An amazing classic that's every bit as great as the original. For a "Definitive" edition it doesn't add enough new stuff to warrant playing it a second time. While a lot of the characters follow stereotypical tropes, the main character fits a much darker theme than the usual peppy hero. You could say he's more Chaotic Good than Lawful Good.

As addictive as it is buggy. They built a great world with great characters, but the constant fear of crashes & glitches wears you down. The foundation is there, I could see this being a 10 when there is a PS5 version with a lot of big patches. Has a case of the "Ugly Gear Syndrome" you'll spend most of the time looking ridiculous as you change & equip gear constantly.

Unnecessarily long & incredibly tiring going to a new zone that has over 40 things to collect every time. 732 collectables in a single game are far too much & while they are optional, most open-world fans will feel compelled to get them all to satisfy their OCD. The Assassin's Creed license feels forced on rather than integral. Combat is fun, but after a while, I felt like I was going through the motions to just get to the end of the game.

Feels like reuniting with old friends & as such does require knowledge of Persona 5. A full-fledged sequel that trades turn-based combat with Musou combat, which is my least favourite part. The characters, art style & music continue to be some of the best in the industry. The most disappointing aspect is that in most of the "dungeons" have you doing the same thing with a different theme, a bit more variety would have been nice.

Short & sweet. CoD campaigns are always what you expect, fun, flashy & very cinematic. The story & characters are fine, with a few predictable twists & turns. It might not be the reason you buy the game but it's a nice addition that's short enough to give a go. The sections that have you do actual detective work were a nice change of pace & makes sense based on the character you are playing as.

The Yakuza games are always spectacular, a real leader in world building, story and characters. At first, it was strange going from a beat-em-up style to a turn-based RPG but it's given context in the story & shouldn't be underestimated how much it builds on the genre. There are two simple things it does to do this. The first is that battles happen exactly where you are & not some separate screen. The second is it's not just a line of allies & a line of enemies whacking each other but everyone moving around the space naturally, getting in the way of people & attacking you if you run past them, which is a huge breath of fresh air that should not be overlooked. You don't need to play the old games to enjoy this, but if you do, there are major payoffs, especially with character & location reveals. The biggest issue I have is that it's an instant Game Over if the main character goes to 0 HP in battle.

One of those horror games that relies on cheap jump scares to frighten players, of which there is a lot. The cast primarily consists of unlikeable teenagers staying in a cabin in the woods up a snowy mountain, so a lot of typical horror tropes ensue. It's also rife with predictable plot twists, one to avoid unless you enjoy old school horror tropes and jump scares. As you play the game from the perspective of different characters you do move around locations a lot which can be a bit jarring. For any curious, only 3 survived at the end of my playthrough.

Taking place during the events of part 1, but this time you follow Yuffie, something that was never part of the original game. Seeing what she was up to before meeting up with the party is great. She controls different from all the other characters in part 1. All this does is hype me up even more for part 2 and I'm all for it.

This is nothing short of a showpiece for the PS5. The load times, ray-tracing and overall graphics are the best I've seen on the console to date. Even without that, the game is a joy to play. There's some good exploration and compulsion to collect all the side items as they either give you lore or powerups. The story is fairly well written and the locations you go to are very distinctive and fun to traverse through. Even though there are two main characters, and you find yourself switching between them frequently, they share resources so you don't have to buy/upgrade weapons twice. The only thing the game could do better is having it so those two characters actually feel different to play as, rather than just being carbon copies.

A lazy remaster of one of the hardest turn-based JRPGs around. So much so, the remaster added an easy mode to entice new players. The game forces you to think of strategies and team composition when tackling bosses. In some cases, you wouldn't even be able to grind past them due to certain mechanics. The game itself has the usual things of an SMT game with similar demon designs and an in-depth fusing mechanic. The extent of the remaster is simply to upscale it to fit modern TVs, other than that, the textures are pixelated and the cutscenes are still 4:3. The world and environment are bleak with not a lot to it, you're pretty much playing this game for its difficulty.

Set in an alternative future where the US surrendered during WWII, the game is fast paced and brutal. The weapons, while your usual affair, can all be dual-wielded and mixed and matched, resulting in some deadly combinations. The cast is fun and the story has some expected and unexpected developments. The difficulty seemed to have the right amount of pushback as I had to retry some encounters multiple times. They require careful consideration and not simply standing in a corner blasting away.

A stealth based game where you have to use all the tools at your disposal to get through an area, avoiding the guards and rats that block your way. The game is set during the Black Plague but where the disease is on Steroids. The rats are so numerous they are like a sea and are extremely bloodthirsty. You'll find yourself searching for materials to either craft or upgrade your arsenal. You play as a 15-year-old girl armed only with her sling and quick wit. Solving the puzzle of how to get past a certain problem isn't all that difficult, although some will require a few attempts to implement. The graphics are gorgeous and the sheer number of rats on screen is frightening.

It's a shame I played this before Wolfenstein II as it sets up and adds a lot of context to it. While the gunplay is the same as the sequel it has a few things missing, which would make sense for the first game of a series. As a result, the game is much rawer and in your face with its brutality.

It's largely inconsequential due to it being a prequel to The New Order. It gets a bit weird near the end but overall the same experience as the previous games.

The setting for this is certainly a unique one for me, in a building where the walls shift to block and open up different areas when it's cleansed. Not that many enemies or weapon types but the combat can be fast-paced, especially you unlock more abilities like the dash or fly. The side quests are interesting, some even grant new abilities. The game offers no direct waypoints to your objective, requiring you to read the in-world signs to get around the building. While this heightens immersion, it can make it frustrating trying to get to where you need to go. You only have one weapon in the game but much like the building it can shift into different modes to behave like a pistol, shotgun, SMG, etc. Overall the game is great but slightly too long, especially with the two additional DLCs, one of which adds story that really should be in the main game.