808 Reviews liked by MrProg


Whether you liked the original Portal or have never heard of this franchise, I guarantee you, you will like this game.

The puzzle design, the graphics, the story are just everything the first game was but better. If you have a friend at hand you can play games with, there is even a co-op campaign, which in my mind is even more entertaining than the single-player one.

I'm still trash at fighting games, but this was a decent experience.

I am dead serious when I say this is the best Party Pack we've seen, yet. Never have I seen a line of games in a Jackbox pack that is this consistent in quality.

Quiplash 3 is an easy win because it's more Quiplash. Quiplash is a party favorite, and it remains that way with new prompts and "last lash" rounds that spice things up.

The Devil's in the Details is a super fun task-related game that forces cooperation with subtle seeds of people trying to screw each other over without completely ruining it for everyone. It's a tad complicated to understand at first, but after everyone gets it, it's a smooth, hilarious experience.

Champ'd Up is additionally hilarious, combining shitty phone drawings with stupid prompts for a basic "vote for the best" game with enough creativity to keep it refreshing.

Talking Points is almost entirely on the players to make the most fun out of it. Teaming up with random players to create dumb speeches about wacko things is a lot of fun, but you'll need to have really good improvisational and public speaking skills to really get the most out of it.

Blather Round is basically Pictionary with just words, which works, yet isn't too exciting. Nevertheless, it's still a lot of fun!

This is a required purchase for people wanting to play stupid, fun party games.

Making this as soon as I can after my first workout so I can spread the good word for all those in quarantine, have a switch they haven’t used in a while, and are looking to put down money for some cheap exercise equipment to get this game as soon as they can.

It’s amazing how effortlessly nintendo has created this legitimate workout regimen that can be tougher than any palates class I’ve taken. Combined with its general slick presentation, solid customization to keep up a decent rigor without overworking yourself, and a genuinely solid (and incredibly long) campaign it’s really difficult to NOT recommend it for most. Albeit, it is dependent on how “fun” you think exercise can be.

I’ve finished the first two worlds so far and I definitely plan to update this as my workout continues!! Praying for these gains ^^

I believe Hollow Knight is a very nice experience that sadly contains many flaws. It looks gorgeous and does a great job with atmosphere and the combat, while simple, is fun to master. However, the areas are way too large, making it take far too long to get anywhere, whether going back to previous areas or getting back to a boss you died at. It's extremely annoying that tough bosses rarely had a checkpoint right before them, because the fights are fun to learn otherwise. While I wanted to see more major unlockable abilities from the game, I liked that there are instead a ton of charms that allows for lots of customization. Only thing is that I wish the game didn't take things such as the map or compass and make them unlockables or equipables. It took me 28 hours to beat, which is much longer than I believe a metroidvania should be, but I still enjoyed my time with the game.

I loved the original Demons Souls and I love this remake. Bluepoint Games know what they're doing. This is how you do a remake. Take note, Square Enix.

Although some things are still outdated (like having to shoot a dragon 500 times from the same position to beat it), and the bosses are not as great as the ones in DS3 (i.e they only have one phase and a limited move set), Demons Souls is still amazing. If this was the latest installment in the Souls series, I'd give it a lower rating because it would be a step back, but this is a remake so those things can be excused.

Playing this was also special because 1) it helps you see how far the SoulsBorne games have come, and 2) i got to play multiplayer properly for the first time and I realized just how fun the co-op is (I played most other SoulsBorne games offline because of bad internet).

For those who like SoulsBorne but missed out on this on the PS3, now is your chance. You'll get to see how future games (especially dark souls 3) were inspired by this.

I finished this on NG over a week, and then spent a day going through NG+. Souls games always take over my entire life.

I was expecting this to be a low-effort DLC-esque addition to 2018's Spider-Man, but its so much more than that. Though pretty short, and not quite a sequel, this game had its own unique identity, especially because of the new gadgets and powers. This sets up Miles pretty well and I'm curious to see what the sequel does with this.

Borderlands is back after a few years with much better gameplay, satisfying weapons and with some extra mechanics and polish that makes it feel like a true sequel.

