I played this first when it came out and I enjoyed it for a bit then got tired of it so I looked at a walkthrough to still see the ending and it felt like some pretentious shit (some "branlette intellectuelle" as we say in french) so I just moved on.
Came back to it a few years later and I loved it. I'm amazed by the puzzles, illusions, and how everything is taught to you without any text. I love the beauty and calm of the island.
The endings are still a bit of a "branlette intellectuelle" to me haha. But that secret lecture about easter eggs was super interesting !

I honestly really like the first game, I think it's one of the few porn games that are actually interesting and I genuinely like most of the girls.
Unfortunately the charm is gone for me. The vast majority of the new girls are not really well-written, or not interesting, or their gimmick is just sad (Candace ...). The sex happens way faster than in the first game (I mean sure, it's a sex game) + you can only double date, so you feel less close to the girls. New artstyle is good imo, UI is nice although the shop is a little complicated to navigate through.
The big strength of the game is the gameplay, having way more depth in this sequel, specifically the "baggage" mechanic that actually ties together characters and gameplay !

Not necessarily a huge fan of Isaac, I did play a lot tho because there's just so much content ...
But I really enjoyed this expansion, loved the new zones, soundtracks, and all the new ideas they had for some specific sequences/paths. The new endings / final bosses are also really good !

I suddenly remembered this game while thinking about Subnautica. I gave it a try and it was some fun parkour, finished it in a few hours but didn't feel like trying to 100%/speedrun it.
I'm talking about about Subnautica because there's a little something special I find in those 2 games, something about the visuals, sounds ; I don't know if there's really something or if it's tied to nostalgia ...

A game I played a lot as a kid, yet never managed to get really far ... (And I get it now replaying it, it can just get very hard)
I love this world and its creatures, love the new pikmin types; the musics makes me very nostalgic ( I remember spending hours roaming through Piklopedia )
The caves are such a great addition, some can get really hard near the endgame and that's great, very challenging ! Maybe there are just a bit too much and the surface is less interesting than in the first game imo. It makes the overall pacing of the game a bit weird ...

This review contains spoilers

I'm not necessarily super fan of Kojima, the first game of his I played was MGSV wich I really liked. But I loved every single trailer for Death Stranding and I really thought I would be playing the best game ever made : In the end, this is not the best game ever made, but it's interesting.
I really want to defend the gameplay here cause that seems to be the aspect most people made fun of, "it's just a walking simulator". And yes, it is the core of the gameplay, but it was deeply thought, it has a lot of depth, and the result is great. You are constantly pressing buttons to keep balance, weather and terrain affect how you walk, and there's a lot of freedom of customization ...
I really love the visuals, music, and overall mood of the game. On a personal note I wouldn't have mind if the game was more linear (main story kinda is, but the game encourages you to go back and optimise your path, do more deliveries etc) and totally devoid of online features (during my playthrough I never really found anyone's structure really useful, and there were a lot of stuff kinda spoiling the view). Speaking of online, marketing was a bit stupid : Kojima calling the game a new genre "Strand Game", when asynchronous online is really not new + it's not the core of the gameplay at all ?
And so while people tend to hate on the gameplay I don't see much people talking about the story beeing sometimes outrageously stupid !? There's a whole thing in chapter 3 (I believe) where the bad guy is disguised as a postman but you clearly recognize him and he's overdoing it, and if you look at the package he gave you it clearly says that it's a bomb but you still have to go deliver it and then Sam takes a nap and suddenly wakes up realizing that the postman was the bad guy and all of that is adressed in a serious way ??? Idk I think this kind of stuff is just unacceptable
Despites that I still liked some parts of the story, especially the end. It has interesting themes, and I'm a bit curious about the sequel, so I might give this game another shot at some point. I also still really love the trailers.
And this game made me discover Low Roar !!

