2022

Got the “good” ending. Really wowed by the core instruction book mechanic. Thought some of the sword play was tedious, but also I sort of feel that that’s the point? Would not consider this a “Zelda-like!”

Played through the story mode. It’s pretty good! Developed a real emotional attachment to Casper Akkerman. Would like the F1 games to have preset for my Thrustmaster t248!

Pretty impressed by how much is going on onscreen at any one time. A lot of pick up and play charm. I wish there was a better solution than the radar for picking up enemies outside your field of view. Would shoot more lasers from the back of a dragon!

Completely enamored by this game from the get-go. Am especially impressed by how I was made to feel like I was playing terribly, but a little post-game internet research suggests I had a fairly typical play through. That’s some impressive narrative design. The dialogue writing is also incredible and the erasing gimmick never got old. Would play more games about Central European artists!

Pretty fun, but I was able to win almost all the races with my second horse. Feels like I’ve been spinning my wheels since then. Would like more solitaire-likes on my phone!

They’d figured out how to make a Cyberpunk game by the time they got here. The missions and side missions here blow everything in the main game out of the water. Very excited with what they cook up for the sequel. Would they had let me fight that Cerberus robot head on though!

Long game. Play clock was over 105 hours and I feel like I hit the level cap WAY before that (around 80 hours). That said, when it was cooking, it was COOKING. The quest storylines are almost always interesting. The shooting feels pretty good. The hacking was fun… for the first 60 hours… The real standout element is the environment itself though. Night City FEELS like a city in a way only a handful of other games accomplish (i.e. Yakuza). One of the most thrilling things you can do in the game is just walk around the block. Would risk cyberpsychosis for my chooms!

Delightful little game. Literally laughed out loud when I rediscovered the core mechanic. Couldn’t really put it down once I started. Tilt and tap controls on iOS feel great. Would play more fishing games if they included guns!

Up there with Hollow Knight and Metroid: Dread as a recent masterpiece of the search-action genre. The platforming and combat are spectacular and could stand independently as their own games. I was never won over by the art style, but there are some really inventive environments that are a joy to jump and fight through. My only real complaint is that a lot of the lore is delivered through large text blocks that disrupt the flow of the game and stop bothering to read them pretty early in my play through. Would battle more Krayons analogues across storms frozen in time!

This regularly gets knocked as the worst of the mainline series… but I liked it a lot? I like that, while they still aren’t exactly characters, your party members still feel distinct. Having the entire map from the first game take up a small section of this game really drives home the expansion of scale. And the art and music are as compelling as ever. Would spend my life savings on Tombola tickets!

Finish the game and the new game plus mode. Played on quality rather than performance, and boy does this game look incredible both technically and artistically. I never got tired of the “overlap” effect or the way the ferns around Cauldron Lake moved. Not quite the RE 2 Remake, but a very good survival horror game. The integration of live action works surprisingly well. The interactive quest log (mind place) is a touch of genius. Would grab a pie and coffee at the Oh Deer! Diner!

Tremendous game. Incredibly addictive. Rescued all castaways and collected every treasure. Did not complete the Dandori Safe trials. This game can get tough! Would adopt Oatchi!

Pretty addicting card game. Enjoyed the art for the most part. Would play another Gage game!

Some genuinely clever puzzles here, but it wears out its welcome. Too many solutions are iterative rather than novel. I can only leap frog jammers and laser beams so many times. I also was not particularly enamored with the story. Would still try almost any laser puzzle game!

A little on the grindy-side, but a lot of the charm of the later entries is here. Having the Dragonlord’s castle at the center of the map while you explore the periphery is a nice touch that keeps you connected to your main objective. Would love a remake that includes an auto battle option!