Every Fire Emblem Game Ranked in THE MOST OBJECTIVE WAY

Some say you can tell the quality of an FPS in how powerful its shotgun feels. Well, the same goes for Fire Emblem. Just change the shotgun with a prison break chapter. Yes, the only TRUE way to rank each Fire Emblem game is by the quality of their chapter which involves some form of escaping a prison, breaking someone out of captivity, or the like.

Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
The absolute undisputed king of the prison levels. With an impressive 3-ish chapters dedicated to escaping a prison. These aren't just quantity though, they're quality. The first map especially is so well made, it's on my top ten maps of all of Fire Emblem list. The stories they tell are so much fun, and they are all incredibly tense maps. Truly the pinnacle of prison break chapter design.

1

Fire Emblem Fates: Conquest
Fire Emblem Fates: Conquest
Chapter 9, Another Trial, is a fantastic example of prison break design. It's easily the most unorthodox prison break design for a Fire Emblem map, you have a big long fort, and on the left is your invading army, at its gates. And on the far right of the map is Azura, playable again after a short absence. The Hoshidans have arrested her and thrown her in the dungeon of a fortress due to her Nohrian blood. Just as she gives up hope, she notices a dragon vein she could use to turn the tide and hopefully escape. So as you are slowly taking the fort on the left of the map, you are sneaking around as Azura avoiding guards' detection and working your way towards the dragon vein, which when activated will reduce a lot of the enemies on the map to 1 HP. It's a lot of fun and a very unique prison break map.

2

Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
A pretty solid jail break level which is overshadowed by being the least interesting chapter in the early game of Path of Radiance. It's actually really cool, but it isn't a heroic last stand in an old castle or a scuffle in a port town. Personally, it also introduces three characters I don't like, Kieran isn't nearly as bad as he's written in Radiant Dawn, but I still don't think he's that good of a character, and Nephenee is boring. Sephiran isn't a character in this game really, but I do like Brom. Brom's cool.

While who you're breaking out of prison may be pretty underwhelming, the mechanics of this chapter aren't. If you want, you could go through the whole chapter without alerting any guards, effectively making it a stealth mission. It's a lot of fun.

3

Fire Emblem Gaiden
Fire Emblem Gaiden
This game, even moreso than Fe1, loves prison breaks, although there isn't much in way of gameplay for those prison breaks, as they all mostly take place during the top-down jrpg style of gameplay. Besides the rescue of matilda, where you do have to battle in the srpg style first, none of the jailbreaks take place during the time while Gaiden is an srpg.

4

Fire Emblem Echoes: Shadows of Valentia
Fire Emblem Echoes: Shadows of Valentia
You break out of a fair few people from prisons. Clair, Jesse, Tatiana, Matilda, Est... But besides Matilda, you don't play those jailbreaks as a map. You have to instead partake in the most rudimentary point-and-click style gameplay in order to free them. This works well and is a better version of Gaiden's top-down style gameplay during these sections, but since it removes a lot of the gameplay from the actual act of the prison break, it gets deducted points.

5

Fire Emblem: Mystery of the Emblem
Fire Emblem: Mystery of the Emblem
Like Fe1, Book 1 of this game has loads of prison breaks, and although this game made a lot of changes I disagree with, it also made a lot of changes that make the game loads more fun, and thus make those jailbreaks more fun.

6

Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Shadow Dragon and the Blade of Light
As is stated in Shadow Dragon's note, this game has a lot of prison breaks, but this game probably handles them a bit better. It's hard to really put into words, but the prison break chapters are a lot more fun in the original than in Shadow Dragon, although I still prefer Book 1 of Mystery of the Emblem's take on Fe1 the most, and that includes the prison breaks.

7

Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon
This game, like the original, has got plenty of prison breaks. First off, we have Rickard, who starts locked up in a cell in chapter 6 who you can rescue if you so want, then there's Maria in chapter 10, who you need to save and talk to in order to recruit Minerva. Then chapter 12 probably has this game's most famous prison break, where you have to rescue five Altean knights who have much funnier portraits in the original.