Played today for the first time ! (I took Pikmin 2 as a kid because there were more Pikmin in it, and I never tried it after because I was scared of the 30 days limit)
I really liked the puzzles, I always love seeing this world's creatures, and I actually got quite a hard time in the water area ! (Final boss was awful)
Controls were a bit hard to master cause I'm really used to using wiimote ...
Knowing really well Pikmin 2, it was fun to see what was already there in this one, and how they expanded on it later.

Beloved game of my childhood.
2 majors things a love here :
- the expanded Mario universe; they way they like to tweak classic Mario ennemies in various ways and create a lot of new stuff out of that
- the gameplay; I'm not a fan of turn-based combat but here they make it so fun by actually making you play during both yours and ennemy's turn. It feels so good yet I don't remember seeing this in many other games ?

I was a big fan of World (especially Iceborne) and when Rise came out I was a bit disappointed : the game feels a bit too "straight to the point"; what I liked about World was the (a bit stupid) ecological aspect to it, following the monster's trail, catching little creatures for your room, completing the "pokédex"; the game also had prettier colours and light, and overall felt a bit more living to me.
One year later I gave it another try and played differently. I played exclusively in my bed, a little bit everyday, considered it more like an arcade game and I enjoyed it like that.

I tend to defend Pokémon games because the big argument I hear often is that "you don't really like Pokémon, it's just nostalgia", and no I just sincerely like discovering and catching these new little creatures and completing the pokédex ( that's one aspect I like in this game actually, the way the pokédex is designed like a shelf and you actually see it being filled)
But I'm getting tired of the games not being polished; the art direction is a bit uninspired (don't really know how to explain that but, the way the light and colors look ?); combat was never my favorite part of the game but the gyms have never been this boring; I felt like the world was not particularly fun to explore ...
I did like the soundtrack, story was nice, and the final act was pretty cool

This review contains spoilers

The perfect Pokémon for me, as it focuses on the reason why I like Pokémon : catching Pokémons !
The new formula works so well and I sincerely hope we'll see more games like that, instead of remakes maybe ? Also this takes place in Sinnoh so it made me a bit notalgic (my first game was Platinum).
I must say I appreciate the game being full-solo, now being able to complete the pokedex by ourself without being forced to do trades. And the game having just 1 version.
That being said the game does looks pretty bad (although nicer than Scarlet/Violet imo) and we definitely don't need 1 game per year (and now even 2 really Gamefreak please stop). Also the variety of Pokémon could have been a bit wider, and I thought the postgame quests surrounding legendary Pokémons were pretty boring, which is a shame considering Sinnoh has a great developed mythology.

I don't know why but I had this bias of thinking Kirby games were all good but were all kinda the same too. In fact I don't remember much of the last game in the series: Star Allies.
But this one was actually really good, very fun, memorable ! It was like I was playing Kirby for the first time again.
3D doesn't add much imo, but they transcribed the classic kirby game-design in 3D really well.
Nice subtle lore, very cool postgame !

I'll be honest, I was expecting a more exploration-based game, like Super Metroid. This is obviously not what we got, the game ends up being very linear; but it's so satisfying to play, to master the full moveset, or even just to move Samus around really. Bosses are very fun, especially the final boss !
Game is short, like 6 hours or so, but it's 6 very polished hours. In the end I finished the game like 5 times in a short period of time; I had fun trying to speedrun it a little bit, and finding out that if you really want it the game can be not so linear ...

Best plateformer. I love DK's animations, his weight and feel, level-design, visuals ...
And obviously the greatest soundtrack ever made !

I was a bit repelled at first by the charadesign and the academic part of the game, but in the end it's what I enjoyed the most.
Currently playing Engage makes me realize how much I appreciate the characters here in Three Houses, and how they have actual relationships with each others. I used to think that I prefered Awakening's structure (going on an adventure, meeting new characters along the way; because in FE3H you basically know everyone from the start), but this academic context makes the bonds between the characters (and you) more believable.
I played the red, blue, and yellow route (in that order) and they all have their own pacing and tone ! Very cool to get all this on one single game, as opposed to Fates ...