Common criticisms I strongly disagree with.
Moments or general aspects in games that seem to have achieved near universal disgust and ire. Despised to an iconic degree. Except actually they're the best part of the game.
Feel free to throw me some common complaints that you just don't get. I'll likely keep this list updated I think of more. This was mostly all off the top of my head as I chopped down Willow trees in OSRS all day.
Feel free to throw me some common complaints that you just don't get. I'll likely keep this list updated I think of more. This was mostly all off the top of my head as I chopped down Willow trees in OSRS all day.
22 Games
33 Comments
@Lickiwrath All 3 based. The souls formula almost makes more sense being more linear imo. The openness of the previous 2 allows some more depth and more wrinkles to make learning the games feel cool. But 3's approach is definitely not bad. I really wish Nintendo would make a new RPG franchise made in-house they always slew so hard. And yeh it's weird to me that stuff like TP gets so criticized for having a slow intro but people have the patience for something like Red Dead 2 lol. Different audiences I suppose but still.
@Poet Haha, I could. Jank boat controls give me life. It would be nice to have more dedicated platforming, and they totally just didn't utilize the turbo nozzle during the finale whatsoever. I Don't hate it at all tho. I'll also just throw out that I like the watermelon mission. Oh yeah @TheSoggyCrisp That is tru, not sure I've ever heard someone bring it up in that way but it's definitely true Sunshine feels weirdly rushed in that way. Never really bothered me considering the bonus shines outside of the first 7 of each episode are all just for funsies anyway. (Though perhaps it's only like that BECAUSE they had to put in so many filler shines and didn't want you to be able to skip every single level by doing them) I do find that just about every 3D mario has a surprisingly meaty percentage of filler stars. I'd be curious to tally them all up someday.
@Poet Haha, I could. Jank boat controls give me life. It would be nice to have more dedicated platforming, and they totally just didn't utilize the turbo nozzle during the finale whatsoever. I Don't hate it at all tho. I'll also just throw out that I like the watermelon mission. Oh yeah @TheSoggyCrisp That is tru, not sure I've ever heard someone bring it up in that way but it's definitely true Sunshine feels weirdly rushed in that way. Never really bothered me considering the bonus shines outside of the first 7 of each episode are all just for funsies anyway. (Though perhaps it's only like that BECAUSE they had to put in so many filler shines and didn't want you to be able to skip every single level by doing them) I do find that just about every 3D mario has a surprisingly meaty percentage of filler stars. I'd be curious to tally them all up someday.
agreed on pretty much every count, especially Megaman X6. I find it so funny that people describe it like "the levels are full of random unavoidable nonsense and the damage values are super messed up" because I always think "oh so it's like every other game in the series?"
Poefred
2 months ago
And to be fair I probably shouldn't talk so definitively on all of FF just yet, I still haven't played 4,5,most of 7, 8,9, and 15. But yeah idk from what I've played 2's been the smoothest one who's levelling system didn't bother me in some way. Though I do like 12 and 14 as well. But those who've seen me playing say I play popular RPG's like a psychopath, I don't even understand Baldur's Gate 3 lool. KH2's rhythm game could have definitely been more interactive like a proper rhythm game, like the ice cream one in BBS. As it is though it's just a short optional distraction to visit as you progress and I can't say it's something I have any negative thoughts towards. Def not a highlight of the game or anything. - More on Mega Man in the next response-
@TheSoggyCrisp Dunno, there's exactly one spot, the bit near the plank in wet dry world where it's impossible to get a decent camera angle. Otherwise there's no instance where it doesn't work either passively or with 1-2 C inputs. Rare's cameras tended to be even better given pressing R focuses it behind the player nicely. SM64's equivalent, the mario cam, is definitely odd. Then there's stuff like people complaining about Sonic Adventure 2's camera which especially makes no sense to me given you're running down a hallway and the camera makes sure you can see everything coming perfectly fine. Bad camera is just such a common complaint in the whole genre and I struggle to think of any game that I find it to be true in personally.
As far as Mega man goes, idk I've never seen eye to eye with MM fans in general. My favorites in the mainline franchise are 7 and 8. Honestly wonder if I'd have a better opinion of the first 3 X games if they functionally did away with the lives system like almost everything past 4 did. I'm not usually a "Lives are archaic and should be removed" kinda guy but I've always hated how they were implemented in this series. Willing to put up with a lot more if I don't have to replay entire levels after a boss kills me 5 seconds after reaching it. Still, X1's kinda dull once you get good at it, 2 still drives me crazy, 3's touch damage is maddening. And even with a more forgiving lives system nothing about these 3 really speaks to me at all. 4's nifty if not a tad forgettable, and 5 is horribly paced with tons of auto scrollers. X6 and 4 were the only ones I didn't even glance at a guide for. My nose was absolutely buried in a guide for the rest because it felt absolutely necessary to not have a completely miserable time. I was just replaying levels 'cuz they were actually fun. I barely remember a single level in the first 5 games but 6 every stage pops off. Unironically yes I found slaying the Blaze Heatnix doughnuts more fun than most of the other games. You're actually really powerful and it feels good to line up screen nukes just right at different angles and scenarios to take 'em out quick. Compared to like, idk, standing on the spiky platform that flies through the cave in X1 or something. I Became one of those sickos genuinely playing the whole game as unarmored X just 'cuz it's so fun. I didn't even hate Mighty No. 9 either lol, I'm just a menace to this fanbase. Didn't personally run into any softlocks but even if I did, I was replaying stages in earlier games due to trial and error boss fights anyway. Game knowledge needed to avoid a very specific unfair scenario feels like the exception with X6, whereas it feels like the entire formula for the first 3.