8

Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
There's one prisonbreak chapter in this game. Part 1's chapter 7. It's a fun level. You get Tormod and Mordecai in this chapter, as well as just having gotten Fiona near the end of the last chapter, who're three of my favorite characters in the game, although Fiona gets penalties from being a mounted unit during the chapter. The people you break out aren't named characters though, and you need to guide them to the exit, which is pretty fun.

I guess if you wanna you could say that Part 3 chapter 3 is also a prisonbreak. You do break out some horses in that chapter. And like, it's not a prison but I could see someone counting it. I won't count that chapter though.

9

Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
There is one jailbreak, and it is done pretty well. It involves Lucius who're some of the only characters in this game that I like, and it's done really well. Raven and Lucius are imprisoned and Raven is let out to fight for the enemy, and you need to have his sister talk to him to convince him to join you, and help you break Lucius and the other people out. It's a pretty good chapter in a game full of mediocre chapters.

10

Fire Emblem Warriors: Three Hopes
Fire Emblem Warriors: Three Hopes
This game has presumably six different routes to play essentially and I still haven't finished one of them due to being incredibly busy, and also the fact that warriors games are all five hundred hours long. Anyway, thus far there has been two jailbreak chapters. The 3rd chapter of the prologue and one later on in the blue lions route where you have to rescue someone from being imprisoned. These chapters are pretty good, but the prologue's break doesn't even have the breaking out of jail be all that important in the grand scheme of the chapter itself. It just kind of happens.

Will be updated in like three years when I finish this game

11

Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
TECHNICALLY a prison break happens during chapter 4, but it happens only in cutscenes unfortunately. It does involve Rutger, which is a plus for it, but also it is pretty short and ends with two of the more frustrating recruitments in the entire game. Then not too soon after there is a jailbreak, but you don't know you're breaking someone out of jail until after you do it, but still it does happen. And it's Sue you break out, who's one of my favorite characters, so it gets points for that.

12

Fire Emblem: Awakening
Fire Emblem: Awakening
We only have one pretty placid prison break chapter here. In Noire's paralouge she gets kidnapped by bandits and starts off in a cell separated from the rest of your army. Not THAT separated though so it doesn't take that long to get to her. Keeping in mind all the dlc chapters, Awakening has like a million chapters so it's pretty disappointing that there's only one which involves breaking someone out of captivity.

13

Fire Emblem: Three Houses
Fire Emblem: Three Houses
While she's never thrown into a cell, technically there's a paralouge where you have to rescue Manuela from being captured by bandits. It's actually a pretty good level, and probably my favorite chapter that uses the map it does besides War for the Weak. While it looks nothing like a jailbreak chapter, it still plays like one and is narratively one so I'll give it to 3H here.

14

Fire Emblem: Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War
Jamke breaks out Aideen and Dew at the beginning of chapter one, but that's done off screen. But you do still have to play as Dew and Aideen and escape the perusing soldiers and make it to Sigurd's army, which some may say counts as being at least partially a jailbreak, but I don't think it should count. Also I guess you break Coirpre or Charlot out of prison, but that's done in a cutscene, so I don't think it should count either. This game is one of the greatest games ever made though so it gets to be at the top of the games without a prison break, plus it does almost have one, so that places it at the top of the ones without one anyway.

15

Fire Emblem Fates: Birthright
Fire Emblem Fates: Birthright
No prison breaks happen in this game. Unless I'm forgetting something, which I don't think I am.

16

Fire Emblem: New Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
There is no jailbreak chapters in this game.

17

Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
No jailbreak present and also this game is insanely boring.

18

BS Fire Emblem: Archanea Senki-hen
BS Fire Emblem: Archanea Senki-hen
There's no prison breaks in this game.

19

Fire Emblem Warriors
Fire Emblem Warriors
No jailbreak chapters present and also this game sucks.

20

Fire Emblem Fates: Revelation
Fire Emblem Fates: Revelation
There is no jailbreak chapter in this game. Also this game is truly horrible.

21

Fire Emblem: Three Houses - Cindered Shadows
Fire Emblem: Three Houses - Cindered Shadows
No jailbreak chapters present and also this dlc sucks besides. Only good thing it did was give us Hapi.

22

Fire Emblem Heroes
Fire Emblem Heroes
Really if you think about it this entire game is just a prison you can never escape from.

23

Comments




Last updated: