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7.5/10.
Game holds you hostage to play some really fun souls, and I loved it.
Most problems I have are preference related:
- I can't stand the dark aesthetic. idc if it makes sense to be dark, I simply don't like the aesthetic
- I found the music to be whatever, meaning not bad, but nothing truly special that made me go 'wow' like everyone claimed it to be.
- Side quests also are formatted like garbage: how am I meant to know I needed to reload the area, or go back to this specific place on the map? The quests themselves were actually good tho, so it's fine. It's also just how quests work in the franchise, so I can't blame the game for it.
Game holds you hostage to play some really fun souls, and I loved it.
Most problems I have are preference related:
- I can't stand the dark aesthetic. idc if it makes sense to be dark, I simply don't like the aesthetic
- I found the music to be whatever, meaning not bad, but nothing truly special that made me go 'wow' like everyone claimed it to be.
- Side quests also are formatted like garbage: how am I meant to know I needed to reload the area, or go back to this specific place on the map? The quests themselves were actually good tho, so it's fine. It's also just how quests work in the franchise, so I can't blame the game for it.
This review contains spoilers
Game good 8/10.
I liked basically every aspect of Automata slightly more than the Replicant equivalent, whether characters (designs and motives), story aspects or what have you.
Again, I don't really like the idea of splitting the game into 'endings', but it's fine. As long as you know it's a thing the game does, and you SHOULD NOT stop after ending A, it's inoffensive. I just find it, dare i say, unnecessary when i feel like nothing's lost by just making the story flow normally without chopping it with endings.
I liked the vibe of this game more than Replicant, things like the world and characters are neato. The gameplay's also a step up, with customisation working well and not being that much of a chore (like with other jrpgs). Music is peak (and carries the franchise) ofc.
Unrelated rant in-coming, but I feel like I'm just missing something here with the Nier franchise. It just doesn't connect with me as much as with everyone else, and I feel like there are tons of small holes in my narrative understanding that make things feel lacking. Like, all the unanswered whats and whys of just enough small things add up for me to be left feeling like I'm missing the information to make everything click.
For example: What was A2 originally and what's her deal?
Since the commander knows humans are gone, why continue fighting? What do you gain?
What's up with Adam and Eve? Where/what did they actually come from? How?
What's with the white pristine palace places?
What's with the resistance people? Are they androids? What's their deal?
What's with the machines that don't kill? Why?
Like, all those questions may have been answered, and I'm just not paying attention, but either way I'm left feeling slightly confused about the world and all these miscellaneous things.
Maybe I'd be happier if it was longer, or didn't have so many 'endings' before ACTUALLY ending, but right now, I'm just slightly confused and therefore can't sink my teeth into the game anymore than I have to, you know?
tldr, game good, music carries ofc and the game is a step-up from Replicant in most ways. I don't really feel like I understand the game/series enough to connect with it properly though, and I still don't like the 'multi-endings' thing over your typical storytelling (though that's my preference).
I liked basically every aspect of Automata slightly more than the Replicant equivalent, whether characters (designs and motives), story aspects or what have you.
Again, I don't really like the idea of splitting the game into 'endings', but it's fine. As long as you know it's a thing the game does, and you SHOULD NOT stop after ending A, it's inoffensive. I just find it, dare i say, unnecessary when i feel like nothing's lost by just making the story flow normally without chopping it with endings.
I liked the vibe of this game more than Replicant, things like the world and characters are neato. The gameplay's also a step up, with customisation working well and not being that much of a chore (like with other jrpgs). Music is peak (and carries the franchise) ofc.
Unrelated rant in-coming, but I feel like I'm just missing something here with the Nier franchise. It just doesn't connect with me as much as with everyone else, and I feel like there are tons of small holes in my narrative understanding that make things feel lacking. Like, all the unanswered whats and whys of just enough small things add up for me to be left feeling like I'm missing the information to make everything click.
For example: What was A2 originally and what's her deal?
Since the commander knows humans are gone, why continue fighting? What do you gain?
What's up with Adam and Eve? Where/what did they actually come from? How?
What's with the white pristine palace places?
What's with the resistance people? Are they androids? What's their deal?
What's with the machines that don't kill? Why?
Like, all those questions may have been answered, and I'm just not paying attention, but either way I'm left feeling slightly confused about the world and all these miscellaneous things.
Maybe I'd be happier if it was longer, or didn't have so many 'endings' before ACTUALLY ending, but right now, I'm just slightly confused and therefore can't sink my teeth into the game anymore than I have to, you know?
tldr, game good, music carries ofc and the game is a step-up from Replicant in most ways. I don't really feel like I understand the game/series enough to connect with it properly though, and I still don't like the 'multi-endings' thing over your typical storytelling (though that's my preference).
This review contains spoilers
Game good.
Story starts fine, but picks up by part 2 and the extra endings ties things up very nicely. I do think that ending C is kinda pointless as an extra ending after B, but it's inoffensive since it's an extra maybe 2hrs by that point lol. I also think the endings should be presented more like a new game +, but again, it's whatever.
I understand the game 'changes genre' on purpose, and it is cool and all, but I personally just don't really like that.
Themes and characters are all pretty neat, scaling from 'pretty neat' to 'pretty dang cool'.
The music carries the game for me, since most of the world and game aspects just don't really connect with me. That's not to say the world's bad, I just don't connect with it for what it's worth. I think it's bc the side quests all kinda suck lol, they're by FAR the biggest problem I have with the game.
7/10, maybe 7.5.
tl:dr, I understand the craze behind it, being a 'classic' and all, but I just don't connect with it as much as everyone else does apparently. Music bussin' tho
Story starts fine, but picks up by part 2 and the extra endings ties things up very nicely. I do think that ending C is kinda pointless as an extra ending after B, but it's inoffensive since it's an extra maybe 2hrs by that point lol. I also think the endings should be presented more like a new game +, but again, it's whatever.
I understand the game 'changes genre' on purpose, and it is cool and all, but I personally just don't really like that.
Themes and characters are all pretty neat, scaling from 'pretty neat' to 'pretty dang cool'.
The music carries the game for me, since most of the world and game aspects just don't really connect with me. That's not to say the world's bad, I just don't connect with it for what it's worth. I think it's bc the side quests all kinda suck lol, they're by FAR the biggest problem I have with the game.
7/10, maybe 7.5.
tl:dr, I understand the craze behind it, being a 'classic' and all, but I just don't connect with it as much as everyone else does apparently. Music bussin' tho