2243 Reviews liked by Nightblade


Really wished I wasn't so overly-exposed on almost every facet of this fucking game before I played it - if Odyssey was the Sun, I would have 3rd degree burns by how many rays have penetrated my skin.
Anyway I like the game! Mario's most maximalist adventure yet and oh boy, they sure didn't know when and where to stop!
Maximalist because, Mario neva felt more free-a to play and be played! Jump, ground-pound, roll (I fuck with that heavily) and cappy trickshot your way to A-B, however you wish. Or remember, because they really infused those two joycons (it really do be the best way to play the game) with as many actions it could possibly fit through it's buttons and motion flicks that it kind of overwhelmed by the beginning. I still felt a certain unease of overcoming larger gaps, not by skill, but by praying that my brain and muscle memory wouldn't falter and send me to my fatal demise. But at it's best, you be shmooving like a butter knife through butter. Fashonin' Mario up is so cute and fun I adored it, love just how much there is :)!
Maximalist because, the sheer variety of worlds through play, size and visuals. I always fuck with games that can yield such different visuals ends in the same game while maintaining cohesion: The dark and semi-realistic dragon kingdom in contrast to the heavily poly-reduced gradient landscape of the Luncheon Kingdom still feel like they fit the plumber on his 'venture. How even the worlds structurally feel different: to the linear vertical climb of the Wooded Kingdom to the open-ended Seaside Kingdom with the map-sized Boss-battle. They really tried everything and anything I respect that.
Maximalist because obv. the moons lol. It is kind of insane how they just keep adding more and more moons and how in 3 minutes you stumble into three, four- no 5 different Hänsel & Gretel breadcrumb trails to the next Moon right around the corner, like it's a McDonalds in a densely populated city. Some moon feel cool to get, most have been dropped by someone on their hurried way to work.
Maximalist because,...more. More moons, more costumes, more enemies capture mechanics that barely scratch their mechanical surface but you don't notice it cuz it happens to fast, more set-pieces, more everything.
And the game never really stops with that. After the credits roll, there is just a lot more to do now. I respect it, but no thanks! Luigi's Balloons is really cool, I do love me that. But if I want to experience a Dark(er) Side of the Moon, imma stick to that Pink Floyd im good thanky.

Probably the best toilet themed horror game. You may think this doesn't mean that much, but just take a glance at the horror games section on Itch.io.

Holy shit, what a fucking funny game. Really charming, full of fun characters and events. Especially catered towards me with its slight crude humor and full-on stupidity. Still, a very 90's point-and-click though, with knowing what to do next being almost impossible sometimes, but hey, that's what the game genre was like back then, can't completely fault Sam & Max for that.

Short and sweet with lots of more obscene humor. Fun mini-games outside of the point-and-click aspect as well with the highway and carnival games. If you want to try a classic 90's point-and-click with some off-color humor, then I can't recommend this game enough for you.

yknow max i can't help thinking that we've foolishly tampered with the fragile inner mechanisms of the little spaceship we call earth

For what it is, basically a perfect game. Takes everything awesome about the original games and modernizes them. Beat em ups have never felt this good. Plus just the presentation just oozing charm, there's straight up hip hop songs that rock in the soundtrack! I fell so in love with this game and I can easily see myself playing more to get more achievements.

You wouldn't last an hour in the asylum where they raised me.

made it to oregon first time. some of yall wouldnt know what thats like tho...

Playing on an emulator really fucked up my perception of how Pokemon is supposed to be played because while playing Pokerogue with quick animations, cursor memory to repeat moves, and holding X to skip dialogues, I still find myself pressing Tab on instinct.

YO THE BEATS ARE STRONG
YO THE BEATS ARE STRONG
BUT THE NIGHT IS LONG

Homestar Ruiner - 6/10
Strong Badia The Free - 7.5/10
Baddest of the Bands - 7.5/10
Dangeresque 3 - 10/10
8-Bit is Enough - 8.5/10

When I played this for the first time in middle school i thought it was the bees knees, but it's got a lot of filler coming back to it - the rapid-fire razor-sharp comedy of homestar is hard to stretch out to 5 games at 4-hour length each. The snippets of good content is definitely worth the trip though

Best part of the experience was getting to Dangeresque 3 in a call with Vi, it's always a treat seeing ppl react to strong bad stuff for the first time

Look im done with reviewing on this website so treat this as a warning this is the probably the worst designed puzzle game i've ever played.

Fact: 90% of kings who gamble on civilian lives give up before they hit big

dog i hate it here so much. i'm minding my own business, poisoning random passerbys with my Pimpy Son Opp, when this guy with a fuck-off arm walks up and starts doing Rising Tackles on my boys. He kicked one of them in the nuts and a crowd cheered. we're in the middle of the desert. I hit him with a club and then he started crying and we all felt really bad. Where's Jagi man. this shit blows, I want to go home.

It's like if Banjo-Tooie's level structure was actually good and sane. Does the thing that game does where a level is like one big puzzle with multiple smaller ones to solve within it, but its not designed maliciously. Appreciate the way it really doesn't play like what has been standardized as the "good 3d platformer moveset", but still feels really good to nail. Has fall damage because its not cowardly. In general it feels like what Rare was going for with its harder platformer moments like Rusty Bucket Bay or all of Conker's Bad Fur Day but just not nearly as mean, but mean enough to be satisfying to beat. I think a lot of 3D platformer people have turned on Rare's n64 platformers for several reasons, but games like this show that there's still plenty of right lessons to take from those games besides "have a joke about balls" or "have more collectibles than God"