In saying that, it also brings with it the same annoying writing and long playtime which outstays it's welcome.

I'd say it's that friend who never moved out of your hometown - you grew up, but he didn't, and sure he's fun to hang out with, but you find yourself unable to relate to him anymore.

This was pretty cute (and more content than I expected). I loved all the references to previous PlayStation consoles and games. So much nostalgia packed into a tech demo!

Doesn't have much of a cinematic story and really doesn't need one. The world tells enough of a story on it's own. Every playthrough feels somewhat unique and Monolith Soft went ham on the level design. Masterpiece.

Oh the 4 dungeons are kinda mid but 5 stars anyways.

While 3D Land started the concept, it played the levels mostly safe. This game tries a whole bunch of new innovations and level themes. It just has so many ideas, not just for level design but even in types of stages, like having challenge boxes that have you go through a gauntlet of quickfire mini challenges - the last of which being 35 of them in a row and is one of my favourite parts of the game.

Instead of the main themed power-up being an old one that has been reworked, this time it's a brand new idea that adds a new dimension to the platforming, both expanding your options and acting as a power up should - making the game easier. Except unlike the tanooki leaf it doesn't break the game.

There's also some pseudo-power ups that the game uses to great effects in specific levels - the cannon head, the light head and the double cherries.

5 different characters all with varying strengths and weaknesses.

I just found it to be an overall great time. It can be pretty easy and fast if you only want to complete the game, but collecting all the green stars and the stamps feels like actual meat on the game and not just filler for the sake of making the player spend extra time. What DOES feel like that though is that getting the last 5 stamps and star on your profile involves beating the level with EVERY character. It's clearly intended for co-op play, but it's such an insane pain in the ass that a single player has to essentially play through the game 5 times to 100% it. That's my only downside with the game and it's an optional task.

I never played this growing up, but I have memories of watching others play it, and being mesmerized. Glad I got to play it all these years later.

The visuals have stood the test of time, and it was only during some tedious and outdated gameplay moments that I remembered I was playing a decades-old game.

I have so many mixed feelings about this game.

On one hand, I'm in love with the world and the characters and the music, and the idea of what this game is.
On the other hand, this is very clearly an unfinished and unpolished game with some major issues.

Stuff I liked:
- The world: I genuinely enjoyed Night City as a setting. I think its cool and it does feel lived in, despite the lackluster NPCs and broken police system. By the end of the game, I did feel an attachment to this fictional city.
- The side missions. CDPR knows how to make good side missions, I'll give them that. The optional stuff felt fleshed out and kept me engaged for hours. Theres different "types" of side missions here: story-driven character related side missions, gigs, and random combat missions. They all felt good for what they were. Obviously the story driven side missions are the most detailed, but even gigs were designed in a way that made them feel more than just your average fetch/kill quest.
- The music. This game has a killer soundtrack. Not much else to say here. I do wish some of the stuff for the later missions was better utilized though.
- The story + performances. Though not perfect, the plot was interesting to follow, and the character performances were pretty great.

Stuff I'm on the fence about:
- Combat. There were parts of the game where the combat felt pretty great and I actively sought more of it. The guns were fun to use and the enemies reacted well enough that combat felt fluid.
But... as I kept playing, problems started to get obvious. Melee combat, for example, is just broken. Its not responsive and hitboxes are weird. This is a shame because mantis blades are really cool.
Theres stuff you can do aside from just shoot, like hacking, but mixing shooting and hacking didnt always feel great. The best combat moments for me were the ones where i would use hacking and stealth first and then resort to shooting only if i was discovered. However, i really wish there was more to this.
- Choices. I have so many mixed feelings about this. I like that choices do change things a little bit. Depending on how you handle certain situations, you could find yourself with some cool prizes or extra missions, or an easier way out of missions. For example, helping certain characters do something landed me with some sweet vehicles. Or investing in certain skills allowed me easier access to missions. However, most main story choices dont have any long term effects on the story. Maybe its not fair to expect them to, since thats usually just how things are with games like this, but it would've been nice if CDPR delivered on some of the things it promised?
- RPG elements. Again, mixed feelings. Honestly, if this game was advertised as a sandbox action game, it probably would have been received a little better. Some RPG things are nice, like investing in certain points to unlock some additional options in side quests, but overall i didnt feel like my stats mattered all that much. The same thing applied to weapons -- i would just check the dps and nothing else because it didn't seem like anything else really mattered.
- The setting. I know I said i liked this, but i have a nitpick: theres a disproportionate amount of focus on sex in night city. I find it hard to believe that most of the ads and a significant amount of shops focus solely on selling sex. Its like CDPR ran out of ideas pretty early about what makes a cyberpunk city. Theres so much else you could show players about a futuristic city. This doesnt ruin Night City, but does make the ads around the city really annoying. Stop trying really hard to be edgy, CDPR.

