336 reviews liked by G0ld_3r


When cocaine just isn't enough for you

Some periods of my life, I identify with the Undead burg portion of the game--the sense that there's always something around the corner, the constant threat of the firebombs, the ways you can diverge off the beaten path and hit Blighttown, Darkroot Basin, or touch some of the Catacombs before anything. I also enjoy how openly some of the problems are positioned--there's a dragon torching all of the bridge, how are you going to get across? Just solid video game logic.

At other points of my life, I've identified the most with the darker, openly antagonistic areas of the late-game. The spookiness of Tomb of the Giants, the literal PS3 CPU scorching lava Lost Izalith, the deception of the Duke's archives; it's a game that assumes you're capable of handling it's more ambitious, difficult ideas of not just level-design, but also of narrative through level-design--even if New Londo Ruins is frustrating, the stillness that comes through the game in this section is so palpable, it feels only natural that there's just a black abyss at the bottom of it all.

At all points of my life though, I've always enjoyed Anor Londo, Sen's Fortress, and Ash Lake. The first two are self-explanatory, those two sections have more or less defined the Soulsborne genre, but Ash Lake also slaps just cuz it's got that rockin melancholic beach vibes that are hard to come by.

At no point of my life though have I fully enjoyed Dark Souls front to back though, there's always some point of 'disconnect' between what I'm feeling and what the game wants me to feel. Sometimes the early game just bores me to tears and I give up, other times the noticeable quality drop of the 4 Lords section slowly saps my will to keep playing, and other times I think "well, I haven't gone through Blighttown legit since my first playthrough, it can't be that bad' and immediately regret that thought as the framerate hits the floor. I can't really fault Dark Souls for this, its kinda how ambitious projects go, but it's a game I think everyone should play at least once, even if I have no specific drive to experience all of this again.

"Four souls will be blessed with light, and so, it shall begin..." :')

Basura de juego, no puedo describir cuánto lo detesto. Porquería de ambientación, pérsimo diseño de niveles, y asqueroso sistema de combate: simplemente infumable. Además es pretencioso a más no poder, las cinemáticas cortan de manera abrupta el ritmo del juego, ni siquiera el contexto sobrenatural es suficiente para mantener enganchado al jugador. Horrible en todos los sentidos.

No rescato ni una sola cosa de este juego, no puedo seguir jugándolo, no se lo recomendaría a nadie.

Repetición y decadencia, de un ciclo y de una saga. La premisa es que los grandes señores pasan de repetir lo mismo por enésima vez y nosotros, the ashen one, una cascara vacía y requemada de tanta hoguera, vamos en su búsqueda porque nunca se tiene suficiente. Así como los primeros Souls adaptaban el combate de Castlevania al 3D, con ataques que implicaban un compromiso ineludible de tiempo y exposición antes de devolver daño efectivo al final de cada animación, aquí se opta por homenajear a Sonic el erizo y sus volteretas. Como viene siendo tradición, recorreremos palacios vacíos y en ruinas, reflejos de lo que solían ser, y nos cruzaremos con personajes vacíos y en ruinas, reflejos de lo que solían ser. El escenario termina por colapsar en un amalgama de arquitectura gótica que dejó de tener sentido hace tiempo y en un campo de flores nos enfrentamos al cosplayer de Gwyn. El jefe final de la saga, como no podía ser de otra manera, son los propios jugadores.

Aunque en cierto modo sea la experiencia Souls definitiva por el pulido de mecánicas y gráficos, que sea una trama sobre el bucle de estar condenado y repetir siempre lo mismo a lo largo de los siglos y las numerosas referencias a juegos anteriores hasta tal punto de repetir varios escenarios hace que me pregunte si realmente era necesaria la existencia del juego y no hubiese valido con volver a rejugar el primero y ya.

BUAH CHAVAL LO JUGUÉ CON MI PRIMO MANOLO Y TENÍA RAZÓN ES EL MEJOR JUEGO DE LA HISTORIA MANOLO FANTASY OCHO > FANTASÍA MANOLINA VMIDII

The game plays better and I hate it.

The dragoon plays better... which I hate because its a living thing and every single game with a living thing feels heavier
because well, they're alive, like in Panzer Dragoon.

The in-game cutscenes have more movement but are rough as hell, the simplicity of the original made them stand out a bit more.

You can say this game is "better" in some aspects, but does it make it a better product than Drakengard 1? nope