I don't think I've enjoyed a throwback jrpg more than Sea of Stars. I really loved this game and will hold it dearly in my heart forever.

Also, you really need to play the post-game to experience the True Ending of the game. I think that's the way it was intended for the player to experience the conclusion of this great story.

Death's Door is here to remind us that an indie game, largely developed by two people, can rise higher in people's hearts than most modern AAA games.

Death's Door is a carefully crafted action-adventure game with light souls elements. The art is simple, yet gorgeous; the combat is crisp and rewarding; the soundtrack tugs at your heartstrings; the characters are memorable; the story elements are genuine and thought-provoking; and finally its secrets are plenty and gratifying.

I can't say enough good things about this game. I'm moving it top my top5 games of all time. I absolutely adored it.

If you have the roguelike itch and you enjoy mini golf, you'll find this game delightful. It's frustrating, but not hard enough to make you hate it. That being said, once I fully completed a run (third attempt), I had no desire to do it again.

I think I burned myself out revisiting this entry after completing FEE.
I’m not sure I will play this game again. It definitely lacks style and there are other FE I enjoy more if I ever need to scratch that itch again.

Unique roguelike game perfect for your phone.

Humanity was a pleasant surprise. It's a really great puzzle game that will make you feel like a genius in some levels and will frustrate you on others.
The overall "feel" of the game is superb though. The art design, the soundtrack and the ps5 haptics make it a really unique and interesting experience.

After I completed Dark Souls Remastered, I called it the best gaming experience I've ever had. I have to say that God of War (2018) has equaled that feeling. Millions of things have been said about this game, and they're all true. One of the best games you will ever play.

Consensus: 10/10. It's an incredible feeling to completely mesh with a game from the moment you boot it up. Wildfrost gave me that and so much more.

Setup: It plays as a roguelite deckbuilder where you place characters on a 2x3 grid against waves of enemies. You have a randomized main character every run that can be from 3 different tribes - which in turn affect your starting deck and the cards you see in your run.

Gameplay: Wildfrost is very hard, but fair. It can be overwhelming at first as there are a lot of moving pieces and up to 12 characters taking actions at any given turn. But the game does a very good job at introducing you to different builds, pets, companions and tribes at a steady pace. The game will get easier as you start understanding how different builds work. The most important thing to remember is that every build is as viable as the next.

Visuals: I really like the art in this game. The card art is very impressive and cute. I love how all the different pets, travelers and enemies look. The portraits make the cards feel "alive". What I mean by that is depending on what passive effects your card has inherently, that portrait will change accordingly. For example, Lil Berry's sword gets bigger the more he gains attack by healing him. Yuki's snowball gets bigger and bigger the more snow is being applied to your allies or the enemy. It's great.

Soundtrack: The music is really pleasant. I particularly like the hub music and the final boss music.

Tips:
1. Try every build, try different tribes, try different travelers/characters/pets, try going for things you don't normally go for. Every. Build. Works. I. Swear. Also it's fun to experiment.
2. Hit that bell more than just on the free redraw. It's better to cycle your deck and find high value cards, than to play low value cards in a row to wait for the free redraw.
3. Get as many combos as you can in the first biome to get as much bling (gold) as possible. The first fight in particular is bling farming heaven.
4. Don't sleep on Yank. You will need it.
5. Buy this game. You won't regret it.

I can see the appeal, but it was just not for me. After reaching the fourth biome, I was kind of done with it.

I really enjoyed playing through Fire Emblem Engage. The moment to moment and all the battles are probably the best out of all fe games. As an FE veteran, I tend to focus more on the battle mechanics and the tactics aspect of the game rather than the character supports and hub mechanics, so take my review with that in mind.

FEE had the most memorable maps in the series. They weren't vast and cluttered; they were concise, methodical and unique. Each map had great art direction and a theme based on where you were in the story. This also allowed them to make different gimmicks in each map to change up the pace.

The battle system is very well made too. Almost every character is viable in the game if you really want them to be. They give you so many tools to craft your own little army as you desire. The engage system is extremely fun. You can make interesting combos and finish some maps in just a few turns or less. It makes you feel like a master tactician.

I really enjoyed the mc having voice acting. I didn't feel like a mute avatar just listening. The soundtrack is incredible. The music in the last few chapters is epic.

Where the game loses me a bit is the hub (The Somniel). I was trying to spend as little time as possible in there, but they force you to go if you want to do any type of menuing. For example, you can buy different weapons and items from the overworld map, but if you want to inherent a skill for just one of your dozens of characters you have to go to the hub and watch a couple of loading screens until you are in the right spot. If you want to modify just one of your 100+ weapons you have to endure more loading screens and run around the hub. If you want to collect achievenments, hub. If you want to train your units, hub. If you want to collect materials, hub. It was so unnecessary. It feels like a huge 3D menu. Just let me do everything from the overworld.

All in all this is like a solid 8.5/10 game. And it took me about 60 hours to complete all chapters and paralogues (no dlc)

I had a great experience playing through Demon's Souls. The game is absolutely gorgeous. Bluepoint knocked it out of the park; the re-design of this world is truly spectacular.
Gameplay is very smooth and crisp, of course after playing other soulsborne games it feels very natural and familiar.

Story makes no sense as always but it was fun to pretend like it did.

The main difference between DeS and subsequent games is the level design. While DeS' is not one interconnected world, each level gives you a 30-60minute immersive experience. Each area has a particular theme with bosses marking the next "level" of the area and they give you a checkpoint. You can travel to and from these checkpoints and your hub area - The Nexus - to explore deeper in them or try something different. It works really well in a souls game and I hope I see them try that out again in the future (they won't).

I played as a STR and VIT maniac carrying around a 10 foot long sword with two hands slamming enemies down left and right. The most fun.
My only gripe is that some of the bosses can be super gimmicky, but hey at least FS learned from that right.... right????? bed of chaos cough cough

OlliOlli World is a fast paced 2.5D platformer using skateboard mechanics. This game was a treat for me. I love level-based games with lots of difficult challenges to complete. The gameplay is really smooth and the skating mechanics feel as intuitive as THPS felt back in the ps2 days.

This game OOZES style though. The soundtrack is phenomenal, the art direction is gorgeous, the character customization is deep and fun. A great game to bop with using headphones and skate through the different areas of Radlandia.

Neon White was a one of a kind gaming experience. The game plays as a FPS, 3D platformer with 120 short levels. You get a score based on how quickly you can beat the level. You don't need to get the highest score to progress through the story and unlock rewards, but damn if it doesn't feel so good when you 'Ace' every level.
The gameplay is stellar. Incredibly smooth, creative and addictingly fun. The characters are extremely cheesy but honestly I loved them (shout out to Mikey and Gabby). It's not the best writing in the world but you'll get a couple of chuckles here and there. The soundtrack is great and plays to the pressure/tension to try to finish the levels as quickly as possible.
All in all Neon White gets a standing ovation 10/10 from me. Played it on Steam Deck and took about 24hrs to 100% the game (excluding the sadistic hell rush modes)

I really enjoyed playing through the first 8-10 hours of Loop Hero, but then it became too grindy with very little reward. It's a great game for those who want to sink a lot of hours into it, but it was just not for me.

Slice and Dice (v 2.0) easily became one of my favorite roguelikes. The combat system is as punishing as it is rewarding. It starts out wide and shallow, but it quickly becomes deep and complex as you unlock more heroes, items and curses. I'm in love with this game and everyone should give this one a try. For a minimum of $7, this game is a steal for the hours and hours of gameplay it provides you with. I was also able to make it work on my Steam Deck (if you need help, you can dm me), it's a great game to play on the go or away from your desk.