Stuff I hated:
- Bugs and performance, obviously. I played on PC on v1.1 so I didnt have it as bad as console players on launch day, but I still saw my fair share of bugs. I had to reload the game every now and then to fix things, which was a mild inconvenience. The bugs broke the immersion for me multiple times. I would be getting really into the game, and then be forced to reload or have to see something ridiculous, which would just throw me off the rhythm.
Performance is pretty bad too. I saw dips every now and then, and my frames would drop by 10-15 during driving. I had to do some optimizations and install some third party tools to ensure a smooth framerate.
- Driving. The driving here is ABYSMAL. Its ridiculous how bad this is. I had to install a mod to make it better. I would have stopped playing halfway through if I had to play with the default driving.
- Minimap. CDPR, how did mess up a minimap? Its so zoomed in, it makes navigating incredibly difficult. The fact that a minimap mod is one of the top downloaded mods for this game shows how much of a problem it is.
- Cops. Again, just abysmal. Cops spawn out of nowhere at the slightest indication of an illegal activity and start shooting at you. And if u run away, they'll just pretend you never existed. The whole thing is broken. The game would legit be better without it.
- Being unfinished. This is not a finished game and it shows. A prime example of this is how you'll get random phone calls from unknown people introducing themselves and giving you jobs. These people are available on the map and you can visit them, but there is no sequence in the game where you meet most of them. It seems to me like there were plans to do this but were scrapped. It feels really unorganic.
Parts of the main story feel a little rushed, as if there was supposed to be a little padding somewhere but its missing.
The side quests, albeit really good, also feel like they were supposed to come together at some point in the main story, but they never do (barring some exceptions).

Some other things worth mentioning:
- I loved the unique reload animations on the guns.
- I think every mission name is the title of a popular rock song. I thought this was a neat detail.

Closing thoughts:
Look, i enjoyed this game enough to finish most of the side quests and spend 40 hours in its world. I don't think its a terrible game but its so far from perfect, or even great. It needed a lot more work to get there.

I genuinely believe one of the reasons I enjoyed this more than most other people is because i never kept up with the hype. I stayed away from trailers and news about this game, so I never really knew what features were unfulfilled promises until after release when people started talking about it. I didnt have any major expectations from this game. However, I did want it to be good because Cyberpunk is a cool genre and I'd love to see other studios get inspired and create something in this genre too.

I also strongly believe this game was incorrectly and over-marketed. The fact that there was cyberpunk-themed hardware being sold way before the game was even released is ridiculous to me.

This needed more time in the oven, and less time on billboards.

Expectations should be tempered that while this does have some odysee mechanics, it does not port over those game's core features and it does play in the 3D world engine. Meaning that mario moves just like in Super Mario 3D world, which is less advantageous than other 3D mario titles.

5 hours to 100%, it's hard to complain about a free addition to a game I would have already bought, that provided me with a lot of fun. The cycle of bowers spawning to change the world state is interesting. The "open world" feel is something new for the franchise too. Overall, the whole experience is easy and mildly repetitive.

An absolute must play for a Mario fan, but not enough to rival or even fully compare to mainline Mario.

Check out our book club style gaming podcast, Garbage Game Club on Bowser's Fury- https://open.spotify.com/episode/6UacrJeFKSSnWtUDkLWKQy?si=JRNXbUuCQFSk_7hTutVFaQ