I think Konami is incapable of making a good video game and has been for like 5 years at least. Dogshit minigame collection combined with a tv show that is 100% AI generated. I don't think it's a stretch to say that the people behind this outright scammed Konami out of their money and are going to make off like bandits pawning off every aspect of "development" to chatgpt. This is the first silent hill game ive ever touched

This game has probably some of the best moment to moment gameplay of the indie boomer shooters out now with 3 problems that make me like it not as much as most of its contemporaries.

1: It is way, way too long. It's about 12 hours long and feels like 20 because every level is like 30 minutes long and every boss has like 9 phases. It's a pacing issue, not a length issue. A lot of padding in each level makes this extra not fun.
2: Explosion damage is weird. It deals like 90% of your health including when your own explosions hit me. Whenever I was in the same zip code as a barrel that blew up, I took damage and usually died instantly from near full health.
3: The color palate is ugly as hell. Everything is bright, bright red and in the rare instance that it's not virtual boy core it's dark blue or black. It's mind numbing. Near the end of the game there's a level without a red filter on it and it feels so fresh and new because I'd spent 10 hours in the red zone.

These are big complaints and I feel like on a lesser game they would kill it outright. Thankfully, Turbo Overkill has some insanely good combat. Feels like a more versatile doom eternal combat system where you're constantly weapon swapping, and I absolutely loved the arena design in this game. It's an easy recommend, I just don't think it's the best indie boomshoot like some others do.

A very clever and difficult puzzle game that's completely unique, as far as I know. Decode different languages as you ascend the tower of babel. Stealth sections are lame but few and far between, and the game is so fun that they fade into the background. Possibly a late contender for my GOTY. Definitely play if you like Return of the Obra Dinn

The first time I played this I thought it was fine. Not as good as braid but not bad. A few years later I went back to it because I liked the puzzles enough to go for seconds and discovered the second half of the game. Then I thought it was great and people underrated it. I've now played through it for the third time, completed the challenge, and am working on cleaning up the last of the puzzles, and I think this is one of the best games ever made. This game seems pretentious but it's exactly as smart as it claims to be and I'm glad that the narrative surrounding the game is shifting from "shitty maze game for art majors" into "actually really cool puzzle game". It takes a while to chew on, but I love this game. I don't really consider this a rating for this year, so I'm not putting this on any lists, but this recent playthrough solidified to me just how much of a 10/10 this game is.

Might as well rate some games I'm never going to replay but want to give my takes on while I'm rating replays this year. Ace attorney 1 is rough compared to the later games but also has a very different vibe. There's a sort of noir feel that isn't really there as much in the rest of the trilogy, and is completely gone by the DS games. I feel like whether most people think this is a rough but good start or a weak link hinges on whether they fuck with 1-5. I like 1-5 a lot, so I give it honors.

If I ranked individual cases in this game, the final case would get a 10/10 and the others would hover around the halfway mark. I don't think 2-3 is as bad as people say, I think 2-1 is just about the worst opening case in the series, and 2-2 is kinda good, but that doesn't change the fact that the whole package feels like filler for the real meat. The final case here was unanimously the best in the series for a long time, and for good reason. Worth playing for that alone.

A solid finale, but my least favorite out of the original trilogy. The mysteries are good this time around in the real cases, but the second and third cases are absolute filler and feel like it. Still the main plot here bangs and I seriously recommend the trilogy.

Yet another case of "Main plot good, middle plot bad". Case 2 and 3 suck, 2 less than 3, and 1 and 4 are good. Amazing how this happens for like, every ace attorney game for a while.

Ace attorney writing is so far above the rest of the industry that even a game whose plot and characters are so middling by AA standards still gets a 6. This game is the weakest link in the series that I actually finished. It just feels like a by the numbers fanfic. Spunky new lawyer joins the gang with an evil prosecutor and they share a dark past.

An unnecessarily bloated game where things just kind of happen until a main plot is scraped together and a villain is named. If any AA game deserved to be 4 cases long instead of 5, this is it. There's a lot to like here, but even as a kid I knew this was too much.

A great combo of both AA and PL, though it leans very heavily towards Layton (not a bad thing though). Both series were kind of in a slump at the time IMO so it was refreshing to see such a strong entry firing on all cylinders. There are some plot twists that are pretty far out of reality but for Layton that's not entirely unexpected.

I never finished this game. I got bored in the third case and called it quits. Every bad thing about ace attorney since the end of the first trilogy coalesced into this game while GAA was singing beautiful songs in Japan only. Overreliance on gimmicks, comically overblown stakes, boring investigation sequences, bloated cast, this game really does have every criticism of ace attorney in one package. Doesn't help I was playing this on my phone, which is absolutely the worst way to play these games.

I can't really say for certain what this game does that makes me absolutely love it other than an immaculate vibe. The story is a mess that's been patched into something kind of good with dlc, the gameplay is fun but fights are almost impossible to lose, and the exploration is very basic. Still, I'd be lying if I said this isn't one of my favorite final fantasies. The character writing is great, the road trip fun is unmatched, and it feels good to go out and hunt monsters.

If it wasn't a ubisoft game I think people would rightly recognize this as an insanely fun and versatile open world stealth game. The amount of interactions different machines have is really something. Wanna clear out an area? Get a radioactive payload from a stolen truck in the central bay island and use a magnet crane to lower it into the enemy base! So good