2237 reviews liked by Nightblade


made it to oregon first time. some of yall wouldnt know what thats like tho...

Playing on an emulator really fucked up my perception of how Pokemon is supposed to be played because while playing Pokerogue with quick animations, cursor memory to repeat moves, and holding X to skip dialogues, I still find myself pressing Tab on instinct.

YO THE BEATS ARE STRONG
YO THE BEATS ARE STRONG
BUT THE NIGHT IS LONG

Homestar Ruiner - 6/10
Strong Badia The Free - 7.5/10
Baddest of the Bands - 7.5/10
Dangeresque 3 - 10/10
8-Bit is Enough - 8.5/10

When I played this for the first time in middle school i thought it was the bees knees, but it's got a lot of filler coming back to it - the rapid-fire razor-sharp comedy of homestar is hard to stretch out to 5 games at 4-hour length each. The snippets of good content is definitely worth the trip though

Best part of the experience was getting to Dangeresque 3 in a call with Vi, it's always a treat seeing ppl react to strong bad stuff for the first time

Look im done with reviewing on this website so treat this as a warning this is the probably the worst designed puzzle game i've ever played.

Fact: 90% of kings who gamble on civilian lives give up before they hit big

dog i hate it here so much. i'm minding my own business, poisoning random passerbys with my Pimpy Son Opp, when this guy with a fuck-off arm walks up and starts doing Rising Tackles on my boys. He kicked one of them in the nuts and a crowd cheered. we're in the middle of the desert. I hit him with a club and then he started crying and we all felt really bad. Where's Jagi man. this shit blows, I want to go home.

It's like if Banjo-Tooie's level structure was actually good and sane. Does the thing that game does where a level is like one big puzzle with multiple smaller ones to solve within it, but its not designed maliciously. Appreciate the way it really doesn't play like what has been standardized as the "good 3d platformer moveset", but still feels really good to nail. Has fall damage because its not cowardly. In general it feels like what Rare was going for with its harder platformer moments like Rusty Bucket Bay or all of Conker's Bad Fur Day but just not nearly as mean, but mean enough to be satisfying to beat. I think a lot of 3D platformer people have turned on Rare's n64 platformers for several reasons, but games like this show that there's still plenty of right lessons to take from those games besides "have a joke about balls" or "have more collectibles than God"

Wild Woody was the first videogame to ever win a Hugo award.
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