This is a great game and I want to emphasize that before I get into the meat of what I want to talk about. It is fun, engaging and has one of the most bad shit insane and jaw-droppingly stories I have seen in a game. It goes places only South Park is willing to go, and I am all for it.

It isn't perfect though. The difficulty balance is something that really rubs me the wrong way as you get shredded so quickly in some areas. It is especially confusing to me as the game actively encourages you to push the enemy to gain the advantage. It isn't fun to be in the zone, mowing down Nazis, and then out of no where you take so much damage o where it feels like you get one shot and this only gets worse the higher in difficulty you go.

Another issue is the last 3rd of the game. I didn't really have a bad time playing it, but it went by really quick. The final mission really disappointed me as it really didn't FEEL like the last mission. In the last game, you fought the big bad you were hyping yourself to fight all game, here, just two nameless dudes who are tanky as hell.

At the end of the day, this is a very fun and kick ass game, but those two issues really keeping me from loving this bold and ballsy experience.

One of the most underrated survival horror games of the 2010s. Yeah, the story makes absolutely no sense, but it adds to the nasty, insane world you survive in.
This game may be inspired by Resident Evil, but it is nastier and grimier than anything that franchise has released in a decade. Don't sleep on this game.

Here we go...

I played this game two years after the initial launch and the only thing I knew going in was that it was a rough launch.

BUGS:
Yeah, they are there, but I only had one occasion where it got in the way of gameplay, which was annoying but manageable. Besides that, it ran fine and I never really had any major issues that broke my game or made me frustrated. I was pleasantly surprised.

Gameplay:
Shooting felt good, really good with certain guns. Some of the enemies were bullet sponges and the perk system was confusing and really insignificant at the end of it all. I wish it all felt better than it did, but the main reason I kept coming back was not because I was having fun with the gameplay, even though shooting things was fun.

Night City:
This is the most beautiful, fleshed out world I have seen in a video game. It is very nice to look at, but there is always something behind every corner. It feels worthwhile to explore the city for new quests and items and it sure helps that it is a damn cool setting for a video game.

Story:
The acting is top tier. One of the best acted games, period. Everyone kills it and it was the main reason I finished the game. I wanted to see where these characters went and where they ended up. I was so invested in the characters, that it really makes up for an okay story.
The story really isn't anything bad, but it gets so confusing and convoluted that the only thing grounding me to the world was the characters. Maybe on repeat playthroughs I will appreciate it more, but if I have to hyper analyze the story of a game to enjoy it, it is not a great story.

I think Cyberpunk's launch tainted a game that would be received better than it is. In all honesty, this is one of the better open world games I have played in a while, but it has its issues, mostly in gameplay and performance, but it does much more right that I am sure I will be back in Night City again.

I wouldn't have played this game if it wasn't a Harry Potter game.
The saving grace from this game dissolving into obscurity is the setting. Hogwarts is huge and dense, really immersing the player as a student of this place.
Besides that, it is another mediocre open-world rpg. It just doesn't do anything that really kept me engaged and wanting to come back. I went in expecting to play this a while and ended up putting it down as soon as I was released into the massive world. Maybe it will get better later on, but it will be to little, to late by that point.

Also, how come I gain access to all 3 war crimes in the Harry Potter universe and no one cares?

I can see why people love this game. The story is very intriguing and unique. The setting rules, 15th century Italy is neat as hell and the world is laid out in a way that allows you to feel like a badass when traversing it.

What kills it for me was the gameplay. PC controls were not explained very well, resulting in a frustrating early game. On top of that, to complete the game, you are required to do a fetch quest of over 20 pages that really wasn't hinted at all until the game halted your progress until you collected them all.
This would really be another game that would benefit from a remake as updating the gameplay mechanics would really make this game feel like the classic it is hailed as.

This review contains spoilers

Okay, this one is a doozy. Let's start off by saying that I am the type of person who encourages artists to make the art they want to make. A big aspect of why I think people don't like this game is because the storytelling isn't what they wanted. I feel people wanted a game similar to the first, being a game centered around Ellie and Joel wandering the US. That isn't what we got, and I think that is a good thing.

This game deserves so much credit for committing to its themes and having its own artistic vision. There are a few story beats that are a bit jarring, like characters traveling to new locations, but this game is an unforgettable experience that deserves so much more love, or at least one play-through instead of a shitty YouTube essay.

Full review: https://usishield.com/39748/features/the-last-of-us-part-ii-sets-the-bar-for-video-game-storytelling/

Dunks on the last game in every way and is one of the best action, adventure games of the 2000s.

This review contains spoilers

This game is really fun and, in some aspects, improves on the storytelling of the last game.

So what's the issue?

What's the deal with Talbot? One of the biggest plot holes of a character I have seen in a video game who has UBER plot armor for NO REASON. The dude gets shot and lives, with no explanation. The dude is able to teleport, FOR NO REASON. They acknowledge it in the game, multiple times, and at the end where you think they would explain it, YOU SHOOT HIM AND HE IS DEAD. LIKE WHAT THE HELL.

The game would be better than 2 if there was more time on the story. If there was more time fleshing out the plot holes and the villans, as they did with Sully and Nate's relationship, this game would be amazing.

This is the best Uncharted game.

The story is excellent, the gameplay is phenomenal, and, at the time, set a new bar for visuals and graphics. This game is gorgeous with its locations and graphics. Especially the facial animations, OMFG THEY'RE SO GOOD.

I only played the intro sequence of the og, so I don't have the full picture comparing this one to the original.

This game is really, really fun and it keeps me coming back. Ever complaint I have is so minor that it is the nitpicky of nitpicky takes, like the yellow markings on destructible items. All of the discussion and 'controversy' is because people are hyper analyzing a game that is just pure fun. This isn't mean to be art to emotionally impact people, it's just a good time, and people will do anything to ruin that fun for others.
Just a bomb ass game with a lot of replay value.

Game owns hard. Runs very smoothly and one of the spookiest gaming experiences I have had in a while. Very solid game.

Two complaints, one minor one major.

I get that you do so little damage to incentivize you to run away, but in some occasions it was just annoying like with the lickers and large groups of enemies, but since it never got in the way and was more of a intentional decision, I can move past it.

One thing that I can't is the consistency of the storylines between the two campaigns. It went back and fourth between having a separate story and one that was one consistent story, so much so that events that one character did in their storyline was retconned by the other. It was confusing and felt very half-assed for a game filled with polish.

Besides those two issues, nothing but praise and one of the best remakes I have played.

This review contains spoilers

I think it is a well made game. it runs well, looks pretty and does what the developers wanted it to do. It is pretty fun as well, finding a fine balance between RE2's horror and RE4's action.

Where it disappointed was how quickly it went by. This game is VERY short and it did not need to be so. So many things are just thrown at you and you just have to accept that. Nemesis just shows up with no build up, taking away all of the potential horror that could have been there.
There was also a lot of minor things that really just annoyed me. The quick time event when you get grabbed either doesn't work or does something else, but you take damage anyways. In the hospital, those lizard guys can just one shot you out of nowhere and it is completely unfair. This is a good game, but it could have been amazing if the core story was thought out better instead of just acting like a DLC to RE2.