuz of that final boss battle feels thousand time more epic.
It truly is one of the greatest.

Actually when replaying the series this one was my most important. Not because it took some special place in my heart but how crazy the plot is, and how many of these informations just went by, without any notice.
Also takes place the nearest to the actual finale of the franchise, so it would be appropriate to understand the most I can while entering this world few years after the Big Shell incident.
Still amazing, still accurate, still incredible.

In order to prepare myself to say the last final goodbye to the series with Metal Gear Solid 4 I decided to try again few earlier entries. Just to feel it again, but smoother, with the knowledge I have.
And it was pretty good. Trying to figure out every little referance, looking at certain character in much other light thanks to next games.
It's just amazing. Altough probably will not cure my phantom pain. It is great.

Discovering phantom pain.
Not finished experience, that makes you feel like you lost something.
After spending so much time with this mf every shooter will just feel like a downgrade. The ability of rolling, shooting while rolling, crawling, laying down on the ground, even shooting while laying down in every fucking direction. This is probably the very best the shooter game could ever reach.
Not so Metal Gear, without David Hayter, very few cutscenes and most of the game feels plotless.
But when the plot hits, it's just crazy.
One of the best twists in a way of executing, and throwing visual clues at the same time connecting the world in really satisfying way.
One of the best replayable games.

The craziest twist of the developing of the franchise I've seen probably ever.
After so opened "Snake eater" that included so many different possibilities, Kojima took the Snake into this not so gigantic game, that screams how it is made for portable console but thanks to that MGS revealed something amazing.
Beautiful cutscenes, made with Shinkawa artworks instead of classical rendered in real time with 3D model characters, thanks to that some fresh air have gotten into our lungs.
Also to not burn this little console the levels are split into these short missions, made specificly for quick rides to the work/school etc. This very feature presents how enjoyable, new ways are there to still explore, even in already known formula.
The GOAT. Do not let this miss you just because it's portable.